file Weenie Obeah deck and Ideas

12 Jan 2013 18:23 #44001 by KoKo
3 Abbot
2 .44 Magnum
3-5 Anesthetic Touch
2 Target Vitals
3-5 Peacekeeper

How's this for a defense package? Sprinkled with some light intercept and a couple of deflections. A 1-cap sabbat vampire with Abbot, Marionette, Touch (even if light in here) and certainly Peacekeer (most likely 5 copies) seems like a diverse minion that can hold down the fort against a fair amount of threats.

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12 Jan 2013 23:46 #44004 by brandonsantacruz
Auspex has bleed reduction, why not just use that instead of trying to block first? That way they don't get to cycle their stealth and if you don't block you can still reduce their bleed. I would think that it would work better than Peacekeeper. Or just don't worry about it and make the rest of your deck stronger.

Abbot is good, .44 could be good, Target Vitals is great (works well with either .44 or AT). I wouldn't splash Anesthetic Touch, put like 8+ in. Remember, you need to put one on your Inceptor in order to allow the vampire to use the card, meaning you get one less in the deck and are that much less likely to even draw the card. If the crypt supports it a few deflections wouldn't be a bad idea. It is a good way to enhance your tap and bleed potential.

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/
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13 Jan 2013 01:08 #44006 by KoKo
Great suggestions! The only problem really is space. I need to stick to a 70-card library tops. Drawing Inceptor and Infernal Pact sooner rather than later is absolutely crucial IMHO. I can't be devoting so much space to combat but I suppose I can run 8-10 anesthetic touch but that would be it. Worth testing I suppose and it's clearly a popular card but with the combat I see, I doubt it'll save me (mainly long range with either CEL or ANI). What I find particularly interesting with Peacekeeper on defense is the "ALL minions" aspect of it. It can really shut down their offense for the entire turn or at least force them to waste cards with watered down results. Having said that, I up' the number of deflection and splashed 1-2 telepathic counters. A nice/versatile mix. Right ow, the weakest part is combat, but tat is somewhat offset in the ally version and a sprinkle of Target Vitals.

Can't do it all I guess. But it's looking quite versatile, fun and can do okay with a few more tweaks. Loving suggestions so far.

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13 Jan 2013 04:35 #44008 by ICL
Replied by ICL on topic Re: Weenie Obeah deck and Ideas

What I find particularly interesting with Peacekeeper on defense is the "ALL minions" aspect of it. It can really shut down their offense for the entire turn or at least force them to waste cards with watered down results.


Peacemaker only affects the current action, as any reaction would. All minions means your minions as well (so no .44 at superior, etc.), not all actions that turn.

I've played with the card. It is rather awful. The inferior essentially is inferior Telepathic Counter that requires successfully blocking the action in the first place. Alternatively, it can be viewed as being similar to Cats' Guidance at inferior, only usable on D actions and requiring two blocks rather than one. The superior is just as weird - you have to block an action, can only be a D action, then you back out of blocking and let the action through - but with theoretically more oomph. If it was a bleed and you don't try to block the same action again, then you played Telepathic Counter with a much harder to find discipline and while requiring a successful block. If you block a second time, which requires two separate block attempts or waking to block in the first place since blocking the first time taps you, the inferior is just Song of Serenity ... only usable on an opponent's D actions. The superior could theoretically mess up a weapons deck, but given that Obeah has Anesthetic Touch, a STR based combat deck that found the -2 STR an annoyance wasn't going to hit you outside of obscure plays like Earthshock, anyway. And, you are probably reducing your combat prowess at the same time.

A lot of hoops to jump through for very little actual benefit.
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13 Jan 2013 04:41 #44010 by KoKo
I had completely misunderstood the card. For whatever reason, I thought the -2 bleed/strength effects lasted the entire turn. Thank you for clearing that out. Telepathic Counter will definitely replace Peacekeeper.

Also, what are your thoughts between the non-ally and ally version of the deck? The ally seems to gain a lot while losing very little save for the slots that would otherwise serve to pump bleed and defense capabilities. The benefit however is having access to extra minions to block, rush, bleed, and generally mess with the table. Also, Unmasking, and Alia, God's Messenger are a great boon. Still...

Thoughts?

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13 Jan 2013 23:53 - 13 Jan 2013 23:57 #44034 by Reyda
ICL I think you are completely misjudging the card.
at pre, the card may be worst than a telepathic counter, however, it negates a bleed without stealth, and trumps all aggropoke combat. I agree that presence already can negate aggropoke with majesty, but at the cost of one blood. If you intend to save on blood. It's also good when you want to stop a bleeding ally (like nephandus)

the inferior obeah version adds an untap (exactly like sup majesty) so you are even in the terms of card flow.
but it's the superior version that really shines : it's better than TVC in a way that it completely trumps celerity gun combat and grinder "stickmen" decks. What are they going to do, hit you with you hands for 0 ? Target vitals or additional for 0 ? Anesthetic touch which also requires Obeah is a nice thing, sure, but a celegun will just go to long (so you cannot play it) and psyche if you manage to prevent the first round. With Peacekeeper, you pratically negate their combat ability. All you have to do is play this one card to make their life miserable.

Also, it's a good card to play against a bounced bleed. Nobody is harmed and you untap.

I think it fills a gap that Anesthetic touch does not cover. And if you played a Wake card with your salubri, you are still free to block that same action again and you will effectively untap afterwards, ready to bounce or intercept.

I would play this card because I don't see how it can be bad in any obeah deck.

Imagination is our only weapon in the war against reality -Jules de Gaultier
Last edit: 13 Jan 2013 23:57 by Reyda.

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