Laibon Harbingers Tap Bleed
09 Feb 2013 16:53 #45076
by Wedge
Replied by Wedge on topic Re: Laibon Harbingers Tap Bleed
I would make Babalawo Alafin and Solomon Batanea your main vampires, include the bleed defense of your choice and remove forced march and possiblily narrow minds depending on your chosen D#, bounce(flick), reduce/bounce cancel or block.
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09 Feb 2013 22:21 #45094
by Haze
Replied by Haze on topic Re: Laibon Harbingers Tap Bleed
it's a classic crypt for using Keystone Kine, I'm surprised you didn't go for that angle. you're not using much Laibon tech, so replacing it with Anarch tech would open up a lot more options.
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03 May 2013 19:02 #48158
by Dorrinal
Replied by Dorrinal on topic Re: Laibon Harbingers Tap Bleed
Latest version of the deck. A lot more resilient to bleed decks; still loses to combat or politics. Will consider adding 2-3 Delaying Tactics.
Crypt (Capacity min=5 max=7 avg=6; 12 cards)
===============================================
2x Agru Kabera 6 cel nec pre FOR Ishtarri:4
3x Babalawo Alafin 7 ani AUS FOR NEC Harbinger of Skulls:4
2x Honorine Ateba 6 cel nec FOR PRE Ishtarri:4
2x Mina Grotius 6 cel FOR NEC Harbinger of Skulls:3
3x Solomon Batanea 5 nec AUS FOR Harbinger of Skulls:4
Library (80 cards)
=====================
Master (16 cards)
1x Ancestor Spirit
1x Giant's Blood
1x Mbare Market, Harare
2x Pentex(TM) Subversion
3x Perfectionist
8x Villein
Action (19 cards)
9x Jar the Soul
1x Pulse of the Canaille
9x Restoration
Equipment (6 cards)
1x Camera Phone
1x Cooler
1x Erebus Mask
1x Gran Madre di Dio, Italy
1x Kduva's Mask
1x Signet of King Saul, The
Retainer (2 cards)
1x J. S. Simmons, Esq.
1x Tasha Morgan
Action Modifier (28 cards)
6x Call of the Hungry Dead
2x Daring the Dawn
14x Freak Drive
1x Strange Day
5x Trochomancy
Reaction (9 cards)
3x Eyes of Argus
6x Telepathic Misdirection
Created with Secret Library v0.9.4a. (May 3, 2013 23:55:52)
Crypt (Capacity min=5 max=7 avg=6; 12 cards)
===============================================
2x Agru Kabera 6 cel nec pre FOR Ishtarri:4
3x Babalawo Alafin 7 ani AUS FOR NEC Harbinger of Skulls:4
2x Honorine Ateba 6 cel nec FOR PRE Ishtarri:4
2x Mina Grotius 6 cel FOR NEC Harbinger of Skulls:3
3x Solomon Batanea 5 nec AUS FOR Harbinger of Skulls:4
Library (80 cards)
=====================
Master (16 cards)
1x Ancestor Spirit
1x Giant's Blood
1x Mbare Market, Harare
2x Pentex(TM) Subversion
3x Perfectionist
8x Villein
Action (19 cards)
9x Jar the Soul
1x Pulse of the Canaille
9x Restoration
Equipment (6 cards)
1x Camera Phone
1x Cooler
1x Erebus Mask
1x Gran Madre di Dio, Italy
1x Kduva's Mask
1x Signet of King Saul, The
Retainer (2 cards)
1x J. S. Simmons, Esq.
1x Tasha Morgan
Action Modifier (28 cards)
6x Call of the Hungry Dead
2x Daring the Dawn
14x Freak Drive
1x Strange Day
5x Trochomancy
Reaction (9 cards)
3x Eyes of Argus
6x Telepathic Misdirection
Created with Secret Library v0.9.4a. (May 3, 2013 23:55:52)

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03 May 2013 19:18 #48159
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Laibon Harbingers Tap Bleed
Interesting, probably impossible to read, but why no spiritual intervention or even fortitudexprevent?
Id say you NEED dts, since all you can do is bounce a few bleeds and never block something with combat abilities without being afraid.....
Id say you NEED dts, since all you can do is bounce a few bleeds and never block something with combat abilities without being afraid.....
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04 May 2013 14:59 #48179
by ICL
I seemed to have missed this thread the first time around. I only mention this as I think this version has some of the same issues as the prior.
I didn't understand the lack of Wider Views the first time around, still don't see why they aren't in here. Taking a step back, the deck is simply not going to have versatility - it's essentially a midcap deck that will succeed when it functions like winnie horde bleed decks. It's entirely forward focused, which means it needs to win the "race".
But, it doesn't have the speed winnie decks do. Really should have Dreams of the Sphinx for both acceleration and hand tuning. Could run Info Highway, though it's kind of a crap shoot whether it does anything for the deck.
While the pool cost is concerning, I'm amazed you took out Heidelberg. Heidelberg makes you oust much faster. I'm also not remotely impressed by Ancestor Spirit. For one thing, it's not Heidelbergable.
Seems like at least two too many. I'd rather try some recursion tech than increase the risk of choking on these.
For someone who plays a ton of Auspex, preaches bleed bounce, and squeezes TM into any decks that seem Auspexy, I'm still not in favor of this shoehorn.
If you are going to go bleed bounce, don't just tease it, seize it - run at least six wakes. Also, Pulse doesn't interest me that much, either, unless you were being techy by thinking of the inferior uses.
Why no Spectral Divinations? I thought they were a crucial splash in the first draft, but with some random intercept from your reactions, Spectral Div becomes a lot more interesting as a way to actually block some actions.
Replied by ICL on topic Re: Laibon Harbingers Tap Bleed
Latest version of the deck. A lot more resilient to bleed decks; still loses to combat or politics. Will consider adding 2-3 Delaying Tactics.
I seemed to have missed this thread the first time around. I only mention this as I think this version has some of the same issues as the prior.
Library (80 cards)
=====================
Master (16 cards)
1x Ancestor Spirit
1x Giant's Blood
1x Mbare Market, Harare
2x Pentex(TM) Subversion
3x Perfectionist
8x Villein
I didn't understand the lack of Wider Views the first time around, still don't see why they aren't in here. Taking a step back, the deck is simply not going to have versatility - it's essentially a midcap deck that will succeed when it functions like winnie horde bleed decks. It's entirely forward focused, which means it needs to win the "race".
But, it doesn't have the speed winnie decks do. Really should have Dreams of the Sphinx for both acceleration and hand tuning. Could run Info Highway, though it's kind of a crap shoot whether it does anything for the deck.
While the pool cost is concerning, I'm amazed you took out Heidelberg. Heidelberg makes you oust much faster. I'm also not remotely impressed by Ancestor Spirit. For one thing, it's not Heidelbergable.
5x Trochomancy
Seems like at least two too many. I'd rather try some recursion tech than increase the risk of choking on these.
1x Pulse of the Canaille
3x Eyes of Argus
6x Telepathic Misdirection
For someone who plays a ton of Auspex, preaches bleed bounce, and squeezes TM into any decks that seem Auspexy, I'm still not in favor of this shoehorn.
If you are going to go bleed bounce, don't just tease it, seize it - run at least six wakes. Also, Pulse doesn't interest me that much, either, unless you were being techy by thinking of the inferior uses.
Why no Spectral Divinations? I thought they were a crucial splash in the first draft, but with some random intercept from your reactions, Spectral Div becomes a lot more interesting as a way to actually block some actions.
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