Evil Eye - Tremere Grinder
17 Jan 2011 20:05 #624
by Kushiel
1-2 .44 Magnum and 2-3 Soul Burn should be plenty. 0 Walk of Flame, 0 Ivory Bow.
Replied by Kushiel on topic Re: Evil Eye - Tremere Grinder
Can you say anything about "finisher" ratios? Over the years I've gone anywhere from 0 to 7 Walk of Flame in similar decks, so I have my own ideas, but I would love some more specific feedback.
1-2 .44 Magnum and 2-3 Soul Burn should be plenty. 0 Walk of Flame, 0 Ivory Bow.

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17 Jan 2011 20:33 #626
by Dorrinal
Replied by Dorrinal on topic Re: Evil Eye - Tremere Grinder
Zero Walk of Flame? It's hardly a Tremere deck any more.


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19 Jan 2011 22:21 #666
by brandonsantacruz
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
Replied by brandonsantacruz on topic Re: Evil Eye - Tremere Grinder
If you have them, I'd load up on the Magic of the Smith to where you have about 5. Some good equipment might include:
Bowl
Bow
Heart of Cheating
.44
Ankara Citadel
One of each should do it if it follows the bounce + Bruise/bleed style of the typical grinder. I threw a camera phone in my version of this deck because who doesn't love an extra +1 bleed just to force blocks/bounces? At least one WWS should go in here to help finish people off. Nothing wrong with having 2x Walk of Flame in here for the chance of burning dudes. Why not have a couple Telepathic Tracking? I even had room for 1x Blood to Water in my deck for a little flavor. I don't have your deck list in front of me, but a few Mirror Walk is good, better than Croc's Tongue. The deck seemed like it could have some low cap aus/tha or tha dom weenies instead of all mid-caps, too.
Bowl
Bow
Heart of Cheating
.44
Ankara Citadel
One of each should do it if it follows the bounce + Bruise/bleed style of the typical grinder. I threw a camera phone in my version of this deck because who doesn't love an extra +1 bleed just to force blocks/bounces? At least one WWS should go in here to help finish people off. Nothing wrong with having 2x Walk of Flame in here for the chance of burning dudes. Why not have a couple Telepathic Tracking? I even had room for 1x Blood to Water in my deck for a little flavor. I don't have your deck list in front of me, but a few Mirror Walk is good, better than Croc's Tongue. The deck seemed like it could have some low cap aus/tha or tha dom weenies instead of all mid-caps, too.
Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche
brandonsantacruz.blogspot.com/
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19 Jan 2011 22:32 #669
by Dorrinal
Replied by Dorrinal on topic Re: Evil Eye - Tremere Grinder
This is to multiple responders (and anyone else out there in TV land): I love Ankara Citadel; it's great. But I've used it a lot. And in a deck like this, which is none too expensive, it basically pays for itself and not much more. In other words, not worth the action to get it. So why have multiple people suggested it?

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19 Jan 2011 23:02 #670
by Adonai
Replied by Adonai on topic Re: Evil Eye - Tremere Grinder
Ankara is good because 1 minion can play all of your bleed bounce for free.
Also, it is just that good.
Also, it is just that good.
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19 Jan 2011 23:08 - 19 Jan 2011 23:09 #672
by Dorrinal
Replied by Dorrinal on topic Re: Evil Eye - Tremere Grinder
Noted.
I'm considering Psychic Assault as a cheaper alternative to .44 Magnums and Soul Burns. Obviously it won't protect me against weapons, but at 2-3 slots Soul Burn would have been a prayer card. However, I have no experience playing with Psychic Assault. Thoughts anyone?
Other hilarious equipment: Monocle of Clarity, Sword of Nuln.
I'm considering Psychic Assault as a cheaper alternative to .44 Magnums and Soul Burns. Obviously it won't protect me against weapons, but at 2-3 slots Soul Burn would have been a prayer card. However, I have no experience playing with Psychic Assault. Thoughts anyone?
Other hilarious equipment: Monocle of Clarity, Sword of Nuln.

Last edit: 19 Jan 2011 23:09 by Dorrinal.
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