file Northern Girls Want Your Vote

30 Nov 2014 23:13 #67810 by Alex O

a-e wrote:

mjvtes521 wrote: I don't think the Revolutionary Council is worth it since you need a lot of anarchs to tap for it to do much good and good luck getting the votes with a bunch of untitled weenie anarchs.


Actually you don't need that many anarchs to make it worthwhile, if you can tap 3 anarchs for it you get to do 6 pool damage. With tha crimethinc you can burn pool to untap your acting baron that is calling the vote before you choose how many to tap for it. Same goes for using firebrand before setting terms to get more untapped anarchs for council.


Interesting. I really don't care about tapping out anyway. New version:

Deck Name: Northern Girls Want it All
Author: Orzulak
Description:
Valks and friends vote and bleed.

Crypt (12 cards; Capacity min=4 max=8 avg=6.25)
===============================================
1x Antonino 6 ani pre pro FOR Gangrel:3
1x Bernard, the Scourge 5 ani for pre pro Gangrel:4
3x Brunhilde ADV 8 pre ANI FOR PRO Gangrel:3
3x Brunhilde 8 pre ANI FOR PRO Gangrel:3
4x Valkyrie 4 for pre pro Gangrel:3

Library (90 cards)
==================
Master (16)
1x Archon Investigation
1x Backways
4x Blood Doll
1x Direct Intervention
1x Ecoterrorists
1x Pentex(TM) Subversion
4x Presence
1x Sudden Reversal
1x Thaumaturgy
1x Vessel

Action (17)
1x Entrancement
1x Fee Stake: Corte
1x Fee Stake: Los Angeles
1x Fee Stake: Perth
1x Fee Stake: Seattle
5x Gear Up
1x Loki's Gift
1x Rewilding
5x Undue Influence

Political Action (14)
2x Anarch Salon
2x Firebrand
5x Kine Resources Contested
2x Reckless Agitation
3x Revolutionary Council

Action Modifier (25)
3x Bewitching Oration
8x CrimethInc.
4x Freak Drive
2x Perfect Paragon
4x Power of One
4x Voter Captivation

Combat (18)
6x Claws of the Dead
6x Diversion
3x Earth Meld
3x Majesty

Created with Secret Library v0.9.4c. (Dec 1, 2014 02:13:40)

:salu: :OBE: :FOR: :AUS: :THA: :PRE: :obf:
Agitate Responsibly, but Influence Unduly.

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01 Dec 2014 09:12 #67814 by HG.fi

Alex O wrote: Crypt (12 cards; Capacity min=4 max=8 avg=6.25)
===============================================
1x Antonino 6 ani pre pro FOR Gangrel:3
1x Bernard, the Scourge 5 ani for pre pro Gangrel:4
3x Brunhilde ADV 8 pre ANI FOR PRO Gangrel:3
3x Brunhilde 8 pre ANI FOR PRO Gangrel:3
4x Valkyrie 4 for pre pro Gangrel:3


Yadda yadda - Wider View - blah blah blah. You know the drill. :)

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01 Dec 2014 16:25 #67824 by ICL
I wouldn't have bothered with the bleed angle. I would take out the Diversions and put in stealth.

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03 Dec 2014 15:28 #67895 by mjvtes521
There are still way too many cards in there that your main vamps can't use. Even assuming you get the becoming anarch action through (which, I doubt), your valkyries still can't play any of the fee stakes or the reckless ags unless you get lucky and get a discipline card on them. And of course, if you can't become Anarch, they can't do jack Your crypt is also a real problem IMO. I'd take base Brunhilde out. Why would you rush with your fragile star vamp (whom the Valkyries need to do d actions) when you have no maneuvers (besides the claws, which cost one and are better used for agg damage), no presses and only 6 prevent damage cards in a 90 card deck? Put 2 more Antonino in, an Anarch Convert or 2 in, and take out a Valkyrie or 2. I have 2 Patsy in my version of this deck. Put a couple Thing in for sure. If you don't have stealth or int, you need to either swarm, rush backwards and go combat heavy, which this deck isn't at all. No wakes, no bounce, no int, no stealth, light combat and a ton of cards that your vamps probably can't play. How can a deck like this succeed?

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