file Report & TWD Belarusian National Vtes Сhampionship Augest 28nd 2011

13 Sep 2011 10:28 #10081 by Exposer

That's why Una's better with the Sargon Fragment

Ok, ok. Then we have the fourth crutial action to block/cancel.
But really, with it deck seems to be stonger.

NC Belarus

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13 Sep 2011 18:02 #10117 by Ashur

I recommend playing this deck to understand why it's interesting and not solitaire. Yes, there are some games you'll win, but it generates a huge amount of table hate, and many things can go wrong.

In a game I suspect I'll remember forever, I was playing Euro Brujah and my prey was an Una deck. I was about to torpor Una with the 3rd or 4th 2nd tradition of the turn, when my grandpredator DI'd *my* 2nd Tradition. Una proceeded to hunt back up to full health, torpored her prey's minions (and mine), got 1 VP, and was done. My grandpredator won, without a predator to hassle him.

Una definitely is far from "auto-win unless there is a DI or Pentex."

I have played against this deck enough to have an opinion. I really don´t understand what is interesting. Either you sit around playing with yourself for loads of time, and win. Or you fizzle, and get ousted. Boring deck, bad card design.

"My strategy? Luck is my strategy, of course."

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13 Sep 2011 19:26 #10121 by Adonai
Concise reporting is of value.

Belarusian National Vtes Сhampionship
Minsk, Belorussia
August 28, 2011
16 players
3R + F

Andrew Kashpar's Tournament Winning Deck with 3 VPs in the Finals

Deck Name: Una Freak Show
Created By: Andrei Kashpar
Description:

Crypt [12 vampires] Capacity min: 1 max: 9 average: 5
6x Una (9):ANI: :FOR: :PRE: :PRO: :dem:archbishopGangrel antitribu(g3)
1x Anarch Convert (1)Caitiff(g0)
1x Angela Decker (1):pre:Pander(g2)
1x Antoinette DuChamp (1):cel: :pre:Caitiff(g2)
1x Franciscus (1):aus:Caitiff(g2)
1x March Halcyon (1):for:Pander(g2)
1x Sandra White (1)Caitiff(g3)

Library [90 cards]

Action [22]
1x Abbot
1x Ambush
1x Big Game
1x Blessing of Chaos
1x Bum's Rush
1x Covenant of Blood
1x Creation Rites
1x Deep Song
1x Enrage
1x Eternal Vigilance
1x Games of Instinct
1x Harass
1x Heart of the City
1x Mantle of the Bestial Majesty
1x Resilient Mind
1x Rumble
1x Scrounging
1x Sense Death
1x Shadow of the Beast
1x Taunt the Caged Beast
1x War Party
1x Zillah's Tears

Action Modifier [43]
41x Freak Drive
2x Perfect Paragon

Action Modifier / Reaction [1]
1x Touch of Clarity

Ally [2]
1x Carlton Van Wyk (Hunter)
1x Mylan Horseed (Goblin)

Combat [4]
4x Hidden Strength

Equipment [10]
1x Aaron's Feeding Razor
1x Blade of Enoch
1x Blood Tears of Kephran
1x Combat Shotgun
1x Hawg
1x IR Goggles
1x Ivory Bow
1x Kevlar Vest
1x Leather Jacket
1x Sengir Dagger

Master [2]
1x Pentex(TM) Subversion
1x Sudden Reversal

Political Action [3]
1x Ancient Influence
1x Scourge
1x Templar

Retainer [3]
1x J. S. Simmons, Esq.
1x Mr. Winthrop
1x Owl Companion

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14 Sep 2011 05:25 #10145 by Ira

I recommend playing this deck to understand why it's interesting and not solitaire. Yes, there are some games you'll win, but it generates a huge amount of table hate, and many things can go wrong.

In a game I suspect I'll remember forever, I was playing Euro Brujah and my prey was an Una deck. I was about to torpor Una with the 3rd or 4th 2nd tradition of the turn, when my grandpredator DI'd *my* 2nd Tradition. Una proceeded to hunt back up to full health, torpored her prey's minions (and mine), got 1 VP, and was done. My grandpredator won, without a predator to hassle him.

Una definitely is far from "auto-win unless there is a DI or Pentex."

I have played against this deck enough to have an opinion. I really don´t understand what is interesting. Either you sit around playing with yourself for loads of time, and win. Or you fizzle, and get ousted. Boring deck, bad card design.

I agree that it was probably bad design, because it shifts the time balance of the game so significantly, and because many decks won't be able to interact with it. Even though I wouldn't play it again, I'd still say it's far from boring.

Ira

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14 Sep 2011 14:18 #10189 by ICL
CCGs cater to a lot of different interests. Ideally, from a game management perspective, you provide different types of cards/strategies to cater to varying interests but limit those that annoy a large segment of the playerbase.

My greatest problem with Imbued isn't effectiveness or playing a different game or Events, it's how deadly dull I find them. I like cards in hand to be the most important thing in CCGs, not cards in play. Meanwhile, I'm well aware that others find Imbued interesting.

Take anything and some will find it interesting and others dull.

I find stealth bleed to be the most interesting strategy in the game. The battle of trying to deal damage through intercept and, more importantly, bounce interests me far more than any combo deck does. Yet, I routinely see comments to the effect that it's the most boring strategy in the game.

To each their own.

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