Card idea: City Archives - The Deep Levels
30 Sep 2011 11:52 #11209
by Ashur
"My strategy? Luck is my strategy, of course."
Replied by Ashur on topic Re: Card idea: City Archives - The Deep Levels
I don´t. What makes you think that? There are plenty of ways. My point is that card recursion should be restricted. One way of doing that is to limit it to certain clans, for certain card types.Boris/Ashur, why do both of you believe that the only way to help
"My strategy? Luck is my strategy, of course."
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30 Sep 2011 11:58 #11211
by Ashur
"My strategy? Luck is my strategy, of course."
Replied by Ashur on topic Re: Card idea: City Archives - The Deep Levels
This I agree with though. It is also a problem with those damned Tablets.Do I have a problem with card recursion: No. Do I have an issue with being able to rebuild your library to hold exactly what you want in the late game? Yes. That was my problem with Waste Management plus the proposed card, the ability to completely customise your hand and library throughout the game.
"My strategy? Luck is my strategy, of course."
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30 Sep 2011 12:21 #11217
by Suoli
Not significantly more broken than permanent Signposts, Bum's Rushes, additional strikes etc. Grapple is just one more card in the chain. In a combat deck, it doesn't matter which part of the transient chain you replace with a permanent effect, the end result is pretty much the same: increased consistency. This card basically bolts a combat special on one of your minions once per turn. Compared to usual combat specials, it has the huge advantage of versatility and the huge downside of being a unique master (!) in a !Brujah combat deck. It's a great 1-of for a pretty weak deck category.
Replied by Suoli on topic Re: Card idea: City Archives - The Deep Levels
Constant Immortal Grapples?
Jacko Grapples, 2x H1 (or more), Taste, Take up Grapple.
Range is close, Grapple, 2x H1 (but probably more)...
That sounds fairly broken to me.
Not significantly more broken than permanent Signposts, Bum's Rushes, additional strikes etc. Grapple is just one more card in the chain. In a combat deck, it doesn't matter which part of the transient chain you replace with a permanent effect, the end result is pretty much the same: increased consistency. This card basically bolts a combat special on one of your minions once per turn. Compared to usual combat specials, it has the huge advantage of versatility and the huge downside of being a unique master (!) in a !Brujah combat deck. It's a great 1-of for a pretty weak deck category.
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30 Sep 2011 12:25 - 30 Sep 2011 12:27 #11218
by Ankha
Furthermore, it is much more easier to make it balanced if it's restricted to a clan.
And don't tell me that it's customizing the bottom of your library that is broken.
Replied by Ankha on topic Re: Card idea: City Archives - The Deep Levels
If you want to avoid auto-inclusion, do not leave it available to everyone in the first place. Making it unique or what else won't make it less autoinclude if it's a strong card (and what you're suggesting is a very strong card).
Quite strange suggestion coming from someone who said:I can think of other ways to use the title.
The card concept, well I can think of other titles.
City Archives
Master
2 pool
Master Location.
Once per turn you may tap this and burn a blood on a vampire you control to move a card from your ashheap to your hand (discard afterwards). You may not tap this card during combat.
Um, Waste Management + this card = customise hand. Too powerful.Recycling Plant
Master: Unique Location.Brujah Antitribu.
Cost: 1
Tap during your discard phase to move the bottom card of your library to the top of your library.
Because Ankha, I can see the value of this (City Archive) card being available to *every* clan, and not just a !Brujah toy. Also, as a general location it should cost more (i.e. 2 pool). It also means that if it is such an "automatic inclusion" it will be more likely to be contested like Dreams of the Sphinx, Pentex, Ivory Bow, etc. That also mitigates its power. It should probably be unique as well.
Furthermore, it is much more easier to make it balanced if it's restricted to a clan.
There must be something wrong somewhere. Your suggestion allows far more easily to completely customize your hand and yet you say that you're against that? There's a big contradiction there.Do I have a problem with card recursion: No. Do I have an issue with being able to rebuild your library to hold exactly what you want in the late game? Yes. That was my problem with Waste Management plus the proposed card, the ability to completely customise your hand and library throughout the game.
And don't tell me that it's customizing the bottom of your library that is broken.
Last edit: 30 Sep 2011 12:27 by Ankha.
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30 Sep 2011 13:03 - 30 Sep 2011 21:44 #11224
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Card idea: City Archives - The Deep Levels
Actually, I'd prefer it to be a near-auto-include in decks than not. If its going to be created, I'd want it to appear on every table and be contested regularly. I would want that thought to come into the card's design.
Read me carefully Ankha, I am not against card recursion. I am against the idea that any one clan should be given the tools to basically control the contents of their library and/or hand limitlessly for the remainder of the game. The previous version I had would be limited in the early part of the game by the size of the ashheap; it is also susceptible to interference by things such as Trochomancy. The hand customisation is limited in the beginning, but does not allow for the "fishing for the card I need but haven't seen" like you get from Spirit Summoning Chamber. It still costs resources and it is a once per 'round the table' effect combined with the fact that you still have to discard afterwards.
EDIT: Also, this card doesn't 'incease the size of the library' but allows you to effectively rearrange the contents of the library. It give you the ability to slightly customise the hand/library without increasing its effective size. 3 Ashur Tablets effectively increases a library by 12 cards (12 to library, one to hand and discard one has no net effect). This card forces you to exchange a card in your hand for a card in your ashheap which leaves you with the same sized library, you are in effect discarding resources you may need later. WMO + the card designed in the other thread results in +1 library size every turn and immediately drawing the card into your hand. //EDIT
The thread you have brought up allowed for cards to be moved from the bottom of the library to the top, which when used with Waste Management Operations allowed the hand to be customised immediately without any loss of cards to the ashheap and with few ways for it to be prevented. I have a BIG problem with that.
Read me carefully Ankha, I am not against card recursion. I am against the idea that any one clan should be given the tools to basically control the contents of their library and/or hand limitlessly for the remainder of the game. The previous version I had would be limited in the early part of the game by the size of the ashheap; it is also susceptible to interference by things such as Trochomancy. The hand customisation is limited in the beginning, but does not allow for the "fishing for the card I need but haven't seen" like you get from Spirit Summoning Chamber. It still costs resources and it is a once per 'round the table' effect combined with the fact that you still have to discard afterwards.
EDIT: Also, this card doesn't 'incease the size of the library' but allows you to effectively rearrange the contents of the library. It give you the ability to slightly customise the hand/library without increasing its effective size. 3 Ashur Tablets effectively increases a library by 12 cards (12 to library, one to hand and discard one has no net effect). This card forces you to exchange a card in your hand for a card in your ashheap which leaves you with the same sized library, you are in effect discarding resources you may need later. WMO + the card designed in the other thread results in +1 library size every turn and immediately drawing the card into your hand. //EDIT
The thread you have brought up allowed for cards to be moved from the bottom of the library to the top, which when used with Waste Management Operations allowed the hand to be customised immediately without any loss of cards to the ashheap and with few ways for it to be prevented. I have a BIG problem with that.





Last edit: 30 Sep 2011 21:44 by Juggernaut1981.
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30 Sep 2011 13:19 #11227
by Ankha
Replied by Ankha on topic Re: Card idea: City Archives - The Deep Levels
Ok. I guess we just see things differently.
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