file No More Bounce Cards

20 Oct 2011 13:52 - 20 Oct 2011 13:53 #12489 by Lech
Replied by Lech on topic Re: No More Bounce Cards

Mono quietus TWD

Mono quietus won a tournament recently. 'nough said.


Anything can win a tournament, especially one with 10 players. So there are two quietus TWDA entries (one is QUI OBF), find me a SINGLE discipline with less TWDA entries.


:DAI: :OBE: :OBT: :SAN: :TEM:

There might be more.
But I think it is a mistake to see :QUI: without the added advantages of the other clan disciplines.
The problem with :assa: is that :CEL: doesn't add much to :QUI: that it did not do already by itself.
And before Loss or Death Star, there wasn't anything worth using allot of stealth for.

Turning back to the discussion, I would think that a card to bounce/reduce would do more sense if it was clan based, not discipline.
Or an Ally that can tap to reduce a bleed against you. Not overpowered, might be creative design and would add a nice extra flavor to :assa: decks.


Each of those disciplines are used in high quantities in decks from TWDA.

The problem of :assa: is that :CEL: doesn't add much to :QUI: in combat, and outside combat it don't do anything at all (except stealth, but for a clan with :obf: it's meaningless)(it's similar case with :POT:, it's good discipline on it's own, but combat is very risky and ineffective for high cap vampires, require specific conditions to mill cards and generally speaking don't help you oust). :OBF: is great delivery system, but Loss aside, there is not many actions worth it (and even Loss itself is not very strong,:dom: , :pre:, :aus: :dem: , :ani: have better choices.

But i'm not advocating :QUI: bounce, rather more useful combat cards for :obf: and :QUI: and some good card for :CEL: .

Maybe something like momentary delay for :cel:, but without capacity requirements (it fit the theme) and on superior allow combat last longer than 1 round of combat. It would make bruise&bleed that use action cards viable.

:laso: :CEL: :DOM: :OBT: :POT: :cap8:
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.
Last edit: 20 Oct 2011 13:53 by Lech.

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20 Oct 2011 14:29 #12490 by Brum
Replied by Brum on topic Re: No More Bounce Cards
Sorry thought you asked for twd's with mono-disciplines.

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21 Oct 2011 04:08 - 21 Oct 2011 04:09 #12535 by Jussi
Replied by Jussi on topic Re: No More Bounce Cards

Traffic Jam
Type: Reaction
Cost: 1 blood
Only usable during a bleed action.
The bleed action ends unsuccessfully. Untap the acting minion. Return one of the cards (if any) played during this action to its owner's hand (discard afterward).



The second card may have some issues when you use it against your predator (he can get that Govern or Conditioning back and attempt to use it with another minion).


What about 'return the action card used to bleed to hand, he can't use them this turn' ?


Um, if you mean Metusaleah by "he", then the answer is that I just wanted to have slightly different mechanism than Delaying Tactics. Also, I wanted the card to be sort of a double edged sword, so you'll risk helping your predator instead of just denying him bleeds (which, in my opinion is too strong effect indeed).

I'd even consider Traffic Jam to be usable only once per each Metusaleahs' turns.

!bruj! :CEL: :POT: :PRE: :cap6:
----
Banging trashcans, breaking windows
We'll wake you up tonight

We like the good time, we scream and shout
And that's what fun's about
Last edit: 21 Oct 2011 04:09 by Jussi.

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21 Oct 2011 05:11 - 21 Oct 2011 05:13 #12538 by LunaSlave
Replied by LunaSlave on topic Re: No More Bounce Cards
I posted this in another thread, and while it underwent some evolution to the point where I now think it's better in Abombwe and not in Animalism, I still fail to see what's wrong with the concept...I think it'd be a really cool addition to the game :)

Unleashing the Beast
:reaction: Reaction

:reflex: :abo: Cancel a frenzy card played on this vampire. Not usable during combat.
:abo: The acting minion gets +1 strength and -1 stealth until the end of the action. Only usable during a bleed action against you.
:ABO: Only usable when a minion controlled by your predator is bleeding you. Tap this reacting minion, and choose a ready minion controlled by your prey (not usable when only one other Methuselah is in the game). The acting minion enters combat with the chosen minion. If only one is ready at the end of that combat, he or she gains 4 blood.
Last edit: 21 Oct 2011 05:13 by LunaSlave.

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21 Oct 2011 05:22 - 21 Oct 2011 05:23 #12540 by jamesatzephyr

James:
A new defense card should provide more interesting decisions in deck design than Deflection. Currently with a "grafted dominate" style of deck you build the deck, then add up to 10 Deflections, and call it good. Can be fun to play, but not to build. So if your hypothetical card passed that test, I'd be in favor of it.


I'm confused, then.

In the initial post, you say that we shouldn't have more bounce because it would:

"Create a hostile metagame for stealth bleed decks, which should be a viable deck type."

But you seem to be happy for new cards that aren't bounce, and which involve interesting deck design/construction/play choices - even if those cards would make the metagame equally as hostile for stealth-bleed.


I think the point I'm getting at is that your justification about hostility for stealth-bleed decks doesn't lead to, or support, a conclusion of "No more bounce." It supports the conclusion "No more useful bleed defences, at all." So I'm not sure what it is you actually want.
Last edit: 21 Oct 2011 05:23 by jamesatzephyr.
The following user(s) said Thank You: Dorrinal

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21 Oct 2011 12:11 #12562 by Lech
Replied by Lech on topic Re: No More Bounce Cards
Hostility toward stealth and bleed/vote decks is always welcome.

:laso: :CEL: :DOM: :OBT: :POT: :cap8:
Sabbat.Black Hand Shakar: Lech loathe ranged weapons. Once each action, he may burn 1 blood to become Camarilla Prince of Krakow until the end of the action.

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