file Card Idea: The Night is Young

24 Apr 2012 13:09 #28585 by Louhi
I find Reyda's fix smooth. Still undecided about the actual usefulness of the card itself though, it might need to be a trifle to be somewhat playable.

The complaints about anima gathering and spirit marionette are, in my opinion, very corner case. There's already cards that untap without any chance of preventing it (babble). Also loads of actions that do the same. If your minion can't block for example Eurayles' special, mylan, precognizant mobility and so on, then they probably can't block the spirit marionette neither.

Lidingö Scourge

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24 Apr 2012 13:24 #28587 by Ohlmann

I find Reyda's fix smooth. Still undecided about the actual usefulness of the card itself though, it might need to be a trifle to be somewhat playable.

The complaints about anima gathering and spirit marionette are, in my opinion, very corner case.


Then, in what way the Reyda fix is useful ?

There's already cards that untap without any chance of preventing it (babble).


But you can't play it during your turn, and dementation + Obeah is not too easy to mix.

Also loads of actions that do the same. If your minion can't block for example Eurayles' special, mylan, precognizant mobility and so on, then they probably can't block the spirit marionette neither.

But then, it's way more expensive to do than with "just" a MPA, since it's an action (alway expensive, you rarely have a "free" mylan or vampire with :AUS: that have nothing to do). Also, you need to make two action throught. Spirit marionet often pass because of Obeah stealth and Neutral guard, which need to be done two time here.

ANd lastly, if the card is only useful for gamey interaction with Anima gathering and Spirit marionet, why print it at all ? Do VtES need ultra technical card that enable uninteractive gameplay ?

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24 Apr 2012 13:46 #28588 by Louhi

Then, in what way the Reyda fix is useful ?


He basically attached a checklist with the things it would fix. I found that list to be true.

The babble mention was mainly about destroying anima gathering without a chance to block. I don't think it cuts it if you are playing spirit marionette however.

But then, it's way more expensive to do than with "just" a MPA, since it's an action (alway expensive, you rarely have a "free" mylan or vampire with that have nothing to do). Also, you need to make two action throught. Spirit marionet often pass because of Obeah stealth and Neutral guard, which need to be done two time here.


This I actually straight up disagree with. One of the most common ways to use spirit marionette is to mix it with !Ven or something similar. That gives you access to both AUS and FOR. Most of those decks (should) also include mylan. The master phase action is a lot more expensive, but that could be personal opinion. Repulsion is also one time played so you don't really need to play it twice. Neutral guard is more or less only for Saulot. He also needs to play the wakes so it's not like both players aren't using resources (and I find the MPA to be a more valuable resource).

The cards intent was to be a cross buddy helper, not something ultra technical.

Lidingö Scourge

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24 Apr 2012 13:49 - 24 Apr 2012 14:01 #28589 by Reyda

fixed.


I am not sure. Could you explain me how this would prevent from playing Spirit Marionet ? You wouldn't bleed with the guy, sure, but you can still steal all of his blood.

I don't care : At least my vamp will not be sucked dry then bleed me for 5 / daring the dawn like most serious marionette deck do.

In the same idea, this would still destroy an anima gathering.

Ooh first world problem :whistle:


But you can't play it during your turn, and dementation + Obeah is not too easy to mix.

simple answer, that doesn't require to be a genius : you play babble during your predator's turn, on any action, to untap your prey's minion you intend to target.

Obeah + any discipline is not too easy to mix, mind you. And there's a reason for that...
But oh, look i almost forgot this :
:whistle:

Imagination is our only weapon in the war against reality -Jules de Gaultier
Last edit: 24 Apr 2012 14:01 by Reyda.

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24 Apr 2012 13:50 #28590 by Ashur

Do VtES need ultra technical card that enable uninteractive gameplay ?

How is this "uninteractive gameplay"? You can untap your allied players vamp.

I don´t this the card as written (or even with Reydas fix) is good enough to fit in a Spirit Marionette deck unless you play MMPA:s. And you probably don´t.

"My strategy? Luck is my strategy, of course."
The following user(s) said Thank You: Reyda

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24 Apr 2012 14:00 - 24 Apr 2012 14:02 #28591 by Ohlmann
@Louhi : well, I believe the checklist contain nothing. The only point it "help" is spirit marionet, and it does very, very few (in addition to the shole problem that it allow you to keep the vampire at the end of the turn, but the intent was not that kind of abuse, I can give him that). Also, for cross table help, it's extremely minor.

oh, i almost forgot this


You also forgot that she can't play Babble to untap people. Nice try. Like the rest of the post. Basically, it's way more complicated and failure-prone than playing a master.

How is this "uninteractive gameplay"? You can untap your allied players vamp.


Seriously, can you say with a straight face that you want to play this card to help cross table people, while it's too weak to be played in spirit marionet ? The cross table help is anecdotal at best for the price, and more polyvalent card like Mylan

I don´t this the card as written (or even with Reydas fix) is good enough to fit in a Spirit Marionette deck unless you play MMPA:s. And you probably don´t.

But it still its better use that anyone have come out with. If the better use someone can come out for a card is to annoyingly and interactionlessly undo your effort, it may be the sign that the card should not exist.
Last edit: 24 Apr 2012 14:02 by Ohlmann.

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