Gashing wound
01 May 2012 12:27 #29143
by Ohlmann
Gashing wound was created by Ohlmann
Hello.
When talking about deck that try to rush other players vampires, a recurring concern is that it should not be easy to torporize a vampire, yet it's more or less the only outcome that make a rush worthwhile, especially a backrush.
But to make a card that add another effect to a rush, care should be taken so that it's not the additional effect + 1 torporized minion. Which may be a bit much.
Considering that, I have tried to make a potence card that help make a backrush worthwhile while trying to avoid thoses pitfall.
Gushing Wound
Combat
1 blood
Opposing minion burn Strength - 1 blood or life and put this card on him. This is an hand strike. While having this card, action modifier and combat card cost one more blood or life for him. This minion can burn this card by a +2 stealth action that cost a blood or life.
As above, and
action cost one additional blood to this minion.
The intent is to make the poor target less able to help oust you (because of the increased blood cost), but still able to defend its owner (since reaction does not have the problem)
The wording avoid disarming in addition to this card (no damage done), and a side effect avoid prevention. Since you can't disarm after that, the blood cost, and the -1, it's more a sometime nice bonus than a real way to hose
.
The whole concept is to be able to backrush its predator without having to utterly destroy its minion, but still put him on the defensive. It can also be used on cross-table rush to avoid someone killing its prey too easily, then again without putting someone in torpor.
One of the main problem - in addition to its power level, which is arguably hard to pinpoint without real test - is the lack of polyvalence. But it will alway be the bane of combat decks for any foreseeable future.
When talking about deck that try to rush other players vampires, a recurring concern is that it should not be easy to torporize a vampire, yet it's more or less the only outcome that make a rush worthwhile, especially a backrush.
But to make a card that add another effect to a rush, care should be taken so that it's not the additional effect + 1 torporized minion. Which may be a bit much.
Considering that, I have tried to make a potence card that help make a backrush worthwhile while trying to avoid thoses pitfall.
Gushing Wound
Combat
1 blood



The intent is to make the poor target less able to help oust you (because of the increased blood cost), but still able to defend its owner (since reaction does not have the problem)
The wording avoid disarming in addition to this card (no damage done), and a side effect avoid prevention. Since you can't disarm after that, the blood cost, and the -1, it's more a sometime nice bonus than a real way to hose

The whole concept is to be able to backrush its predator without having to utterly destroy its minion, but still put him on the defensive. It can also be used on cross-table rush to avoid someone killing its prey too easily, then again without putting someone in torpor.
One of the main problem - in addition to its power level, which is arguably hard to pinpoint without real test - is the lack of polyvalence. But it will alway be the bane of combat decks for any foreseeable future.
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01 May 2012 15:20 #29157
by jamesatzephyr
From the point of view of the guy playing the combat deck, I imagine he'd get a little irate drawing this when rushing his prey since he probably doesn't want to get into a situation where his prey is discouraged from putting pressure on his grand-prey, and goes more defensive.
So I'd be concerned that a rush deck builder wouldn't want to put something in that was solely for back-rushing.
At which point, is the template to aim for more like:
Or maybe reverse the inferior and superior.
Replied by jamesatzephyr on topic Re: Gashing wound
The whole concept is to be able to backrush its predator without having to utterly destroy its minion, but still put him on the defensive. It can also be used on cross-table rush to avoid someone killing its prey too easily, then again without putting someone in torpor.
From the point of view of the guy playing the combat deck, I imagine he'd get a little irate drawing this when rushing his prey since he probably doesn't want to get into a situation where his prey is discouraged from putting pressure on his grand-prey, and goes more defensive.
So I'd be concerned that a rush deck builder wouldn't want to put something in that was solely for back-rushing.
At which point, is the template to aim for more like:
Card Name
Combat card, Maybe a blood cost
[dis] Strike: something weak. Put this card on the opposing vampire. The vampire with this card is a bit screwed up in some fashion.
[DIS] Strike: some ordinary offensive combat ability. Or possibly some other offensive combat benefit.
Combat card, Maybe a blood cost
[dis] Strike: something weak. Put this card on the opposing vampire. The vampire with this card is a bit screwed up in some fashion.
[DIS] Strike: some ordinary offensive combat ability. Or possibly some other offensive combat benefit.
Or maybe reverse the inferior and superior.
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01 May 2012 19:57 #29200
by Ohlmann
You're pretty right on the template.
I would say, inferior level as defense. The reasoning being that at first, you may have to get a smallish vampire to defend yourself and not die, and the smaller minion is more likely to not have
.
The card proposed initially would then look like something like that :
Gushing Wound
Combat
1 blood
Strike : Opposing minion burn Strength - 1 blood or life and put this card on him. This is an hand strike. While having this card, action modifier and combat card cost one more blood or life for him. This minion can burn this card by a +2 stealth action that cost a blood or life.
Strike : hand strike at +2 (+3?) damage.
This way, you could possibly use the card instead of some of your torn signpost, trading the blood cost for the useful inferior level.
Replied by Ohlmann on topic Re: Gashing wound
At which point, is the template to aim for more like:
Card Name
Combat card, Maybe a blood cost
[dis] Strike: something weak. Put this card on the opposing vampire. The vampire with this card is a bit screwed up in some fashion.
[DIS] Strike: some ordinary offensive combat ability. Or possibly some other offensive combat benefit.
Or maybe reverse the inferior and superior.
You're pretty right on the template.
I would say, inferior level as defense. The reasoning being that at first, you may have to get a smallish vampire to defend yourself and not die, and the smaller minion is more likely to not have

The card proposed initially would then look like something like that :
Gushing Wound
Combat
1 blood


This way, you could possibly use the card instead of some of your torn signpost, trading the blood cost for the useful inferior level.
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02 May 2012 00:36 #29219
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Gashing wound
How about we make it defensive and a Taste of Vitae that works on everything?
Gushing Wound
Combat
1 blood
Only playable at the end of the round after this minion has successfully dealt damage to the opposing minion in this round of combat.
[pot]:pot:Put this card on the opposing minion. This minion must burn 1 blood or life to attempt
actions and political actions. The minion with this card may burn it as a +1 stealth undirected action.
[POT]
As [pot]
above, and the vampire playing this card gains 1 blood plus blood equal to the blood or life lost to damage by the opposing minion.
Gushing Wound
Combat

1 blood

Only playable at the end of the round after this minion has successfully dealt damage to the opposing minion in this round of combat.
[pot]:pot:Put this card on the opposing minion. This minion must burn 1 blood or life to attempt

[POT]







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02 May 2012 00:50 #29220
by direwolf
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: Gashing wound
I think you are close Juggernaut, but it doesn't address jamesatzephyr's concern about using against your prey.
How about this:
Gushing Wound

1
Hand strike: put this card on the opposing minion. This minion must burn 1 blood or life to attempt
actions and political actions. The minion with this card may burn it as a +1 stealth undirected action.
Strike: strength +1. This vampire gains X blood, where X is the amount of blood or life lost from the opposing minion from damage this strike.
How about this:
Gushing Wound

1








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02 May 2012 01:06 #29222
by Dorrinal
Replied by Dorrinal on topic Re: Gashing wound
Stop proposing combat cards with blood costs.
Work out what the card is supposed to do first, and use play testing to find out whether or not any additional cost is appropriate.

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