file Some more card ideas

13 Jun 2012 14:55 #32102 by ReverendRevolver
Replied by ReverendRevolver on topic Re: Some more
the trifle zillahs is too strong. zillahs is only a decent not broken card because of how high its cost is for what it does. using trifle zillahs then regualr zillahs valley would be spend 3 pool, put 2 beads on a fatty, then spend 5 pool and put 4 more beads on a fatty. or 4 pool if it makes your next master one less. so you spend 8 (or 7) pool on your first turn to put 6 beads on a minion. if you go 4th or 5th, transfers let you bring out a 10 cap on your first turn.
it even more broken with seties and eternals. trifle zilahs costing 3 pool, then eternals costing 4 or 3 poo, and you've moved 7 beads for 6-7 pool. add in transfers, and you can bring out sutek on turn one if you go 4th or 5th. way too good. maybe less food @ pay 4 move 3, since thats getting close to as costly as zillahs, but i can't see adding the reduction part in. very powerful.

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14 Jun 2012 13:42 #32125 by wesile
Replied by wesile on topic Re: Some more
Regarding retainers... I still think that the players should have a way to move them from one minion to another as an action (and I am not talking of stealing them from other players).

Taking another look at the "road to zylla's", it's not a good idea after all. You will taking the big guys out faster, and if you trow in some villeins everybody will be using large vampires in the long run...

The wake up call was an idea based on allies/imbued. Maybe it makes more sense with only +1 intercept...

Thanks for the comments.

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14 Jun 2012 14:55 - 14 Jun 2012 14:57 #32128 by jamesatzephyr
Replied by jamesatzephyr on topic Re: Some more

Regarding retainers... I still think that the players should have a way to move them from one minion to another as an action (and I am not talking of stealing them from other players).


I could see scope for a Trifle, actually. However, I'd be worried about something that was more or less only focused on retainer movement, because that's pratically always going to be very niche. Heidelberg works nicely, because blood movement is important to a lot of decks, the equipment movement is pretty useful, and the retainer movement is kind of a nice extra.

Something like:
Yoke
Master: Trifle.
Move a mortal or animal retainer from one of your ready minions to another of your ready minions. Alternatively, move two blood from the blood bank to a ready vampire who has a mortal or animal retainer.

So when you're not moving retainers around, it's a more powerful but more restrictive Life in the City, and you can switch the usage back and forth. The second sentence could be anything that's useful without being too useful.

(I notice I made it possible to give blood to someone cross-table. This wasn't intentional, but I kinda like it.)

I started toying with something like:
Alternatively, play this as an out-of-turn trifle (playable during your turn), not during an action: burn a mortal or animal retainer on a ready minion you control to untap this ready minion.
But couldn't get something I liked.
Last edit: 14 Jun 2012 14:57 by jamesatzephyr.

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15 Jun 2012 01:32 #32134 by Molloy
Replied by Molloy on topic Re: Some more

Solomon Fitch (or other name)
Master Unique Location (1 pool)

During your untap phase you can move one blood from the blood bank to every investment card that you own. If any other player has investment cards you can remove one blood from each, instead of retrieving the blood from the blood bank.


Don't really like.

a) It uses a master phase action in the first place, which conflicts with most investments.
b) Alan Sovereign-Advanced can do some craziness with this.
c) Being able to yank around other players' investments feels like something of a disincentive to play them, unless they also play this.



What about something like this?

No-Bid Contracting
:modifier:
Requires a vampire with a city title. Only playable when you put an investment card into play (even if there is no action). Place this card on that investment card. When you use a master phase action to move a counter from this investment to your pool, move an additional counter from the blood bank to your pool. Any vampire with a city title may burn this card as a (d) action.

:hosk: :ani: :chi: :for: :nec: :AUS: :cap6: Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.

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16 Jun 2012 04:47 #32159 by direwolf
Replied by direwolf on topic Re: Some more


What about something like this?

No-Bid Contracting
:modifier:
Requires a vampire with a city title. Only playable when you put an investment card into play (even if there is no action). Place this card on that investment card. When you use a master phase action to move a counter from this investment to your pool, move an additional counter from the blood bank to your pool. Any vampire with a city title may burn this card as a (d) action.



An action modifier that is used with a master card?

Consider:

"No-Bid Contracting"
:action:
+1 stealth action.
Requires a vampire with a city title.
Place this card on an investment you control. When you use a master phase action to move a counter from the investment to your pool, gain a pool from the blood bank.

I'm not sure you need the burn option, but it does present opportunities.

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.

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16 Jun 2012 21:25 #32180 by Molloy
Replied by Molloy on topic Re: Some more


What about something like this?

No-Bid Contracting
:modifier:
Requires a vampire with a city title. Only playable when you put an investment card into play (even if there is no action). Place this card on that investment card. When you use a master phase action to move a counter from this investment to your pool, move an additional counter from the blood bank to your pool. Any vampire with a city title may burn this card as a (d) action.



An action modifier that is used with a master card?


Yes. The precedent of a reaction that is used when there is no action exists. The effect just isn't worth an action, is it? The alternative to having it on an action modifier would be to put it on a master. But, as somebody pointed out earlier this thread, having to play other masters complicates the investment strategy.

:hosk: :ani: :chi: :for: :nec: :AUS: :cap6: Sabbat. Animals, Wraiths and Zombies Molloy recruits or employs get an additional life.

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