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Submission - Cathedral of Flesh (master Tzimisce crypt accelerator)
13 Oct 2012 17:06 #39039
by Ohlmann
Well, generally it's the one who start calling the other name the troll.
And the effect of the card is extremely overevalued by you. More on this later.
You're authorized to read arguments. Anti location are uncommon, but versatile (after all, Information highway, Parthenon, intercpt location, Cantry, etc, are all powerful locations)
You take crosstable ally way too literally. Exactly like Smiling Jack, everybody will want to see this gone, for the same reason : it give way too much power to the one who have it. Yes, Meshenka for free is exactly as many bad news as a 3- or 4-token Smiling Jack.
Yes, it will make people waste action to get it instead of ousting their prey, and I suppose it's design intent.
Period are not strong arguments either.
Sarcasm apart, we're talking of a second minion for free somewhere between the turn 5 and 7 at best, so mid-game. If you draw it very early in the game, and have both a weenie (to get turn 2 or 3), and a bigcap, both tzimisces.
And to draw early it early in a 60-card deck, we're looking at 5-6 copy. Of an unique, non-trifle master. For this kind of master investment, people alredy can have 2-3 inner circle on mid game, and inner circle tend to be significantly better than bigcap tzimisces.
It is still pretty powerful, don't get me wrong on that. But be scandalized by its power level ? Information Highway exist. Villein exist (it's why Ankha propose that the vampire only get 4 blood and not full blood, in case you didn't see).
Lastly, re-read your "correction". You would have trouble to find something more useless than a 4-pool investment that somebody else can trash for you, aong with a card in the uncontrolled region.
Replied by Ohlmann on topic Re: Submission - Cathedral of Flesh (master Tzimisce crypt acce)
stop trolling my comments. Everytime I write some argument you just say the opposite without thinking to deeply about it.
Well, generally it's the one who start calling the other name the troll.
You're authorized to read my comments, like the very first one that state blood on it should be burned by 3 at least.Last argument you don¡t mention by any means my full argument. The first version costing a blood YOU DONT HAVE TO DEFEND IT, because sooner or later it will get the counters. This for only ONE POOL. ONE, REPEAT,ONE. and one crypt card. How the hell can you try to convince me that the d burning counter effect is an acceptable balance to get a munchkin card-mix of a giants + information highway ????
And the effect of the card is extremely overevalued by you. More on this later.
...............because most decks pack at least three unantural disaster, so being a location is an incredible risk.............
You're authorized to read arguments. Anti location are uncommon, but versatile (after all, Information highway, Parthenon, intercpt location, Cantry, etc, are all powerful locations)
Second argument. Please, this is a bad joke. Crossburning the location ?? Your supposed allies try to burn it ??? Wake up, this is master is not a smiling jack. Tzimisce normal deck can defend montreal, rack etc explane me why, by jesus sake, would they be unable to defend this card ????
You take crosstable ally way too literally. Exactly like Smiling Jack, everybody will want to see this gone, for the same reason : it give way too much power to the one who have it. Yes, Meshenka for free is exactly as many bad news as a 3- or 4-token Smiling Jack.
Yes, it will make people waste action to get it instead of ousting their prey, and I suppose it's design intent.
If you like to be contrarian, at least make solid arguments.
Period are not strong arguments either.
Sarcasm apart, we're talking of a second minion for free somewhere between the turn 5 and 7 at best, so mid-game. If you draw it very early in the game, and have both a weenie (to get turn 2 or 3), and a bigcap, both tzimisces.
And to draw early it early in a 60-card deck, we're looking at 5-6 copy. Of an unique, non-trifle master. For this kind of master investment, people alredy can have 2-3 inner circle on mid game, and inner circle tend to be significantly better than bigcap tzimisces.
It is still pretty powerful, don't get me wrong on that. But be scandalized by its power level ? Information Highway exist. Villein exist (it's why Ankha propose that the vampire only get 4 blood and not full blood, in case you didn't see).
Lastly, re-read your "correction". You would have trouble to find something more useless than a 4-pool investment that somebody else can trash for you, aong with a card in the uncontrolled region.
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13 Oct 2012 17:47 #39042
by Dr.Mafrune


Replied by Dr.Mafrune on topic Re: Submission - Cathedral of Flesh (master Tzimisce crypt acce)
No. From the thematic, I don¡t think the vampire can come half-blooded to the game from the cathedral.
Maybe the solution is the need of tzimisce actions or blood or sacrified minions or retainers to work well.
For example: Any tzimisce can take a +1 stealth action that cost 1 blood to put 3 or 4 pool on the vampire with the cathedral from the blood bank. Addionally the cathedral could give one pool free every turn.
Maybe the solution is the need of tzimisce actions or blood or sacrified minions or retainers to work well.
For example: Any tzimisce can take a +1 stealth action that cost 1 blood to put 3 or 4 pool on the vampire with the cathedral from the blood bank. Addionally the cathedral could give one pool free every turn.



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13 Oct 2012 20:03 #39046
by Ohlmann
Replied by Ohlmann on topic Re: Submission - Cathedral of Flesh (master Tzimisce crypt acce)
To be honest, I was trying to tinker a version were you put it on a vampire, that allow hom to burn vampire he sent to torpor (he incorpore them to the cathedral), and that give bonus once enough thing are eaten.
It has the problem that a permanent that give an integrated decapitate is alway way too powerful (or at least annoying to play against), and even more with Chiroptean marauder.
It has the problem that a permanent that give an integrated decapitate is alway way too powerful (or at least annoying to play against), and even more with Chiroptean marauder.
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14 Oct 2012 11:10 #39078
by Ankha
Replied by Ankha on topic Re: Submission - Cathedral of Flesh (master Tzimisce crypt acce)
Here's the previous versions (ideas) of the card:
Name: Cathedral of Flesh
Cardtype: Master
Cost: 1 pool
Clan: Tzimisce
Master: unique location.
When this card is played, move a Tzimisce with superior Vicissitude [VIC] and capacity 8 or more in your uncontrolled region out of play, face down. At the end of your influence phase, discard a retainer or ally from your hand to add 3 blood from the bank to this card. If that vampire's capacity is reached or exceeded, return him or her to play in his or her owner's ready region with the blood from this card and burn this card.
This version is more proactive than passive.
Another idea:
Name: Cathedral of Flesh
Cardtype: Master
Cost: 1 pool
Clan: Tzimisce
Master: unique location.
When this card is played, move a Tzimisce with superior Vicissitude [VIC] and capacity 8 or more in your uncontrolled region out of play, face down, and remove a ready Tzimisce you control with capacity X from the game. At the end of your influence phase, add X blood from the bank to this card. If that vampire's capacity is reached or exceeded, return him or her to play in his or her owner's ready region with the blood from this card and burn this card.
Name: Cathedral of Flesh
Cardtype: Master
Cost: 1 pool
Clan: Tzimisce
Master: unique location.
When this card is played, move a Tzimisce with superior Vicissitude [VIC] and capacity 8 or more in your uncontrolled region out of play, face down. At the end of your influence phase, discard a retainer or ally from your hand to add 3 blood from the bank to this card. If that vampire's capacity is reached or exceeded, return him or her to play in his or her owner's ready region with the blood from this card and burn this card.
This version is more proactive than passive.
Another idea:
Name: Cathedral of Flesh
Cardtype: Master
Cost: 1 pool
Clan: Tzimisce
Master: unique location.
When this card is played, move a Tzimisce with superior Vicissitude [VIC] and capacity 8 or more in your uncontrolled region out of play, face down, and remove a ready Tzimisce you control with capacity X from the game. At the end of your influence phase, add X blood from the bank to this card. If that vampire's capacity is reached or exceeded, return him or her to play in his or her owner's ready region with the blood from this card and burn this card.
The following user(s) said Thank You: Dr.Mafrune
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14 Oct 2012 13:23 #39082
by DeathInABottle
Replied by DeathInABottle on topic Re: Submission - Cathedral of Flesh (master Tzimisce crypt acce)
I think that the second version lends itself to too much Villein abuse: bring out Meshenka, Villein to 0, Cathedral another Meshenka, ending up with a vampire that costs 1 at full capacity. I prefer the first version.
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14 Oct 2012 13:50 #39086
by Adonai
Replied by Adonai on topic Re: Submission - Cathedral of Flesh (master Tzimisce crypt acce)
Think of the second version as a Get Out of
Pentex
free card instead....
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