file Submission: Punitive expedition (POT rush/burn location)

15 Nov 2012 12:48 - 15 Nov 2012 14:06 #41011 by Boris The Blade

This card has an inf potence effect that just about trumps Rampage (which is a sucky card, but still)

Don't care. Rampage should never have been printed since there is already a disciplineless action thet does the same. The inferior is only what Rampage should have been to be worth the paper it is printed on.

AND has an awesome superior effect for a potence discipline. To me, for a POT card, this one seems too strong (probably because of the +1 stealth thing).

The +1 stealth is balanced by the restriction to tapped minions only. That is a heavy restriction in the current meta: it means you cannot rush your prey's vampire before he gets to play his Villein. As it is, the card is good, but putting more than 5 or 6 in a deck would do more harm than good.

If you remove the +1 stealth, then the superior just sucks: who plays Ambush except Una? It's not even worth playing as a Secure Haven counter since a chump blocker will stand in the way. Contesting the Haven remains a better plan so that's just one more wallpaper.

If you remove both the +1 stealth and the restriction, then the card looks weaker but it is strictly better than a Bum's Rush so :POT: rush decks would play 15+ of it. Then the burn location effect is actually stronger because you don't care about being blocked anymore: you can just come back with the next one. That is an acceptable option (still far less broken than Deep Song :P ), but I was more looking at something that would be played in about the same numbers as Entrancement.
Last edit: 15 Nov 2012 14:06 by Boris The Blade.

Please Log in or Create an account to join the conversation.

More
15 Nov 2012 13:20 #41014 by Reyda
what if...

Punitive expedition


Do not replace until the end of the action.
(D) :pot: Burn a location.
(D) :POT: Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat. This vampire may burn 1 blood to inflict 2 damage to a blocking minion before combat begins.

? :)

Imagination is our only weapon in the war against reality -Jules de Gaultier

Please Log in or Create an account to join the conversation.

More
15 Nov 2012 13:26 #41017 by Ohlmann

what if...

Punitive expedition


Do not replace until the end of the action.
(D) :pot: Burn a location.
(D) :POT: Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat. This vampire may burn 1 blood to inflict 2 damage to a blocking minion before combat begins.

? :)


I strongly dislike the idea, especially because the inferior still have no stealth whatsoever and the superior not worth playing a lot of it. But also because of needless complexity.

Please Log in or Create an account to join the conversation.

More
15 Nov 2012 13:28 #41018 by Lemminkäinen
I agree that the +1 stealth is counter-intuitive to the discipline.

what if...

Punitive expedition


Do not replace until the end of the action.
(D) :pot: Burn a location.
(D) :POT: Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat. This vampire may burn 1 blood to inflict 2 damage to a blocking minion before combat begins.

? :)

I like this one. Alternatively it could be

Punitive expedition

(D) :pot: Burn a location. If this minion is blocked, neither minion may end combat as a strike in the resulting combat.
(D) :POT: Enter combat with a tapped minion. This acting vampire gets an optional maneuver during this combat. If this minion is blocked, neither minion may end combat as a strike in the resulting combat.
The following user(s) said Thank You: Dr.Mafrune

Please Log in or Create an account to join the conversation.

More
15 Nov 2012 14:03 - 15 Nov 2012 15:26 #41021 by Boris The Blade
@Reyda, Lemminkäinen: I still keep my Secure Haven + Bum's Rushes over your cards. When you play :pot:, you don't need help punsihing the blockers, you need help getting past the chumps to the real target. Your cards don't help with that so they are not worth crippling the deck with restrictions on the rush target.

There have been quite a lot of rushes printed so far, and the only playable ones on tapped minions only are the ones with built-in stealth. I am not saying it has to be stealth, but it needs to be something really strong to be worth it. "You might need one less combat card against the blocker" is not strong enough.
Last edit: 15 Nov 2012 15:26 by Boris The Blade.

Please Log in or Create an account to join the conversation.

More
15 Nov 2012 14:07 #41022 by Ohlmann
If people really want it not to be stealth for whatever reason, it could be that if the blocker is not ready as the end of combat the action continue as if unblocked.

Or that attempting to block inflict damage to the block (and not successful block), even if it pigeonhole it to Nosferatu quite a bit.

Please Log in or Create an account to join the conversation.

More
Moderators: AnkhaKraus
Time to create page: 0.094 seconds
Powered by Kunena Forum