A yet to be unpopular "fix" for MMPA
20 May 2013 03:35 #48750
by direwolf
Anarch Convert disagrees.
It would work if it were "ANY" group. Thematically it might work as an ally, such as a Dhampir or thin-blooded vampire, rather than a crypt card.
"Connor, Angel of Gehenna"

2
Unique dhampir. 2 life, 1 strength, 1 bleed. Connor may play cards that require basic Fortitude
or Obeah
as a vampire. While Connor is ready, each Methuselah's master phase, master cards after the first cost an additional pool.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: A yet to be unpopular "fix" for MMPA
I kind of prefer the Jamesatzephyr version, because it's easier to find a master in your library than a vampire in your crypt.
Anarch Convert disagrees.
Why not make it a minion trait?
It would work if it were "ANY" group. Thematically it might work as an ally, such as a Dhampir or thin-blooded vampire, rather than a crypt card.
"Connor, Angel of Gehenna"

2

Unique dhampir. 2 life, 1 strength, 1 bleed. Connor may play cards that require basic Fortitude






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20 May 2013 04:05 #48751
by ReverendRevolver
Replied by ReverendRevolver on topic Re: A yet to be unpopular "fix" for MMPA
Im all about crippling girls decks, but i have 2 questions with these ideas:
1. Why cripple the standard trifle, master, move on to minion phase stuff by making more than a single master penalized? Maybe " each methuselah may only use one master phase action a turn, or 1 trifle and 1 master phase acfion".
2. Thematically, how does a thinblood make it harder for a methuselah to directly manipulate things? And event feels more practical. Like this:
Brave new world
Event.
Do not replace this card until a vampire with capacity greater than 8 goes to torpor. While this card is in play, no Methuslah may gain additional master phases from any non trifle source. A methuselah can only play one trifle a turn.
Vampires with capacity greater than 2 but less than 6 maybe burn a blood once each turn to get +1 intercept against an older vampire.
1. Why cripple the standard trifle, master, move on to minion phase stuff by making more than a single master penalized? Maybe " each methuselah may only use one master phase action a turn, or 1 trifle and 1 master phase acfion".
2. Thematically, how does a thinblood make it harder for a methuselah to directly manipulate things? And event feels more practical. Like this:
Brave new world
Event.
Do not replace this card until a vampire with capacity greater than 8 goes to torpor. While this card is in play, no Methuslah may gain additional master phases from any non trifle source. A methuselah can only play one trifle a turn.
Vampires with capacity greater than 2 but less than 6 maybe burn a blood once each turn to get +1 intercept against an older vampire.
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20 May 2013 04:44 #48752
by Ohlmann
Having multiple anarch convert serve a purpose, but here it's an unique minion that stay on table to do its deed.
Replied by Ohlmann on topic Re: A yet to be unpopular "fix" for MMPA
Anarch Convert disagrees.
Having multiple anarch convert serve a purpose, but here it's an unique minion that stay on table to do its deed.
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20 May 2013 08:42 #48765
by Jussi

----
Banging trashcans, breaking windows
We'll wake you up tonight
We like the good time, we scream and shout
And that's what fun's about
Replied by Jussi on topic Re: A yet to be unpopular "fix" for MMPA
How about temporary punishing someone with extra master phase actions?
Credibility Issues
Type: Unique Master
Master: trifle.
Give this card to any Metusaleah. You still control this card. Metusaleah with this card pays one extra pool for a master card he plays after the first while this card is in play. Burn this card during your untap phase.
---
I think, that the idea in it's current form is just a minor hoser against trifles and MMPAs - and would be used rather seldom. I wanted to share the idea anyway.
I didn't want to make the card more powerful (like being non unique, increasing master card cost by 2 pool or increase cost for every master cards), since it seemed to be too powerful then.
Credibility Issues
Type: Unique Master
Master: trifle.
Give this card to any Metusaleah. You still control this card. Metusaleah with this card pays one extra pool for a master card he plays after the first while this card is in play. Burn this card during your untap phase.
---
I think, that the idea in it's current form is just a minor hoser against trifles and MMPAs - and would be used rather seldom. I wanted to share the idea anyway.
I didn't want to make the card more powerful (like being non unique, increasing master card cost by 2 pool or increase cost for every master cards), since it seemed to be too powerful then.





----
Banging trashcans, breaking windows
We'll wake you up tonight
We like the good time, we scream and shout
And that's what fun's about
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20 May 2013 12:51 - 20 May 2013 13:03 #48774
by ReverendRevolver
Too weak to matter. True, its not overpowered, but its less good than blindspot, which is already a just barely playable wallpaper card.
If it goes away in a turn, and eats up even a trifle slot, make the damn thing like using a pinecone as toilet paper for mmpa decks. They get like a billion master phases, so they lets say villien nana for 6, play liquidation, tap parthenon and use nana to drop 2 ashurs and make them go off if they had one out. They dont even notice this 1 pool tax you implimented for a turn, because they were going to play tablets o optimize thier deck anyway and theystill gain the pool from liquidation and villein.
Up it to 2-3 pool for using any minion or location source of gaining an extra master. Or make it permanent, with a clause that the methuselah may burn it by revealing cards from the top of thier library until 7 master cards are revealed. Those cards are removed frm the game, and the other cards get shuffled back in.
OR
Put a penalty on a resource harder to replace. Make them have -4 hand size, and make this card deal 2 unpreventable agg to any vampire they control without fortitude (lets say its part of them regaining credibility when this card burns) since yoi control the card, you pick, so presumeably nana, anson, etc gets hit, and its not broken against all decks due to fortitude clause.
This way, you ztill only tax them 3 pool out of alot gained, but you also make them discard several xards, working with limited cards in hand until yourxnext turn, and even when they redraw andxarwnt taxed, yiu deprive them of a minion. Plus you have a whole turn to knock beads off of or torp a key minion, so 2 agg makez them pay 8 or whatever to get thier star back oiut.
On a non girls deck, lets say anson celerity guns, it matters, but doesnt wreck them.
Even non combat non fortitude, like nossie royalty, can cope and prevent a justicar from being made crispy by blocking. Most decks get jammed and could usd the hand cycling. It could be a problem if ks stealthbleed uses it on itself, moving a bunch of cards and burning lets say midget who is tapped and or out of blood to replay said vamp, but its still a low resource turn.
Replied by ReverendRevolver on topic Re: A yet to be unpopular "fix" for MMPA
How about temporary punishing someone with extra master phase actions?
Credibility Issues
Type: Unique Master
Master: trifle.
Give this card to any Metusaleah. You still control this card. Metusaleah with this card pays one extra pool for a master card he plays after the first while this card is in play. Burn this card during your untap phase.
---
I think, that the idea in it's current form is just a minor hoser against trifles and MMPAs - and would be used rather seldom. I wanted to share the idea anyway.
I didn't want to make the card more powerful (like being non unique, increasing master card cost by 2 pool or increase cost for every master cards), since it seemed to be too powerful then.
Too weak to matter. True, its not overpowered, but its less good than blindspot, which is already a just barely playable wallpaper card.
If it goes away in a turn, and eats up even a trifle slot, make the damn thing like using a pinecone as toilet paper for mmpa decks. They get like a billion master phases, so they lets say villien nana for 6, play liquidation, tap parthenon and use nana to drop 2 ashurs and make them go off if they had one out. They dont even notice this 1 pool tax you implimented for a turn, because they were going to play tablets o optimize thier deck anyway and theystill gain the pool from liquidation and villein.
Up it to 2-3 pool for using any minion or location source of gaining an extra master. Or make it permanent, with a clause that the methuselah may burn it by revealing cards from the top of thier library until 7 master cards are revealed. Those cards are removed frm the game, and the other cards get shuffled back in.
OR
Put a penalty on a resource harder to replace. Make them have -4 hand size, and make this card deal 2 unpreventable agg to any vampire they control without fortitude (lets say its part of them regaining credibility when this card burns) since yoi control the card, you pick, so presumeably nana, anson, etc gets hit, and its not broken against all decks due to fortitude clause.
This way, you ztill only tax them 3 pool out of alot gained, but you also make them discard several xards, working with limited cards in hand until yourxnext turn, and even when they redraw andxarwnt taxed, yiu deprive them of a minion. Plus you have a whole turn to knock beads off of or torp a key minion, so 2 agg makez them pay 8 or whatever to get thier star back oiut.
On a non girls deck, lets say anson celerity guns, it matters, but doesnt wreck them.
Even non combat non fortitude, like nossie royalty, can cope and prevent a justicar from being made crispy by blocking. Most decks get jammed and could usd the hand cycling. It could be a problem if ks stealthbleed uses it on itself, moving a bunch of cards and burning lets say midget who is tapped and or out of blood to replay said vamp, but its still a low resource turn.
Last edit: 20 May 2013 13:03 by ReverendRevolver.
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20 May 2013 14:46 #48785
by AaronC
Replied by AaronC on topic Re: A yet to be unpopular "fix" for MMPA
Any suggestion to make a card that *only* hoses MMPA is already a bad suggestion.
Direwold's card idea is already better than any suggestion for a card that *only* hoses MMPA, and I'm suprised that players don't understand that.
In this brave new world, if you want a new card to hose something, it should also give you a material and general benefit. It's easy to create a card to hose something that becomes deadweight in your deck. Unless you're pushing yourself to create a hoser that will probably not become deadweight, your ideas are not that interesting.
Direwold's card idea is already better than any suggestion for a card that *only* hoses MMPA, and I'm suprised that players don't understand that.
In this brave new world, if you want a new card to hose something, it should also give you a material and general benefit. It's easy to create a card to hose something that becomes deadweight in your deck. Unless you're pushing yourself to create a hoser that will probably not become deadweight, your ideas are not that interesting.
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