file A yet to be unpopular "fix" for MMPA

21 May 2013 11:20 #48848 by porphyrion
MMPA only gets better as it allows you to play your masters faster so you end up with less masters in hand. the player with the most masters in hand obviously isn't necessarily the same as the player with the most masters in his deck...
Aksinya or something with brothers grimm or path of the void is hurt though.

personally, i liked the equipment & the hand size reduction suggestions. making MMPA-allowing vamps rushable unfortunately doesn't hurt Anson or ANI-Cybele/Nana that much (not without a maneuver or two). burning all Ashurs in play and in hand as a side-effect could though. gosh, i really hate MMPA :evil:

and Anson would just catch this vote with 2nd Tradition anyway, then .44 + pursuit like everyone has seen a kazillion times.

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21 May 2013 18:23 #48890 by ReverendRevolver

MMPA only gets better as it allows you to play your masters faster so you end up with less masters in hand. the player with the most masters in hand obviously isn't necessarily the same as the player with the most masters in his deck...
Aksinya or something with brothers grimm or path of the void is hurt though.

personally, i liked the equipment & the hand size reduction suggestions. making MMPA-allowing vamps rushable unfortunately doesn't hurt Anson or ANI-Cybele/Nana that much (not without a maneuver or two). burning all Ashurs in play and in hand as a side-effect could though. gosh, i really hate MMPA :evil:

and Anson would just catch this vote with 2nd Tradition anyway, then .44 + pursuit like everyone has seen a kazillion times.


I run Anson dedicated cel guns combat, 22 masters total i believe.

In the match agaimst AAA girls nonsense, they never have enough combat. Even if i dont get Anson, i just discard more masters and volker+Marcellous rush and block thexhell out of anyone they can. Having 36 combat cards or more typically makesyou dedicated combat. If they keep ending combat, i typically draw even better red cards when i psyche and inevitably can shoot for 6 and taste by the time they majesty force of personality or whatever i have to psyche.

Grapple combat is better. Only weak combat or dexicated combat wthout answers to sce, such as akunanse, would have any real issue getting blocked by girls decks. A gun and a pursiot or crows plus bats 2-3 times should never scare someone with twice the damage output per round and possible damagexprevention.

My idea of 2 agg to a vamp without fortitude snipes the problem vamp, and limiting hand size makez them that much weaker in combat.

Its a fine line, huring the abusers and not the ones who use mpas sparingly.

Tablets needs to say minion cards. Period. Once lb is fixed, and ashurs, girls decks are still strong, but lose steam due to risk of losing important cards to liquidation.

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