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- [Submission] Sound Barrier (Mel defense vs bleed)
[Submission] Sound Barrier (Mel defense vs bleed)
31 Dec 2013 09:29 - 31 Dec 2013 09:30 #58122
by Ankha
[Submission] Sound Barrier (Mel defense vs bleed) was created by Ankha
Name: Sound Barrier
Cardtype: Reaction
Discipline: Presence/Melpominee
Cost: 2 blood
Cardtype: Reaction
Discipline: Presence/Melpominee
Cost: 2 blood
Reduce a bleed against you by 4.
[mel] Only usable when a minion bleeds you for more than X, where X is his or her blood or life total. The action ends (unsuccessfully).
[MEL] As [mel] above, and the acting minion takes 1 unpreventable aggravated damage.
It could be changed to an action (put this card in play. Whenever.... and burn this card).
Last edit: 31 Dec 2013 09:30 by Ankha.
The following user(s) said Thank You: SLave
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31 Dec 2013 09:52 #58123
by kombainas
Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.
Replied by kombainas on topic Re: [Submission] Sound Barrier (Mel defense vs bleed)
In my opinion on
level this is way too strong. 2 blood to prevent 4 pool damage in inferior for a discipline which is focused on other things (and does them well) is just too good. 2 blood for 2 pool would be still worth to play, yet not worth to include in the deck is where I'd see a proper power level for an outferior discipline...





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31 Dec 2013 11:47 #58126
by SLave
Replied by SLave on topic [Submission] Sound Barrier (Mel defense vs bleed)
Aye. Yet, if we remove the outferior, and decrease the cost by one, we get a pretty nice card, which adds to a clan with no bleed defence.
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31 Dec 2013 12:01 - 31 Dec 2013 12:02 #58127
by Ankha
Replied by Ankha on topic Re: [Submission] Sound Barrier (Mel defense vs bleed)
Reducing the cost wouldn't fit the current Melpominee cards (check Virtuosa for instance).
Currently, Daughters don't have any bleed defense. They are forced to rely
1/ on bloat if playing votes
2/ on Ventrue sidekicks for deflection
3/ on Toreador sidekicks for Telepathic Misdirection (but they are scarce)
A bleed defense card in MEL shouldn't be as easy aa Deflection for instance. Player should be given the choice to either rely on Daughters (but at an expensive blood cost) or the previous options.
Currently, Daughters don't have any bleed defense. They are forced to rely
1/ on bloat if playing votes
2/ on Ventrue sidekicks for deflection
3/ on Toreador sidekicks for Telepathic Misdirection (but they are scarce)
A bleed defense card in MEL shouldn't be as easy aa Deflection for instance. Player should be given the choice to either rely on Daughters (but at an expensive blood cost) or the previous options.
effect could be changed to:
Only usable when an ally is acting. The action ends (unsuccesfully).
Reduce a bleed against you by 2.
or something else.
Last edit: 31 Dec 2013 12:02 by Ankha.
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31 Dec 2013 12:17 #58128
by SLave
Replied by SLave on topic Re: [Submission] Sound Barrier (Mel defense vs bleed)
Reductions for Presence are what we do not require. Instantaneous Transformation is a very good example of a card which, in stead of helping !Gangrels, helped the Unnamed. And the Unnamed required no help whatsoever. Allowing Presence bleed reduction would result in Sound Barrier being thrown into decks having nothing to do with Daughters. And this should be avoided.
The ally outferior might be worth giving it a go, though. An honest cost for the effect, and a useful one.
The ally outferior might be worth giving it a go, though. An honest cost for the effect, and a useful one.
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31 Dec 2013 13:18 - 31 Dec 2013 13:19 #58131
by jamesatzephyr
The outferior, as others have said, seems a little bit over the top.
Leaving that aside, the card fits with my standard gripe about many of the bleed defence cards in the game at the moment - they punish the occasional big bleeder, while letting the swarm weenie bleeder or consistent stealth bleeder get off much more lightly. Perhaps, instead, something like:
a) a card put in play which gives -1 bleed to vampires below X capacity, with a limited duration
b) a card put in play with some counters (based on the number of DoC you control?) where you can burn up to 2 per bleed action to reduce the bleed against you, with extra counters at superior
Replied by jamesatzephyr on topic Re: [Submission] Sound Barrier (Mel defense vs bleed)
Name: Sound Barrier
Cardtype: Reaction
Discipline: Presence/Melpominee
Cost: 2 blood
Reduce a bleed against you by 4.
[mel] Only usable when a minion bleeds you for more than X, where X is his or her blood or life total. The action ends (unsuccessfully).
[MEL] As [mel] above, and the acting minion takes 1 unpreventable aggravated damage.
It could be changed to an action (put this card in play. Whenever.... and burn this card).
The outferior, as others have said, seems a little bit over the top.
Leaving that aside, the card fits with my standard gripe about many of the bleed defence cards in the game at the moment - they punish the occasional big bleeder, while letting the swarm weenie bleeder or consistent stealth bleeder get off much more lightly. Perhaps, instead, something like:
a) a card put in play which gives -1 bleed to vampires below X capacity, with a limited duration
b) a card put in play with some counters (based on the number of DoC you control?) where you can burn up to 2 per bleed action to reduce the bleed against you, with extra counters at superior
Last edit: 31 Dec 2013 13:19 by jamesatzephyr.
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