file [Submission] Sound Barrier (Mel defense vs bleed)

31 Dec 2013 14:50 #58132 by Ankha

Name: Sound Barrier
Cardtype: Reaction
Discipline: Presence/Melpominee
Cost: 2 blood
 Reduce a bleed against you by 4.
[mel] Only usable when a minion bleeds you for more than X, where X is his or her blood or life total. The action ends (unsuccessfully).
[MEL] As [mel] above, and the acting minion takes 1 unpreventable aggravated damage.

It could be changed to an action (put this card in play. Whenever.... and burn this card).


The outferior, as others have said, seems a little bit over the top.

Leaving that aside, the card fits with my standard gripe about many of the bleed defence cards in the game at the moment - they punish the occasional big bleeder, while letting the swarm weenie bleeder or consistent stealth bleeder get off much more lightly. Perhaps, instead, something like:

a) a card put in play which gives -1 bleed to vampires below X capacity, with a limited duration

b) a card put in play with some counters (based on the number of DoC you control?) where you can burn up to 2 per bleed action to reduce the bleed against you, with extra counters at superior


The card was designed as a defense vs big bleeders. Little bleeders are annoying but 1/ there are already cards that handle them if they're breed weenie (Aranthebes)
2/ if they're not that many, it means you have time to defend yourself.

It's like Archon Investigation and Aranthebes. They serve different purpose. This card is more in line with AI.

Prince of Paris, France
Ratings Coordinator, Rules Director

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01 Jan 2014 00:19 - 01 Jan 2014 00:29 #58151 by Juggernaut1981
Sound Barrier (Aranthebes version)
Action
2 blood
[mel] Put this card on the acting Daughter of Cacophony. Younger minions and allies have -1 bleed while this vampire is ready. Burn this card if this vampire is sent to torpor.
[MEL] As above and no bleed against you will resolve for more than X pool where X is the acting minion's capacity.

Sound Barrier (Ruins of Charizel Version)
Action
A Methuselah may control one copy of Sound Barrier.
[mel] Put this card in play or put 1 counter onto a copy of Sound Barrier in play. You may burn counters from this card instead of pool during another Methuselah's bleed or political actions.
[MEL] As above or put 2 counters on a copy in play and untap.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418
Last edit: 01 Jan 2014 00:29 by Juggernaut1981.

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01 Jan 2014 11:52 - 01 Jan 2014 11:53 #58156 by Ankha

Sound Barrier (Aranthebes version)
Action
2 blood
[mel] Put this card on the acting Daughter of Cacophony. Younger minions and allies have -1 bleed while this vampire is ready. Burn this card if this vampire is sent to torpor.
[MEL] As above and no bleed against you will resolve for more than X pool where X is the acting minion's capacity.

Slightly overpowered since it's cumulative, permanent and can't be contested. Kills too many decks without effort (think about Scout Youngwood playing 2 in a game, lots of predator will have -2 bleed on all their minions...)

Sound Barrier (Ruins of Charizel Version)
Action
A Methuselah may control one copy of Sound Barrier.
[mel] Put this card in play or put 1 counter onto a copy of Sound Barrier in play. You may burn counters from this card instead of pool during another Methuselah's bleed or political actions.
[MEL] As above or put 2 counters on a copy in play and untap.

The first one cost you an action for no gain, subsequent ones cost 1 card for no big benefit.

Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 01 Jan 2014 11:53 by Ankha.

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01 Jan 2014 13:05 #58157 by jamesatzephyr

The card was designed as a defense vs big bleeders.


Given that the Daughters have potentially solid options with voting and Choir, they could be deploying Protected Resources. And obviously, Archon Investigation.

See, for example, thelasombra.com/decks/twd.htm#2011hgocr which goes the Shattering Crescendo route to victory. thelasombra.com/decks/twd.htm#2011russianecq has a copy of Protected Resources.

Little bleeders are annoying but 1/ there are already cards that handle them if they're breed weenie (Aranthebes)


Less so for the Daughters - that built-in (D) action is quite awkward when the Daughters are often terrible at blocking.

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01 Jan 2014 13:59 #58158 by ReverendRevolver
Outferior could be fortitude reduce 2 for a blood (already exists) or 3 for 2 blood (who cares)

Id rather see it make a bleed of >3 into a bleed of 3, and make the acting minion take x unprevwntable damage, where x is the origional bleed amount, and at superior make it only burn one pool from you.


But they dont need bleed defense. Daughters arent bad off. Theyd be overpowered if all g6 was 5, in fact.

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01 Jan 2014 21:17 #58164 by Ankha

The card was designed as a defense vs big bleeders.


Given that the Daughters have potentially solid options with voting and Choir, they could be deploying Protected Resources.

Votes have pool gain options, sure, as I noted before already.

And obviously, Archon Investigation.

See, for example, thelasombra.com/decks/twd.htm#2011hgocr which goes the Shattering Crescendo route to victory. thelasombra.com/decks/twd.htm#2011russianecq has a copy of Protected Resources.

Sure, but then no new bleed defense card should be designed then...

Little bleeders are annoying but 1/ there are already cards that handle them if they're breed weenie (Aranthebes)


Less so for the Daughters - that built-in (D) action is quite awkward when the Daughters are often terrible at blocking.

Aranthebes is a great card even if you can't defend it. Somestimes, your predator don't have the 5+ vampire to take the action. Even if he takes it, you can still try to block and give him -1 stealth which is not a problem for Daughters (gaining intercept could be problematic, but it's not the case). And finally, it's 1 less bleed action from your predator against you.

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Ratings Coordinator, Rules Director

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