[submission]
30 May 2014 10:41 #62887
by kombainas
Sounds like dominate, and you can skip the hurting part altogether
Sabbat. If this vampire's bleed is successful, he laughs manicly and untaps.
Replied by kombainas on topic Re: [submission]
If you bleed me that hard, I will hurt you, so Potence gets a good bleed reducer. If you do anything, I will hurt you, so Potence gets a card canceller. If you don't give me all your stuff, I will hurt you, so Potence gets to steal all your equipment. And so on.
Sounds like dominate, and you can skip the hurting part altogether






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30 May 2014 11:18 #62888
by CalibanX
Replied by CalibanX on topic Re: [submission]
How about a Potence reaction card that can only be used against a D action that:
Inf: forces a younger vamp to burn a blood.
Sup: forces any vamp to burn a blood.
Something like this might have fun synergy with Touch of Pain and Crocodile Tears, etc.
Inf: forces a younger vamp to burn a blood.
Sup: forces any vamp to burn a blood.
Something like this might have fun synergy with Touch of Pain and Crocodile Tears, etc.
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30 May 2014 15:36 #62898
by ReverendRevolver
Replied by ReverendRevolver on topic Re: [submission]
"Mark of Pain" (see what i did there? Giggle)
Reacion
Potence.
Only usable during a bleed or political action that causes you to lose 2 or more pool when an ally or younger vampire is acting.
pot: The acting minion takes 2X unpreventable damage at the end of the action, where X is the amount of pool the action caused you to burn. Only one Mark of Pain can be played each action.
POT: as above, but useable by a tapped vampire.
So, yea, its damage, and the action happens, but its better/stacks with touch of pain, and how many govern+conditioning bleeds can a vampire afford for 2blood+12 damage? Even votercap on a 3-1 KRC you take the brunt of deals with 6 damage on the vamp. Also, imbued and the strike bleed takes 4 damage. Funny.
Too good? Maybe, but Potence needs:
"Free dentistry: rearranging your grill for no monetary compensation"
Action
As this action is announced, the acting minion may burn one blood to gain+1 strength for the remander of the turn.
pot: enter combat with a ready minion controlled by your predator or prey, or any tapped vampire.
POT: bleed at +1 bleed. This acting vampire gets -1 stealth this action.
More than a reaction that does anything short of gaining pool or tapping to enter combat after a bleex.
Reacion
Potence.
Only usable during a bleed or political action that causes you to lose 2 or more pool when an ally or younger vampire is acting.
pot: The acting minion takes 2X unpreventable damage at the end of the action, where X is the amount of pool the action caused you to burn. Only one Mark of Pain can be played each action.
POT: as above, but useable by a tapped vampire.
So, yea, its damage, and the action happens, but its better/stacks with touch of pain, and how many govern+conditioning bleeds can a vampire afford for 2blood+12 damage? Even votercap on a 3-1 KRC you take the brunt of deals with 6 damage on the vamp. Also, imbued and the strike bleed takes 4 damage. Funny.
Too good? Maybe, but Potence needs:
"Free dentistry: rearranging your grill for no monetary compensation"
Action
As this action is announced, the acting minion may burn one blood to gain+1 strength for the remander of the turn.
pot: enter combat with a ready minion controlled by your predator or prey, or any tapped vampire.
POT: bleed at +1 bleed. This acting vampire gets -1 stealth this action.
More than a reaction that does anything short of gaining pool or tapping to enter combat after a bleex.
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30 May 2014 15:52 #62900
by FrançoisV
Replied by FrançoisV on topic Re: [submission]
Well, I guess that if taking instantly so much damage for a succesful bleed had ever been considered balanced, Touch of Pain would have been printed as stackable with itself in the first place (i.e. without the "only one..." clause)

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30 May 2014 22:27 - 30 May 2014 22:53 #62904
by alasteir
Vitor Hugo






Sabbat. Vitor gets +1 vote against any referendum of a political action.
Replied by alasteir on topic Re: [submission]
Hahaha you're all fantastic, but, seriously, I don't see this puritanism of "potence should ONLY do damage" as a limitation for the Cardgame. We need to think a little out of the box.
Despite this, I'm OK with no going on with this idea. Be prepared for THE others I have
Despite this, I'm OK with no going on with this idea. Be prepared for THE others I have

Vitor Hugo






Sabbat. Vitor gets +1 vote against any referendum of a political action.
Last edit: 30 May 2014 22:53 by alasteir.
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31 May 2014 00:51 #62906
by self biased
i get what you're saying, but at the same time it's about maintaining both strengths and weaknesses. there's enough things in the game that strain credulity and suspension of disbelief as it is. in the roleplaying game, an imaginative player can accomplish a lot with some great ideas and mediocre dice rolls, making their limited resources get the most bang for their buck.
but V:tes is a card game, and potence is basically the "i lift things up and put them down" discipline here. it can be rationalized that it doesn't matter how much potence a character has, they might not have the wherewithall to utilize their strength effectively in a political situation.
i mean, when you sit down and think about it, what's the difference between protean and vicissitude? at their core, they're both shapeshifting abilities. for better or worse, Vtes has a lot of legacy things to handle with respect to its background; what's good for the roleplaying game isn't always good for the card game.
Replied by self biased on topic Re: [submission]
Hahaha you're all fantastic, but, seriously, I don't see this puritanism of "potence should ONLY do damage" as a limitation for the Cardgame.
i get what you're saying, but at the same time it's about maintaining both strengths and weaknesses. there's enough things in the game that strain credulity and suspension of disbelief as it is. in the roleplaying game, an imaginative player can accomplish a lot with some great ideas and mediocre dice rolls, making their limited resources get the most bang for their buck.
but V:tes is a card game, and potence is basically the "i lift things up and put them down" discipline here. it can be rationalized that it doesn't matter how much potence a character has, they might not have the wherewithall to utilize their strength effectively in a political situation.
i mean, when you sit down and think about it, what's the difference between protean and vicissitude? at their core, they're both shapeshifting abilities. for better or worse, Vtes has a lot of legacy things to handle with respect to its background; what's good for the roleplaying game isn't always good for the card game.
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