file pool reset

07 Dec 2014 06:57 #67976 by Pendargon
Replied by Pendargon on topic Re: pool reset
I like how people here still try to type sense into mirrdes. A karma pool for trying.

:QUI: :POT: :OBE: :CEL: :OBF: :tore: :assa:
The following user(s) said Thank You: mirddes

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07 Dec 2014 17:52 - 07 Dec 2014 17:52 #67982 by jamesatzephyr
Replied by jamesatzephyr on topic Re: pool reset

Crypt (21 cards; Capacity min=6 max=11 avg=8.43)
================================================
7x Malgorzata 9 pre AUS DOM THA VIC !Tremere:4
5x Mistress Fanchon 11 AUS CEL DOM OBF THA VIC Tremere:4
4x Nickolai, The Survivor 6 aus dom pot pre tha vic !Tremere:4
5x Rutor 7 pro vic AUS DOM THA Tremere:5

Library (90 cards)
==================
Master (24)
6x Ashur Tablets
1x Channel 10
1x Club Zombie
4x Golconda: Inner Peace
1x Information Highway
1x KRCG News Radio
1x London Evening Star, Tabloid Newspaper
1x Monastery of Shadows
1x Parthenon, The
1x Rumor Mill, Tabloid Newspaper, The
1x Vicissitude
4x Villein
1x WMRH Talk Radio

Action (12)
2x Dominate Kine
5x Govern the Unaligned
1x Magic of the Smith
1x Pulse of the Canaille
3x Rutor's Hand

Equipment (6)
1x Flamethrower
2x Helicopter
1x IR Goggles
1x Ivory Bow
1x Ruins of Ceoris

Action Modifier (19)
3x Bonding
7x Changeling
3x Conditioning
6x Mirror Walk

Reaction (14)
5x Deflection
5x Eyes of Argus
4x Telepathic Misdirection

Combat (9)
9x Meld with the Land

Combo (6)
6x Plasmic Form


No, you need to post the deck that's:

- impervious to aggressive weenie Dom, weenie Dem, weenie vote. Note that if you spend your first couple of turns getting out Nickolai or Rutor, you can't play Golconda on either of them, while you're putting pool onto another vampire. Weenie Presence KRC or weenie Legacy of Pander KRC vote, for example, can potentially do brutal amounts of pool damage by the end of turn three, before you've had time to do pretty much anything at all. No, a single Information Highway doesn't really help here, as it only turns up in the top 10 cards in roughly 11% of games. Malgorzata needs to be transferred out the hard way before she can use her action to add pool, and if you're planning on playing Golconda a lot, losing a card slot in your uncontrolled region may be mildly unpleasant. Note that if you're expecting to have Villein before you play Golconda, that can be very tricky in a deck like this when faced with extremely hostile predators, because in the first few turns you can't cycle cards easily. Having both in the first ten to twelve cards is obviously possible, but not reliable.


- impervious to aggressive combat, when a plethora of combat decks can get round S:CE and Dodge fairly easily. Dodge is fairly irrelevant to anyone playing additional strikes, such as Celeritous guns. Note that two of your vampires will untap your opponent at inferior Meld with the Land, until you either:

a) draw and play a single Vicissitude master, when in half your games the card will be in the bottom half of the deck

b) take an action with Nickolai, which can be blocked


- able to repeatedly schmooze past popular archetypes such as weenie Auspex, grinder decks, and other block heavy/control decks. A number of these generate a lot of permacept, through cards such as Bowl of Convergence, which can make you waste a lot of stealth. Plasmic Form costs you, whether you're successful or not. Mirror Walk is a very good card, but its no replace downside can be painful as you don't get to draw into new stealth.


- not putting expensive cards on vampires which are then blown up with Villein/Golconda, if anyone plays Pentex Subversion. Note that expensive here doesn't (just) mean pool cost, it also means actions, and your sources of multi-acting are permanents which can be blown away by this. Put Helicopter and Flamethrower on a single vampire and you've used up two actions, and quite a few people will be happy to see you blow it up. Relying on cards such as Helicopter can also be tricky if your metagame features Anarch Troublemaker. Its versatility (tap vampires OR blow up equipment) makes it a potentially popular include in some environments.


- able to withstand the table hate that it generates by being so magnificent. If a deck looks like the threat in a tournament, in round two onwards, you're likely to face wary players. If you make the final and are still looking like you're about to obliterate the table, players will play differently. (This doesn't have to require a deck that is objectively uber-powerful in all situations - just one that happens to be very good in that particular environment.) If a player looks like they're going to roll the table, it is very often in the rest of the table's interests to stop it - I'd rather try to get some VP from the remaining 4 players than 0 VP by letting that deck live. Your prey may agree with back-ousting you, and cross-table players may agree to beat you up to. I recall an impressive final some years ago where Turbo Arika had done well in preliminary rounds, which results in a deal - on the final table - between Arika's predator and Arika's grand prey. (I think Arika's grand-prey was the combat deck.) Deal offered. Arika refuses. Arika transferred out. Arika's grand prey rushes cross-table and torps her, before she has chance to do anything at all. Worked well at stopping Turbo-Arika roll the table.




Is the deck worthless? No, very likely not. Does it brush off all attempts at thwarting it? No, it doesn't do that either. Good decks using good cards well can make its life a lot less smooth. (Average decks played aggressively can screw you up too.) If the other players on the table are foolish enough to let it get that much pool, that's their own silly fault. There are so many things they can do to interfere.
Last edit: 07 Dec 2014 17:52 by jamesatzephyr.

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