file [Submission] Skin-Dancer

20 Mar 2015 05:55 #69966 by direwolf
Name: Skin-Dancer
Cardtype: Werewolf
Clan: n/a
Level: basic
Group: TBD
Capacity: 3
Discipline: none
Card Text:
Non-unique werewolf. When you move Skin-Dancer from the inactive region to the ready region move a werewolf ally from your hand or ash heap to this ally, or burn this ally. Skin-Dancer has the strength, bleed and text of the werewolf ally. If the ally is unique so is this minion. Redlist.

Art notes: A naked person in the light of the full moon is surrounded by werewolf pelts. Samuel Haight is performing a ritual over him or her.

World of Darkness reference: Skin-Walkers are "created" werewolves. The Garou and the Black Spiral Dancers do not accept them... so what is an opportunistic Methuselah to do but bring one or three under her control?

How does this card address a compelling game need?:
There are already non-vampire crypt cards so there is precedence in that regard. Grrrrrr!

Created by: E. McGlynn

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.

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22 Mar 2015 19:09 - 22 Mar 2015 19:24 #69990 by jamesatzephyr

Name: Skin-Dancer
Cardtype: Werewolf
Clan: n/a
Level: basic
Group: TBD
Capacity: 3
Discipline: none
Card Text:
Non-unique werewolf. When you move Skin-Dancer from the inactive region to the ready region move a werewolf ally from your hand or ash heap to this ally, or burn this ally. Skin-Dancer has the strength, bleed and text of the werewolf ally. If the ally is unique so is this minion. Redlist.


I'm not 100% sure how I feel about it, but questions!

When you say "capacity 3", do you mean cost like for Imbued? Presumably, it's actually an ally, with life, like an Imbued. You say "Skin-Dancer has the strength, bleed and text of the werewolf ally." Presumably "text" includes life?

Some ally cards talk about themselves by name. For example:
Renegade Garou gets an additional strike each round and an optional maneuver each combat. He may enter combat with a minion controlled by another Methuselah as a +1 stealth (D) action. If Renegade Garou has 2 or fewer life during your untap phase, he gains 1 life from the blood bank.

Is a Skin-Dancer with a Renegade Garou on it a Skin-Dancer (its own text calls it that), or a Renegade Garou (for rushing and self-healing and things), or both?

This can potentially evade requirements, since you're not actually recruiting the ally e.g. Renegade Garou requires Gangrel, Harzomatuili requires cardinal or regent. That's potentially okay, but is that what you envisaged?

Would anything be significantly weirder/less weird if you just wrote "When Skin-Dancer moves blah blah, move a werewolf ally from your hand or ash heap to your ready region. That werewolf is now Red List. Remove Skin Dancer from the game." ?
Last edit: 22 Mar 2015 19:24 by jamesatzephyr.

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22 Mar 2015 19:55 #69991 by Nac
Replied by Nac on topic Re: [Submission] Skin-Dancer


Would anything be significantly weirder/less weird if you just wrote "When Skin-Dancer moves blah blah, move a werewolf ally from your hand or ash heap to your ready region. That werewolf is now Red List. Remove Skin Dancer from the game." ?


Werewolf Convert? I like the idea, it would improve use of many of them (harzomatuili I'm looking at you)
The following user(s) said Thank You: miketheknife

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22 Mar 2015 22:46 #69995 by Juggernaut1981
Is there a clan who were close to the skin dancers? From trawling the Wiki... It would seem like you need a mortal ally first.

Skin-Dancer
Action
Requires a ready mortal ally.
Put this card on the ally. This ally gains +2 life, +1 strength and may make an additional hand strike each combat. This ally is now a Werewolf. Non-Skin Dancer Werewolves may enter combat with this ally as a (D) action.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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23 Mar 2015 22:44 #70020 by jamesatzephyr

Skin-Dancer
Action
Requires a ready mortal ally.
Put this card on the ally. This ally gains +2 life, +1 strength and may make an additional hand strike each combat. This ally is now a Werewolf. Non-Skin Dancer Werewolves may enter combat with this ally as a (D) action.


So, one question is whether this can go on an Imbued, and what the effects of that would be. Can a werewolf Imbued still get Conviction, still use powers etc? This is uncharted territory.

Second, on regular mortal allies, there are 28 of them, from a quick search on Secret Library. Most of the terrible ones are still pretty terrible, even with this. They would, obviously, become marginally better with this on them, but you still have to play Arcanum Investigator in the first place - and why bother? Rom Gypsy is still pretty expensive.

A few of the allies like the Brujah mortals are potentially playable - not excellent, but solid and cheap enough. If you were playing, say, something like Jay Kristoff's ally deck from 2007 , a smattering of these in it might be interesting - assuming it was playable by them, if you gave it some sort of clan or sect requirement.

Muddled Vampire Hunter, however, probably becomes really very good indeed. Able to do 5 damage at first strike (then add a Target on top!), more resilient to damage by having some extra life and therefore able to hit you a second time in combat for 10 damage... That sounds really very unpleasant indeed.

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23 Mar 2015 23:33 - 23 Mar 2015 23:34 #70022 by direwolf

Name: Skin-Dancer
Cardtype: Werewolf
Clan: n/a
Level: basic
Group: TBD
Capacity: 3
Discipline: none
Card Text:
Non-unique werewolf. When you move Skin-Dancer from the inactive region to the ready region move a werewolf ally from your hand or ash heap to this ally, or burn this ally. Skin-Dancer has the strength, bleed and text of the werewolf ally. If the ally is unique so is this minion. Redlist.


I'm not 100% sure how I feel about it, but questions!

When you say "capacity 3", do you mean cost like for Imbued? Presumably, it's actually an ally, with life, like an Imbued. You say "Skin-Dancer has the strength, bleed and text of the werewolf ally." Presumably "text" includes life?

Some ally cards talk about themselves by name. For example:
Renegade Garou gets an additional strike each round and an optional maneuver each combat. He may enter combat with a minion controlled by another Methuselah as a +1 stealth (D) action. If Renegade Garou has 2 or fewer life during your untap phase, he gains 1 life from the blood bank.

Is a Skin-Dancer with a Renegade Garou on it a Skin-Dancer (its own text calls it that), or a Renegade Garou (for rushing and self-healing and things), or both?

This can potentially evade requirements, since you're not actually recruiting the ally e.g. Renegade Garou requires Gangrel, Harzomatuili requires cardinal or regent. That's potentially okay, but is that what you envisaged?

Would anything be significantly weirder/less weird if you just wrote "When Skin-Dancer moves blah blah, move a werewolf ally from your hand or ash heap to your ready region. That werewolf is now Red List. Remove Skin Dancer from the game." ?


1) yes, Capacity = Cost/Life like imbued.

2) "strength, bleed and text" excludes life. I was thinking that the capacity/cost of 3 would be it's life (most garou have 3 life anyway.) If that's not clear enough, or if it makes more sense to use the ally's printed life then it can be changed.

3) I would say it is both a Skin-Dancer and Renegade Garou.

4) as far as clan requirements go, it would make sense to add a clause requiring a member of the clan, such that it requires a Gangrel to recruit Renegade Garou.



Name: Skin-Dancer
Cardtype: Werewolf
Clan: n/a
Level: basic
Group: TBD
Capacity Life: 3
Discipline: none
Card Text:
Non-unique werewolf. When you move Skin-Dancer from the inactive region to the ready region move a werewolf ally that one of your active minions could recruit from your hand or ash heap to this ally, or burn this ally. Skin-Dancer has 3 life, and the strength, bleed and text of the werewolf ally. If the ally is unique so is this minion. Redlist.

:tore: :pre: :tem: :aus: Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Last edit: 23 Mar 2015 23:34 by direwolf.

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