[Submission] Welcome back
06 Jun 2015 20:56 #71508
by Juggernaut1981
Action


Requires a non-Camarilla vampire.
Put this card in play. When a Gangrel
or Gangrel-antitribu
enters the ready region it may choose to become a Camarilla Vampire. Gangrel
or Gangrel-antitribu
may take a +1 stealth action costing 1 blood to become Camarilla and untap. Alternatively, Camarilla Vampires may
Bleed with +1 bleed.




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: [Submission] Welcome back
Returning to the Pack
Gangrel Re-Incorporation
Requires a vampire.
If successful, put this card in play. Any Gangrel or may become Camarilla as a +2 stealth action, and any Gangrel entering play may choose to become Camarilla. Gangrel have +1 vote during this referendum. Any titled Camarilla vampire may burn this card as aaction. (this does not change the sect of any vampire.)
I don't think that it needs aburn option, it is a pretty niche card to begin with. It could however use a burn option for the player so that they can get rid of the extras. Perhaps the vampire calling it has to be a non-camarilla gangrel, so you can burn them if you have no non-camarilla gangrel. They could still be burned in the usual way for +1 vote, too.
Action


Requires a non-Camarilla vampire.
Put this card in play. When a Gangrel










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07 Jun 2015 06:52 #71513
by jamesatzephyr
There are some cards that can be played generally by the !Gangrel - especially a few clan cards - but there's very little out there that makes it worth trying to include properly City !Gangrel (Obf/Cel/Pro) in a deck alongside properly Country !Gangrel (Ani/For/Pro). There are a few large vampires who straddle the boundaries a bit, giving you possibilities there in much the same way that you might play with the few Malkavians who have Protean, and that sort of thing, but very little that makes it worth playing two basically incompatible vampires alongside each other.
Basic problem: every time I have to play a 'setup' card before my deck can actually work properly, that's me playing a card that isn't pool gain, that isn't bounce, that isn't ousting my prey. If you get a Dominate crypt machine as your predator, you can't spend a turn jamming on the fact that you can't play Parity Shift because you didn't draw any Princes because you made a weird crypt instead. If weenie Legacy of Pander is throwing down three Kine Resources Contested in turn two, you don't want to have Second Tradition sitting in your hand waiting for you to equip a Writ of Acceptance then call a Praxis Seizure. When Malk S+B is breathing down your neck, you want the option to play Telepathic Misdirection now, not after you've upgraded your Auspex with a discipline card in a turn or two. If you can get an ability, a discipline, a title etc. natively in your crypt, that will very, very often beat having to create it from your library because your card flow is smoother, your options are more reliable, and you can get off the mark so much quicker.
Replied by jamesatzephyr on topic Re: [Submission] Welcome back
I don't think I would build a deck around it, but it would be more of a tool in decks that have a mix of can and non-cam gangrel. Praxis seizure, justicar, and later things like camarilla segregation or parity shift. Not super strong, but it helps address the sect split. !gangrel have a discipline split problem between city and country !gangrel. The methods for helping them have been similarly piecemeal.
There are some cards that can be played generally by the !Gangrel - especially a few clan cards - but there's very little out there that makes it worth trying to include properly City !Gangrel (Obf/Cel/Pro) in a deck alongside properly Country !Gangrel (Ani/For/Pro). There are a few large vampires who straddle the boundaries a bit, giving you possibilities there in much the same way that you might play with the few Malkavians who have Protean, and that sort of thing, but very little that makes it worth playing two basically incompatible vampires alongside each other.
Basic problem: every time I have to play a 'setup' card before my deck can actually work properly, that's me playing a card that isn't pool gain, that isn't bounce, that isn't ousting my prey. If you get a Dominate crypt machine as your predator, you can't spend a turn jamming on the fact that you can't play Parity Shift because you didn't draw any Princes because you made a weird crypt instead. If weenie Legacy of Pander is throwing down three Kine Resources Contested in turn two, you don't want to have Second Tradition sitting in your hand waiting for you to equip a Writ of Acceptance then call a Praxis Seizure. When Malk S+B is breathing down your neck, you want the option to play Telepathic Misdirection now, not after you've upgraded your Auspex with a discipline card in a turn or two. If you can get an ability, a discipline, a title etc. natively in your crypt, that will very, very often beat having to create it from your library because your card flow is smoother, your options are more reliable, and you can get off the mark so much quicker.
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