file blood line progenitor - submission

08 Aug 2016 20:53 - 08 Aug 2016 20:58 #77851 by snegiem
New Blood line progenitor
master. Discipline.
3 pools
Put on a non sterile caitiff you control and choose 3 disciplines. This caitiff gains 3 capacity and gains 1 level of each of these disciplines. His clan is no longer caitiff but "new bloodline". He can create 1 cap non unique vampire of the same clan and sect as him as a +1 stealth action and cost a blood. If successful, move a discipline card from your library, hand or ash heap to this new vampire, if you cannot the attempt ends unsuccessfully. The new vampire cannot act the turn he is created.

sources : outcast supplement
use: boost caitiff, create cards for them, allow them to use/rediscover rare or uncommon disciplines.
as you can notice the card can be played only once on a caitiff as after he is no longer caitiff.
So he does mostly provide basic levels of disciplines (exemple no TEM except if a spontaneous power is used afterwards)
as far for the moment only one caitiff is cap 7 (the prince of cairo muktar bey) most of them range at cap 1 or 2. This card would take them cap 4 but still with one blood so it limits as well voluntarily combos.
Last edit: 08 Aug 2016 20:58 by snegiem.

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09 Aug 2016 16:59 - 09 Aug 2016 19:13 #77868 by jamesatzephyr
I'm having trouble envisaging the deck. How many of these are in your deck - particularly bearing in mind that masters usually do a lot of pool gain duty, and to use the breed ability from the card, you also have to pack quite a few Discipline cards? What does the deck flow look like before you pull and play it? You presumably don't have a single vampire with the three disciplines you want, so all the card plays that would make sense with that vampire don't make much sense.

It feels like the way it might go the way in which a star vampire deck does when it can't pull its star vampire. Have you picked a particular Caitiff or two you want to play it with, and stuffed your crypt with several? You then get the annoyance of drawing duplicates into your uncontrolled region but not having spent much on vampires - so you don't get the benefit of being able to flip out several weenies quickly. A star vampire deck that gets an uncontrolled region that looks like 10, 10, 4, 3 is probably fine not using its transfers on the duplicate 10 cap early on, as it's busy putting out 17 pool - but if you get an uncontrolled region with duplicates of a 2 cap vampire you want to bring out so you might not even be able to use all your transfers in your first two turns, it's potentially more annoying. I don't imagine you'd want any old random Caitiff, because you potentially want some of them with the right disciplines (if you can), and one or two have frankly awful drawbacks.

It also feels like after the first round in a tournament (or the moment someone who had seen the deck before clocked it), your predator or prey would strongly consider holding any Suddens or Washes they have so that they can disrupt the deck a lot.


Could you briefly sketch out what you think a reasonably successful deck would look like? I'm not saying that there definitely isn't one, but it feels a little rickety.
Last edit: 09 Aug 2016 19:13 by jamesatzephyr.

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10 Aug 2016 05:06 #77872 by snegiem
When I created this card, i remembered a few caitiff decks i tried to build up... globally the few working were generally without disciplines (dragon breath rounds )...
when i was trying to create one with disciplines to get advantage of the weenie "aspect" i was encountering difficulties as most of them had only one and so that they were all different. I could fix some part by adding a few other clan members and a few discipline cards but still it was not working well... so i was thinking of this card mainly as a discipline fixer designed for caitiffs...
(I just arrived at my working place, i will finish to reply later)

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10 Aug 2016 11:06 #77878 by snegiem
I really wondered to make the card switch the caitiff to anarch as well in order to allow him to play 3 way disciplines.

About the master management, like most weenie decks there is few master to gain pool in weenie decks : maybe a few blood dolls but usually there is for instance no villain, no minion tap and so on... the ways to bloat are quite limited... so usually humanity and aggressive master as anarch revolts are favored...

(To be continued still at work).

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10 Aug 2016 13:48 #77879 by Kimpan
The card would fit like butter to a sandwich in a deck with the Trujha that eats caitiffs. Dont know if it would be super good but he would get a random sidekick with the help of the card.

:garg: :VIS: :PRE: :for: :flight:
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11 Aug 2016 13:08 #77887 by jamesatzephyr

About the master management, like most weenie decks there is few master to gain pool in weenie decks : maybe a few blood dolls but usually there is for instance no villain, no minion tap and so on...


Err, yes, you wouldn't play Minion Tap in a weenie deck, that's sort of a, you know, given. :roll: (Top tip: don't put Ventrue HQ in your Imbued deck.)

But picking a deck like this TWD from 2014 , the deck (69 cards) has 3 Blood Dolls, 4 Effective Management and 6 Info Highways, which is a lot of dedicated weenie tech for master cards. (It also has 2 Parthenons to try to simply playing the relatively high number of masters.)

Or, say, this deck from 2014 with 5 Tribute to the Master, 5 Effective Management and 2 Info Highway (80 cards, no Parthenon this time).

With your card, you need to be stuffing in - presumably - several of it in order to pull it with some reliability, and quite a few Discipline masters, meaning you're not pulling the Info Highways etc. When your predator sees you flip out one of your Good Caitiff (whoever it makes sense to play it on) and decides to hit it with Immortal Grapple, Disarm, Decapitate, it seems like the required library changes will jam your hand in frustrating ways. Ditto more or less any other minion disposal/control tech.

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