Card idea: Endure through Spirits
07 Sep 2011 19:18 - 07 Sep 2011 19:23 #9722
by Ankha
Replied by Ankha on topic Re: Card idea: Endure through Spirits
I would maybe tweak it a little to take the above remarks into account
Name: Endure through Spirits
Cardtype: Combat
Cost: 1 blood
Discipline: Fortitude/Necromancy
Not usable by a vampire going into torpor or being burned.
[for][nec] This vampire gains an amount of blood equal to the amount he or she has lost to damage during this round of combat. The blood regained doesn't count as lost for the opposing minion. A vampire may play only one Endure through Spirits each round.
[FOR][NEC] As above, and prevent 1 damage.
Cost set to 1 to make it in line with the existing "prevent all" cards, and the restriction text to make it work as intended (regain the blood only if still ready, and Ossian can't taste neither).
Name: Endure through Spirits
Cardtype: Combat
Cost: 1 blood
Discipline: Fortitude/Necromancy
Not usable by a vampire going into torpor or being burned.
[for][nec] This vampire gains an amount of blood equal to the amount he or she has lost to damage during this round of combat. The blood regained doesn't count as lost for the opposing minion. A vampire may play only one Endure through Spirits each round.
[FOR][NEC] As above, and prevent 1 damage.
Cost set to 1 to make it in line with the existing "prevent all" cards, and the restriction text to make it work as intended (regain the blood only if still ready, and Ossian can't taste neither).
Last edit: 07 Sep 2011 19:23 by Ankha.
Please Log in or Create an account to join the conversation.
07 Sep 2011 19:40 #9724
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Card idea: Endure through Spirits
So now the opposing minion, who has realistically ACTUALLY punched a bunch of blood of the minion gets nothing for that effort?
If you want it to actually prevent, then just make it a prevent card. Seems nuts to make a card that basically does prevent damage that doesn't 'prevent' but does some other long complicated process to do the same thing.
If you want it to actually prevent, then just make it a prevent card. Seems nuts to make a card that basically does prevent damage that doesn't 'prevent' but does some other long complicated process to do the same thing.





Please Log in or Create an account to join the conversation.
- Juggernaut1981
-
- Offline
- Antediluvian
-
Less
More
- Posts: 2376
- Thank you received: 326
08 Sep 2011 07:12 #9742
by Ankha
And yes, life is cruel. A vampire who ACTUALLY punched for 10 may see this damage prevented by ONE Skin of Steel! Or regained by EtS.
Replied by Ankha on topic Re: Card idea: Endure through Spirits
Please read and think twice before posting nonsense (it's not the first time). Nothing has changed between the previous version and this one, except the wording so it includes both Taste of Vitae AND Ossian (and nothing else, I checked, unelss I missed something at which point I'd gladly be corrected.)So now the opposing minion, who has realistically ACTUALLY punched a bunch of blood of the minion gets nothing for that effort?
And yes, life is cruel. A vampire who ACTUALLY punched for 10 may see this damage prevented by ONE Skin of Steel! Or regained by EtS.
Please Log in or Create an account to join the conversation.
08 Sep 2011 08:45 #9748
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Card idea: Endure through Spirits
It's not nonsense Ankha. Your card wants to prevent without actually preventing. It wants to nerf Taste of Vitae the same way Prevent does, without preventing.
If it walks like a duck, quacks like a duck and flies like a duck... then maybe its actually a duck.
Just make it a prevent card.
If it walks like a duck, quacks like a duck and flies like a duck... then maybe its actually a duck.
Just make it a prevent card.





Please Log in or Create an account to join the conversation.
- Juggernaut1981
-
- Offline
- Antediluvian
-
Less
More
- Posts: 2376
- Thank you received: 326
08 Sep 2011 09:23 #9752
by Ankha
An Enticement causes a 3 pool loss.
Why on earth didn't they make it a bleed card? Who wants new options? Bleeding is right! Preventing is right! Discards those pale imitations!
Replied by Ankha on topic Re: Card idea: Endure through Spirits
A bleed for 3 causes a 3 pool loss.It's not nonsense Ankha. Your card wants to prevent without actually preventing. It wants to nerf Taste of Vitae the same way Prevent does, without preventing.
If it walks like a duck, quacks like a duck and flies like a duck... then maybe its actually a duck.
Just make it a prevent card.
An Enticement causes a 3 pool loss.
Why on earth didn't they make it a bleed card? Who wants new options? Bleeding is right! Preventing is right! Discards those pale imitations!
Please Log in or Create an account to join the conversation.
08 Sep 2011 09:28 #9753
by Ankha
Replied by Ankha on topic Re: Card idea: Endure through Spirits
It is your "so now" that was nonsense, because it suggested something had changed between the version with the previous wording and the one with the last wording. And yet it was the same, leading me to the suspicion that either you skim through the posts or you answer too quickly to them.It's not nonsense Ankha.
Please Log in or Create an account to join the conversation.
Time to create page: 0.096 seconds
- You are here:
-
Home
-
Forum
-
V:TES Discussion
-
Expansion Sets & Card Ideas
- Card idea: Endure through Spirits