Optimal seatings changes
13 Nov 2014 13:01 #67389
by Ankha
The rule "COULD potentially prevent" (emphasis mine) some better results. But maybe it doesn't. On 2R it doesn't change anything, I haven't studied 3R yet.
If you have some spare time, try to find one seating where the rule prevents a better seating. If it does, okay we may think about dropping it. If it doesn't, it's a easy way to reduce the number of possible seatings.
Replied by Ankha on topic Re: Optimal seatings changes
Because the more constraints we have, the less possibilities we have. And since possibilities are exponentials, having the tighest constraints is essential to achieve computation.Why that ?
What I mean is that the rules which FORBID to have a player playing 5th in 2 different rounds could potentially prevent a better VP/transfer repartition while having no good effect.
The rule "COULD potentially prevent" (emphasis mine) some better results. But maybe it doesn't. On 2R it doesn't change anything, I haven't studied 3R yet.
If you have some spare time, try to find one seating where the rule prevents a better seating. If it does, okay we may think about dropping it. If it doesn't, it's a easy way to reduce the number of possible seatings.
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13 Nov 2014 14:34 #67390
by Timo
Replied by Timo on topic Re: Optimal seatings changes
It is only a constraint of computing time ?
So you will gain some time when checking your conditions and so deleting this rule which is redundant with the rule 7 every time when you have reach a number of player big enough to avoid infringing rule 7 (always for 2R+F as you have pointed out).
And for the few cases where you have to add some odd seatings which would have been already eliminated, I guess the additional compuing time is meaningless compare to the size of the data no ?
So you will gain some time when checking your conditions and so deleting this rule which is redundant with the rule 7 every time when you have reach a number of player big enough to avoid infringing rule 7 (always for 2R+F as you have pointed out).
And for the few cases where you have to add some odd seatings which would have been already eliminated, I guess the additional compuing time is meaningless compare to the size of the data no ?
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13 Nov 2014 14:54 #67391
by Ankha
For instance, when I must seat player 4 of a 10-players table, it removes 2 possibilities for 4. Let's say I have 5,6,7,8,9 and 10 to seat afterwards, I'm saving 2 * (5 * 4 * 3 * 2 * 1) possibilities (because there would be 5 possibilities for 5, 4 possibilities for 6, 3 for 7 etc.). A little less in truth because 5, 6, 7... also have constraints, but it's really a huge save.
Replied by Ankha on topic Re: Optimal seatings changes
If you inforce strictly rule 7 (7. A player doesn't play in the same seat position, if possible.), it cuts branches in the tree of possibilities.It is only a constraint of computing time ?
So you will gain some time when checking your conditions and so deleting this rule which is redundant with the rule 7 every time when you have reach a number of player big enough to avoid infringing rule 7 (always for 2R+F as you have pointed out).
And for the few cases where you have to add some odd seatings which would have been already eliminated, I guess the additional compuing time is meaningless compare to the size of the data no ?
For instance, when I must seat player 4 of a 10-players table, it removes 2 possibilities for 4. Let's say I have 5,6,7,8,9 and 10 to seat afterwards, I'm saving 2 * (5 * 4 * 3 * 2 * 1) possibilities (because there would be 5 possibilities for 5, 4 possibilities for 6, 3 for 7 etc.). A little less in truth because 5, 6, 7... also have constraints, but it's really a huge save.
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23 Feb 2015 12:37 #69400
by Ankha
Replied by Ankha on topic Re: Optimal seatings changes
I'm done with 2R+F computations for up to 31 players. Some computations couldn't have been done exhaustively (the more 5-players tables there is, the more exponential it becomes).
I'm starting to work on 3R+F.
I'm starting to work on 3R+F.
The following user(s) said Thank You: Lönkka, self biased
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24 Feb 2015 08:09 #69420
by Lönkka
Replied by Lönkka on topic Re: Optimal seatings changes
Last tournament we had (10 plrs with 3R+F) two players were on the same table the whole game. Apparently Marko's deck shut down Tom's pretty well in all of those so he wasn't exactly happy about it.
vekn.net/forum/9-event-reports-and-twd/69254
Used the latest Archon (1,5c) for the first time and I don't reacll if I ever encountered that before with the previous versions.
Not really optimal if you play all three games in the same table as one other player... :/
vekn.net/forum/9-event-reports-and-twd/69254
Used the latest Archon (1,5c) for the first time and I don't reacll if I ever encountered that before with the previous versions.
Not really optimal if you play all three games in the same table as one other player... :/
Finnish Politics!
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24 Feb 2015 10:44 #69425
by Ankha
I haven't started to work on 3R+F yet, but with 10 players, there is a high possiblity that you are obliged to have 2 players share the same table the whole 3 rounds.
Replied by Ankha on topic Re: Optimal seatings changes
Archon 1.5c contains the historical seating. The new seatings for 2R+F will be in the next archon.Last tournament we had (10 plrs with 3R+F) two players were on the same table the whole game. Apparently Marko's deck shut down Tom's pretty well in all of those so he wasn't exactly happy about it.
vekn.net/forum/9-event-reports-and-twd/69254
Used the latest Archon (1,5c) for the first time and I don't reacll if I ever encountered that before with the previous versions.
Not really optimal if you play all three games in the same table as one other player... :/
I haven't started to work on 3R+F yet, but with 10 players, there is a high possiblity that you are obliged to have 2 players share the same table the whole 3 rounds.
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