file What if VTES was rebooted into an incompatible 2.0 version?

29 Feb 2016 21:23 - 29 Feb 2016 21:24 #75589 by GreyB
With all the excitement and polls being taking place, I'd like to explore one possible outcome with the following question:

Would VEKN still design and release PDF sets for VTES 1.0?

Thing is; all arguments aside... I just love this quirky complex game and still look forward to expansions in whatever format... I'd like to see further development, new ideas, mediocre ideas (but potentially interesting) improved and bad ideas forsaken.

:garg: :VIS: :POT: :FOR: :flight: -1 Strength
Last edit: 29 Feb 2016 21:24 by GreyB. Reason: clarification
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01 Mar 2016 11:58 #75605 by Brum
I'm totally against a new incompatible game.
I'll voice my favorite alternative in the proper thread.
It is possible to do the best of both worlds, I think (copyrights apart).
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01 Mar 2016 16:03 #75613 by elotar
It will flop - nobody cares about one more new card game.

:splat: NC Russia
:DEM::san::nec::cap4:
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02 Mar 2016 10:17 #75640 by Borrelstein
I think to be commercially viable you'd like to have everyone playing the same VTES game. Backward compatibility ensures you keep the current players on board and makes it easier for players in torpor to rejoin the game. For new players it would probably make little difference.

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02 Mar 2016 11:00 - 02 Mar 2016 11:00 #75645 by Rémi
Dear all,

I think to be commercially viable you'd like to have everyone playing the same VTES game. Backward compatibility ensures you keep the current players on board and makes it easier for players in torpor to rejoin the game. For new players it would probably make little difference.

For me this sounds like a dream:
- If a company starts a new products, that product should make money. If you can use the new product without buying it, the company does not make money.
- If the company accepts your idea, you'll have a powerlevel issue between old and new cards. New cards should interest new players so they have to be strong enough to create full new competitive decks and strategies. This leeds to a whole new game, does not it.

It will flop - nobody cares about one more new card game.

Thanks for this interesting point about Russian potential market.

Best regards,
Rémi.

I am Rémi Cavaillé (), Barcelona (SPAIN). I was the Prince of Lyon (France) a long time ago around 2003

Enjoy Vampire: Rivals games and many other gaming activities in Barcelona (Spain) with Association Khan Jugar:
sites.google.com/view/khanjugar/
Last edit: 02 Mar 2016 11:00 by Rémi.
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03 Mar 2016 03:27 #75684 by Juggernaut1981
I'm for a reboot.
There are a raft of random bits and pieces that can be culled from the system.
We can delete whole sets of cards that may not bring much to the game.
We can retcon older edition vampires into new versions.
We can restructure some broken stuff, or remove them, or reprint them, and so on.

We can keep the stuff that is strong about the game, and give it a new lease on life.
And the ability to have cards in stores, or distributed in packs/boosters will give us the chance to recruit new players.

I don't love the LCG format as an idea. But I can see its appeal as a 'bricks and mortar Print-and-Play' options.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418
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