file How I would relaunch V:TES (competitiveness + Speed and fluidity)

07 Mar 2016 01:13 #75841 by Ke.

If out of turn actions must be taken, force them to be used between turns - after the discard phase of one player but before the untap phase of another.


This is foolish — you would introduce a major advantage to the player acting out of turn.

With the current impulse approach the current player at least has the ability to act again and potentially take advantage of the newly tapped minion(s). Also, if the out of turn player passes on an offered impulse then they loose that window. With your suggested approach the out of turn acting player can act without risk or repercussions...

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07 Mar 2016 03:31 - 07 Mar 2016 04:17 #75842 by brettscho
Good point, but if it can't be done simply, the question is should it be done at all? I'd suggest no.

EDIT: A thought - maybe you could limit the out of turn action to being between two specific player's turns. Maybe a Malkavian who says "If XXX is ready and untapped, XXX may take an action after your prey's Discard phase." That would allow you to keep the advantages of acting after your prey, but it would remove the flexibility of defending or attacking. Maybe that would be a decent way to decrease the power of out-of-turn acting? Anyway, just a crazy thought.

Check out my VTES blog: Gaming with BS

I also host a google doc which separates the TWDA into clans . That means I track how often clans win, which crypt groups get used, and how many people attend events. You can access all of that info here:
Last edit: 07 Mar 2016 04:17 by brettscho.

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11 Mar 2016 14:34 #75939 by Ashur

VTES needs more: Searches, Combo cards, Recursion.

Not really. It has been a design goal not to have a lot of this in VTES. If VTES should have more mechanics that takes a lot of time, I´d prefer it being more politics, not more shuffling.

"My strategy? Luck is my strategy, of course."
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15 Mar 2016 11:30 - 15 Mar 2016 11:34 #75989 by Bloodartist
Overall great post!


However:

VTES needs more: Searches, Combo cards, Recursion.[/li]

Yes and no. Searches and recursion are a two-edged sword. The reason being that they instantly make any combo or restricted card stronger by allowing you to either search for it in early game, or reuse it. Recently we had a ban (Anthelios) simply because recursion made an already powerful strategy (multiple master phase actions) even stronger. There is a lesson to learn here.

The game absolutely NEEDS searches and recursion, but they need to be handled carefully and not just dispensed in abandon. I'm saying this after observing such cards for 20 years in magic the gathering. Searches and recursion (especially recursion) often end up being format defining.

(Magic the gathering also banned a card-searching card Dig through time not too long ago because it essentially made a powerful combo deck even stronger and helped other decks that were already dominant in metagame)

I think that searches are more okay than recursion. Searches also help those with limited card supply to make working decks. The problem is of course it helps already strong decks in equal measure.

A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing



Last edit: 15 Mar 2016 11:34 by Bloodartist.

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15 Mar 2016 16:22 #75995 by AaronC
Good ideas but, please, could we retire Carlton and The Unmasking in any future sets?

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15 Mar 2016 19:28 #75996 by brandonsantacruz

Good ideas but, please, could we retire Carlton and The Unmasking in any future sets?


And giants blood and Heidelberg please.

On recursion, vtes is long enough already. Timeouts due to repeated Ashurs are a pain in the ass.

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

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