Pentex Subversion Poll #2 and Discussion
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Poll: Possible fixes for Pentex Subversion (was ended 0000-00-00 00:00:00)
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25 Jun 2012 00:11 #32486
by Killiam
-Killiam
(Bill Troxel)
"I look back from where I'm from
Look at the woman I've become
And the strangest things seem
Suddenly routine"
-Hedwig Robinson
Replied by Killiam on topic Re: Pentex Subversion Poll #2 and Discussion
I'd prefer to leave the card alone in the name of keeping the errata pool small. If, however, an erratum were a foregone conclusion, I would go for the fix in which the Pentex'd minion could destroy it with a D action (i.e. "This minion cannot block and cannot act except to remove this card.") That's the way I voted since I couldn't in good conscience say that the card is perfectly balanced as-is. I like Pentex as an anti-block mechanism, and I don't mind it as a means to slow down a Methuselah provided that he at least has the means to attempt to remove it -- which is too often not the case when Pentex is played on a star vamp during the early game.
-Killiam
(Bill Troxel)
"I look back from where I'm from
Look at the woman I've become
And the strangest things seem
Suddenly routine"
-Hedwig Robinson
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25 Jun 2012 05:29 #32488
by Haze
Replied by Haze on topic Re: Pentex Subversion Poll #2 and Discussion
I like the card as a lunge tool. What I don't like is when it's not used to lunge, it's used to lock-down someone's minion phase by taking away actions. It becomes "creature removal" in a game that's not supposed to be MtG.
I disagree about it being a counter to certain star vampires. If those star vampires are really overpowered as claimed, then something about the game itself is terribly flawed, and it's not the responsibility of one magic-bullet card to fix that flaw.
I disagree about it being a counter to certain star vampires. If those star vampires are really overpowered as claimed, then something about the game itself is terribly flawed, and it's not the responsibility of one magic-bullet card to fix that flaw.
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25 Jun 2012 06:03 #32489
by porphyrion
Replied by porphyrion on topic Re: Pentex Subversion Poll #2 and Discussion
personally, i would go with the countdown-counter option. make PS cost 1-3 pool and also give it 1-3 counters that burn at the start of your prey's turn. that or make it cost 3 pool when played (on 8+caps).
i don't mind errata as much as i hate wallpaper btw.
i don't mind errata as much as i hate wallpaper btw.
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25 Jun 2012 09:09 - 25 Jun 2012 09:14 #32497
by Squidalot
yes you're wrong - losing a minion (potentially having it burn) to block Una removing her pentex is horrible.
There's also the case on the uber bleed decks (Nergal, Lucian etc) that the star vampire is very, very hard to block without a lot of minions with static intercept.
Villein + 5 zillahs to make these guys more playable + Cog really just adds to the speed
Replied by Squidalot on topic Re: Pentex Subversion Poll #2 and Discussion
I think Una is penalized bad enough by a Pentex Subversion even if she were allowed to remove it with an action. Granted you probably lose a minion to her while blocking that remove-action. But after the Freak Drive she can't do anything more because of the PS and so is still at a big disadvantage. Am I wrong?You can't change it as you'd have to ban Una first.
The reason you need PS is due to overly powerful star vampire decks and Una is a great example of that.
yes you're wrong - losing a minion (potentially having it burn) to block Una removing her pentex is horrible.
There's also the case on the uber bleed decks (Nergal, Lucian etc) that the star vampire is very, very hard to block without a lot of minions with static intercept.
Villein + 5 zillahs to make these guys more playable + Cog really just adds to the speed
Last edit: 25 Jun 2012 09:14 by Squidalot.
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25 Jun 2012 09:13 - 25 Jun 2012 09:23 #32499
by Squidalot
mattias you clearly have not played enough games against Una , to realise how flawed she is (or specifically the fact that she can act 10+ times in a row on turn 3) that's very hard to counter.
She's probably the biggest single reason to need Pentex, Enkil Cog in combination with other stars e.g. Nergal, Lucian etc is another reason. These vampires are extremely powerful and very hard to stop.
A simplier fix would be to remove Pentx from the game after it's burnt as it's only really absuable where there is multiple MPA.
Replied by Squidalot on topic Re: Pentex Subversion Poll #2 and Discussion
I like the card as a lunge tool. What I don't like is when it's not used to lunge, it's used to lock-down someone's minion phase by taking away actions. It becomes "creature removal" in a game that's not supposed to be MtG.
I disagree about it being a counter to certain star vampires. If those star vampires are really overpowered as claimed, then something about the game itself is terribly flawed, and it's not the responsibility of one magic-bullet card to fix that flaw.
mattias you clearly have not played enough games against Una , to realise how flawed she is (or specifically the fact that she can act 10+ times in a row on turn 3) that's very hard to counter.
She's probably the biggest single reason to need Pentex, Enkil Cog in combination with other stars e.g. Nergal, Lucian etc is another reason. These vampires are extremely powerful and very hard to stop.
A simplier fix would be to remove Pentx from the game after it's burnt as it's only really absuable where there is multiple MPA.
Last edit: 25 Jun 2012 09:23 by Squidalot.
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25 Jun 2012 10:24 #32502
by agzocgud
Overkill is highly underrated. You know, like in computor games and such.
Replied by agzocgud on topic Re: Pentex Subversion Poll #2 and Discussion
How about:
Pentex(TM) Subversion
Type: Master
Cost: 2 pool
Unique master.
Put this card on any ready minion. The minion with this card cannot take actions and cannot block actions. This card may be burned by any other minion as a action. If played on vampire with capacity 8 or above, burn this card during your next untap phase.
Pentex(TM) Subversion
Type: Master
Cost: 2 pool
Unique master.
Put this card on any ready minion. The minion with this card cannot take actions and cannot block actions. This card may be burned by any other minion as a action. If played on vampire with capacity 8 or above, burn this card during your next untap phase.
Overkill is highly underrated. You know, like in computor games and such.
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