file combat ends vs combat ends

28 Aug 2012 07:14 #35436 by ilbuglio
if the both strike must be resolved in the same time !!
if acting minion play majesty or earth meld
the blocking minion play strike : majesty =untap
the blocking minion play strike: earth meld = untap

then

the blocking minion play stri: aggravated damage .. the combat end and the actiong minion go in torpor "same time strike resolve"

but

the acting minion dont go in torpor because the combat ends stop the combat immediately , no other strike or press can be played .. there isn't the normal resolution of strikes...

if acting minion play aggravated damage
and
the blocking minion play majesty .. non normal strike reslolution .. blocking minion untap and dont go in torpor

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28 Aug 2012 07:15 - 28 Aug 2012 07:17 #35437 by Kiddo
Yeah, check the rulebook (there is a link on the left side of this page, if you don't have one on yourself), specifically section '6.4.5 Strike Effects'

Tu summarize, strikes have timing of resolve, according to their types. And for easy reference, here's the sequence, going from fastest to slowest:

STRIKE:COMBAT ENDS - DODGE - FIRST STRIKE - STEAL BLOOD - (HAND STRIKE - STEAL EQUIPMENT - DESTROY EQUIPMENT)


Most agg strikes are either ranged strikes or hand strikes, which are both resolved last...
Last edit: 28 Aug 2012 07:17 by Kiddo.

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28 Aug 2012 07:19 #35439 by Ankha
I don't understand the question (if there is any) so I'll try to clarify:

Combat Ends . This effect ends combat immediately. This type of strike is always the first to resolve, even before a strike done with first strike, and it ends combat before other strikes or other strike resolution effects are resolved. Combat ends is effective at any range. Combat ends is not affected by a dodge, since dodge only cancels effects that are directed at the dodging minion.


A and B are in combat.
If A plays a Strike:Combat Ends and B strikes with aggravated damage, the Combat Ends resolves first (per rules). B's strike is "lost" (it doesn't resolve)

Same thing if B plays Combat Ends and A strikes with aggravated damage.

If A and B use both a Strike:Combat Ends, both strikes resolve at the same time.

If A and B use both a hand strike, both strikes resolve at the same time (dealing damage etc.)

Prince of Paris, France
Ratings Coordinator, Rules Director

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28 Aug 2012 07:22 - 28 Aug 2012 07:23 #35440 by Ankha

STEAL BLOOD - (HAND STRIKE - STEAL EQUIPMENT - DESTROY EQUIPMENT)

Steal Blood and regular strikes both resolve at the same time: Steal Blood steals blood, hand strike (for instance) inflicts (= queues) damage (which are handled during the damage resolution step).

But I understand what you're trying to say: blood moves before damage causes burn blood.

Still, if you steal blood and your opponent steal an equipment, they both happen at the same time.

Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 28 Aug 2012 07:23 by Ankha.

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28 Aug 2012 07:36 #35443 by ilbuglio
ok ... if rule 6.4.5 .. is true .. the strike of the blocking minion have no effect ..

no effect if aggravated , no effcte if strike: combat end ..

somewhere in whitewolf forum there is a clarification of LSJ on combat end vs combat ends

for now thanks ..

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28 Aug 2012 07:37 #35444 by Pascal Bertrand

STRIKE:COMBAT ENDS - DODGE - FIRST STRIKE - [...]

"Dodge" doesn't "resolve", however it protects the minion dodging from anything that could happen to him/her or his equipments (but not retainers).
If the opponent plays Catatonic Fear at close range, and your Mylan dodges, Mylan survives.

Answers from Ankha are correct.

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