Dragos and Eldritch Glimmer
03 Dec 2012 15:50 #42294
by Ohlmann
Replied by Ohlmann on topic Re: Dragos and Eldritch Glimmer
You only have to make him infernal for that. Make dragos go anarch, play a card to make him red list, play Infamous insurgent, play a striga master, and then you can striga for 100.000.000 strike !
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03 Dec 2012 15:53 #42295
by Jeff Kuta
When you are anvil, be patient; when a hammer, strike.





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Replied by Jeff Kuta on topic Re: Dragos and Eldritch Glimmer
The Textbook Damnation.
When you are anvil, be patient; when a hammer, strike.





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03 Dec 2012 16:06 #42296
by Ohlmann
But then, it look doable !
Replied by Ohlmann on topic Re: Dragos and Eldritch Glimmer
The Textbook Damnation.
But then, it look doable !
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03 Dec 2012 17:00 #42301
by Reyda
Imagination is our only weapon in the war against reality -Jules de Gaultier
Replied by Reyda on topic Re: Dragos and Eldritch Glimmer
A long time ago, in a french tournament we had a player who came with a Dragos / Little tailor / Korah deck. the theme was : play dementation master on dragos and play coma for free.
Oh, and a couple fast reaction for the fear factor.
It was quite funny actually. I should resurrect this deck
Oh, and a couple fast reaction for the fear factor.
It was quite funny actually. I should resurrect this deck

Imagination is our only weapon in the war against reality -Jules de Gaultier
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03 Dec 2012 21:08 #42314
by Pascal Bertrand
Replied by Pascal Bertrand on topic Re: Dragos and Eldritch Glimmer
Correct answers here.
"Burn blood" is not a cost but an effect, on these cards (Eldricht Glimmer, Chiroptean Marauder, ...), so Dragos can't skip it.
Dragos can play Hidden Strength for 10 without burning any blood - as long as Hidden Strength is playable (== as long as there is at least 1 damage to prevent).
"Burn blood" is not a cost but an effect, on these cards (Eldricht Glimmer, Chiroptean Marauder, ...), so Dragos can't skip it.
Dragos can play Hidden Strength for 10 without burning any blood - as long as Hidden Strength is playable (== as long as there is at least 1 damage to prevent).
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