Stutter-step question
13 Sep 2018 15:41 #90593
by Viper
Stutter-step question was created by Viper
Hi,
The advanced celerity text, states that this is a strike AND a dodge. Take Acrobatics, for example, which says "dodge with an additional strike". This leads me to believe that both effects of Stutter-Step resolve on the same window (the dodge one).
Now, to the question: Since dodges resolve first than strike: combat ends, shouldn't the strike portion of Stutter-Step inflict damage regardless of combat ends?
Thanks for your imput.
The advanced celerity text, states that this is a strike AND a dodge. Take Acrobatics, for example, which says "dodge with an additional strike". This leads me to believe that both effects of Stutter-Step resolve on the same window (the dodge one).
Now, to the question: Since dodges resolve first than strike: combat ends, shouldn't the strike portion of Stutter-Step inflict damage regardless of combat ends?
Thanks for your imput.
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13 Sep 2018 15:52 - 13 Sep 2018 15:57 #90594
by Snodig
Replied by Snodig on topic Stutter-step question
SCE has higher priority than dodge in combat.
edit: Wait, do they have the same priority? Not that it matters.
edit: Wait, do they have the same priority? Not that it matters.
Last edit: 13 Sep 2018 15:57 by Snodig.
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13 Sep 2018 16:12 #90595
by Klaital
Replied by Klaital on topic Stutter-step question
Dodge has higher priority than s:ce, but that doesn't matter for this question since the dodge part of the strike does not do the damage, it is both a strike: dodge AND a hand strike, the hand strike part does the damage and that part has no special priority.
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13 Sep 2018 17:20 #90597
by Snodig
Are there SCE+other effects out there?
I know there’s a “HS, then end after resolving”-strike too, but I’m assuming that just ends combat after the HS is dodged.
Replied by Snodig on topic Stutter-step question
If that’s the case, does this ever have any practical significance?Dodge has higher priority than s:ce, but that doesn't matter for this question since the dodge part of the strike does not do the damage, it is both a strike: dodge AND a hand strike, the hand strike part does the damage and that part has no special priority.
Are there SCE+other effects out there?
I know there’s a “HS, then end after resolving”-strike too, but I’m assuming that just ends combat after the HS is dodged.
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13 Sep 2018 18:30 #90601
by drnlmza
Several. Some examples are Catatonic Fear, Oubliette, Unholy Penanace and Loving Agony.
--
National Coordinator
South Africa
Replied by drnlmza on topic Stutter-step question
If that’s the case, does this ever have any practical significance?
Are there SCE+other effects out there?
Several. Some examples are Catatonic Fear, Oubliette, Unholy Penanace and Loving Agony.
--
National Coordinator
South Africa
The following user(s) said Thank You: Snodig
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13 Sep 2018 21:45 #90610
by Ankha
Replied by Ankha on topic Stutter-step question
The concept of priority is misleading.
Dodge protects you from the opponent's strike, whatever that strike is. Dodge doesn't "resolve". Dodge doesn't have a "window".
Hand strike resolves normally.
So Stutter-Step protects you from the opponent's strike, and inflict strength damage during the normal strike resolution.
Dodge protects you from the opponent's strike, whatever that strike is. Dodge doesn't "resolve". Dodge doesn't have a "window".
Hand strike resolves normally.
So Stutter-Step protects you from the opponent's strike, and inflict strength damage during the normal strike resolution.
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