Queued combats
08 Jul 2025 11:17 #114902
by inm8
Replied by inm8 on topic Queued combats
Bump again.
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10 Jul 2025 07:16 - 10 Jul 2025 07:17 #114910
by Ankha
Obedience is "usable if this vampire is about to enter combat" and doesn't fall in the same category. It is playable when a certain criteria is met, rather than a window.
Replied by Ankha on topic Queued combats
No, this applies to "usable after block resolution" cards. Such cards have to wait until all chained combats are over.
Q: Let's assume there is no combat queued. The combat induced by a block ends, and Psyche! is played to start a new combat, can I play Cats' Guidance before the new combat?
A: No. The combat started by Psyche! uses the same queue of combats. So, you will have to wait for all the combats to be over.
Does this, by the same rationale as above, extend to mean that now Obedience is no longer able to get in between two combats, i.e. a reversal of [LSJ 19991025] ?
Obedience is "usable if this vampire is about to enter combat" and doesn't fall in the same category. It is playable when a certain criteria is met, rather than a window.
Last edit: 10 Jul 2025 07:17 by Ankha.
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10 Jul 2025 11:49 #114913
by inm8
Replied by inm8 on topic Queued combats
"block resolution" is (was at least) by definition -> the locking of the minion + enter combat (resulting from blocking)
the above ruling now tells us that "block resolution" is -> the locking of the minion + enter combat (resulting from blocking) + any other combat + x (potentially)
how is one to know what is included or not in "block resolution"???
we shouldnt need to learn rulings to be able to understand when a card is playable or not.
the original wording "play after combat, if any" which was replaced with "useable after block resolution" was much clearer and makes the introduced change the opposite of an improvement.
the above ruling now tells us that "block resolution" is -> the locking of the minion + enter combat (resulting from blocking) + any other combat + x (potentially)
how is one to know what is included or not in "block resolution"???
we shouldnt need to learn rulings to be able to understand when a card is playable or not.
the original wording "play after combat, if any" which was replaced with "useable after block resolution" was much clearer and makes the introduced change the opposite of an improvement.
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16 Jul 2025 08:13 - 16 Jul 2025 08:28 #114959
by Bloodartist
Its probably a good idea to avoid using "block resolution" as the defining factor, as combat can result also without any blocking involved. Such as resolution of a rush combat action, Fast Reaction, Follow the Blood, etc. And combat extending cards such as psyche can also be played in such a case (unless they conflict with queued combats).
I would suggest we try to figure out a new wording for cards that are supposed to be played after the whole queue of combats is finished, to make it clearer. The problem is that the word "combat" is used in two different contexts. Both for individual combat steps, and for the whole sequence of queued combats. Obviously this creates problems and confusion.
It is also important that we define when does a combat end, because of cards that apply effects to the whole combat duration, such as carrion crows. I've already had arguments with some Brazilians online who refused to believe that Horrid form was still in effect after I used telepathic tracking to start a new round. To that person "new round starts" meant "new combat starts". That game ended prematurely because of the argument and I dont wish to repeat the experience. I remember having an argument (which did not resolve satisfactorily) when I said that a combat must end before a new combat begins. I was argued that this was not the case. I assume it was related to this wording confusion (two separate contexts).
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Replied by Bloodartist on topic Queued combats
No, this applies to "usable after block resolution" cards. Such cards have to wait until all chained combats are over.
Its probably a good idea to avoid using "block resolution" as the defining factor, as combat can result also without any blocking involved. Such as resolution of a rush combat action, Fast Reaction, Follow the Blood, etc. And combat extending cards such as psyche can also be played in such a case (unless they conflict with queued combats).
I would suggest we try to figure out a new wording for cards that are supposed to be played after the whole queue of combats is finished, to make it clearer. The problem is that the word "combat" is used in two different contexts. Both for individual combat steps, and for the whole sequence of queued combats. Obviously this creates problems and confusion.
It is also important that we define when does a combat end, because of cards that apply effects to the whole combat duration, such as carrion crows. I've already had arguments with some Brazilians online who refused to believe that Horrid form was still in effect after I used telepathic tracking to start a new round. To that person "new round starts" meant "new combat starts". That game ended prematurely because of the argument and I dont wish to repeat the experience. I remember having an argument (which did not resolve satisfactorily) when I said that a combat must end before a new combat begins. I was argued that this was not the case. I assume it was related to this wording confusion (two separate contexts).
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Last edit: 16 Jul 2025 08:28 by Bloodartist.
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16 Jul 2025 21:08 - 16 Jul 2025 21:12 #114968
by Ankha
Where?
"Combat Sequence
Combat occurs in a series of one or more rounds. Each round of combat has seven steps:
1. Before Range: Play cards before range is chosen.
2. Determine Range: Use maneuvers to change the range to close or long.
3. Before Strikes: Play cards before strikes are chosen.
4. Strike: Announce and resolve strikes.
5. Damage Resolution: Prevent and mend damage.
6. Press: Use presses to continue into another round or to end combat.
7. End of Round: End of round cards and effects are played here."
Of course, if some players think that round = combat, it's going to be hard for them to understand exactly how it works.
Replied by Ankha on topic Queued combats
If there's no block, you cannot play cards "usable after block resolution" at all.
No, this applies to "usable after block resolution" cards. Such cards have to wait until all chained combats are over.
Its probably a good idea to avoid using "block resolution" as the defining factor, as combat can result also without any blocking involved. Such as resolution of a rush combat action, Fast Reaction, Follow the Blood, etc. And combat extending cards such as psyche can also be played in such a case (unless they conflict with queued combats).
It exists, and is called "after (action) resolution".I would suggest we try to figure out a new wording for cards that are supposed to be played after the whole queue of combats is finished, to make it clearer.
The problem is that the word "combat" is used in two different contexts. Both for individual combat steps
Where?
"Combat Sequence
Combat occurs in a series of one or more rounds. Each round of combat has seven steps:
1. Before Range: Play cards before range is chosen.
2. Determine Range: Use maneuvers to change the range to close or long.
3. Before Strikes: Play cards before strikes are chosen.
4. Strike: Announce and resolve strikes.
5. Damage Resolution: Prevent and mend damage.
6. Press: Use presses to continue into another round or to end combat.
7. End of Round: End of round cards and effects are played here."
How? A combat is a single unit, "queued combats" (plural) are multiple instances of combat, usage is consistent., and for the whole sequence of queued combats. Obviously this creates problems and confusion.
It's described in the rulebook.It is also important that we define when does a combat end
Probably due to a misunderstanding of English, or a bad translation., because of cards that apply effects to the whole combat duration, such as carrion crows. I've already had arguments with some Brazilians online who refused to believe that Horrid form was still in effect after I used telepathic tracking to start a new round. To that person "new round starts" meant "new combat starts"
Since the first context ("Both for individual combat steps") doesn't exist, I don't think confusion comes from there.. That game ended prematurely because of the argument and I dont wish to repeat the experience. I remember having an argument (which did not resolve satisfactorily) when I said that a combat must end before a new combat begins. I was argued that this was not the case. I assume it was related to this wording confusion (two separate contexts).
Of course, if some players think that round = combat, it's going to be hard for them to understand exactly how it works.
Last edit: 16 Jul 2025 21:12 by Ankha.
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