Search Results (Searched for: blissful agony)
Relentless Reaper vs Blissful Agony and scheduled combat rulings ambiguity
Category: Rules Questions
This is a very useful list, which I would appreciate was included as is in the General Rulings tab on VEKN.
- A combat cannot be queued if there is already a combat queued.
- Effects that end combat and then do something else after combat (all in the single resolution of the effect) will fizzle if combat doesn't end or if a new combat is started.
- Telepathic Tracking and Relentless Reaper replaces the end of a combat by a new round, so they don't count as "queuing up a new combat": they can be played if a Siren's Lure has queued a combat.
- Psyche! is played when the combat is about to end to queue a new combat. It cannot be played if another combat is already queued (eg., Siren's Lure).
- Telepathic Tracking and Relentless Reaper are played before Psyche! could be played, and since the combat is no longer ending, Psyche! cannot be played.
Relentless Reaper vs Blissful Agony and scheduled combat rulings ambiguity
Category: Rules Questions
Correct.So, for clarity: we have the general rule "you cannot queue a combat if there's already a combat queued".
Blissful Agony DOES queue a combat, after the current combat ends, if nothing interrupts it.So, Blissful Agony does not count as a queued combat, since it first ends combat and then does X (where X happens to be new combat)?
Relentless Reaper, Telepathic TrackingBecause of this, you can apparently play Relentless Reaper, Psyche!, Telepathic Tracking etc to continue combat or start a new combat (which cancels BA's combat).
EDIT: you cannot play Psyche! because Blissful Agony's combat is a lingering effect, not something happening in the "resolution of the effect" (see below).
Since BA already queues a combat, Psyche! cannot queue a combat.
groups.google.com/d/msg/rec.games.trading-cards.jyhad/GZI8NXQ76d0/cNf4G7ZGl1MJ
Correct.Siren's Lure *does* count as a queued combat
No, only Psyche! is forbidden. RR and TT don't queue any combat., so you cannot play Reaper, Psyche, Telepathic Tracking etc after it has been played?
To sum it up:
- A combat cannot be queued if there is already a combat queued.
- Effects that end combat and then do something else after combat (all in the single resolution of the effect) will fizzle if combat doesn't end or if a new combat is started.
- Telepathic Tracking and Relentless Reaper replaces the end of a combat by a new round, so they don't count as "queuing up a new combat": they can be played if a Siren's Lure has queued a combat.
- Psyche! is played when the combat is about to end to queue a new combat. It cannot be played if another combat is already queued (eg., Siren's Lure, Blissful Agony).
- Telepathic Tracking and Relentless Reaper are played before Psyche! could be played, and since the combat is no longer ending, Psyche! cannot be played.
Relentless Reaper vs Blissful Agony and scheduled combat rulings ambiguity
Category: Rules Questions
So, Blissful Agony does not count as a queued combat, since it first ends combat and then does X (where X happens to be new combat)? Because of this, you can apparently play Relentless Reaper, Psyche!, Telepathic Tracking etc to continue combat or start a new combat (which cancels BA's combat).
Siren's Lure *does* count as a queued combat, so you cannot play Reaper, Psyche, Telepathic Tracking etc after it has been played? Or are some of those legal play and some not?
I find this whole thing extremely confusing and hard to understand, tbh.

Some clear, unambiguous explanation of this would be very welcome.
Relentless Reaper vs Blissful Agony and scheduled combat rulings ambiguity
Category: Rules Questions
Correct on both points.
You can play Relentless Reaper. The Relentless Reaper continuation of the current combat prevents the new combat from ever happening.Main question (happened two days ago in a casual game) :
After a minion schedules a combat by striking Blissful Agony at superior VAL, can the opposing player play Relentless Reaper at superior THN (assuming there's blood to burn to make use of the effect) to make the scheduled combat void?
Bonus: Can you play a Relentless Reaper after Psyche?
You cannot play Relentless Reaper in response to Psyche! since the window for playing Psyche! is after the window for playing Relentless Reaper. "is about to end" is later than "would end".
The rule is that you cannot queue a combat if there's already a combat queued. "(a new)" just means "even if the effect that would cause a combat happens during an already ongoing combat, we're not talking about the same combat".Here is the general ruling from 2002, combat section:
An effect which would cause (a new) combat cannot be used if there is already a pending combat queued. [RTR 20020501]
Links to groups-beta.google.com/groups?selm=3CD0043D.410398C1%40white-wolf.com
What about that (a new) part? Is it reminder text? It it a clarification?
No. "causing" = "starting" here.Does causing combat include both Relentless Reaper and Telepathic Tracking, which technically extend an already existing combat, but could be said to cause more combat?
Be careful, because if a Siren's Lure combat is queued, you cannot play a Psyche! during the first combat (groups.google.com/d/msg/rec.games.trading-cards.jyhad/onifuBHTSbU/HUWYEcDaLDQJ).If you read the linked email from LSJ, the line preceding the quoted sentence at the ruling is about interrupting scheduled effects, and it gives equivalence to effects that extend combat (ie RR or TT) and those that shedule a new one (psyche, blissful agony, etc):
If an effect resolves and sets up an effect to be resolved later (e.g.,
Undead Persistence's torpor effect or Siren's Lure's combat), then the
effect will not be canceled by "interruptions" (extending combat/starting
combat/etc.).
"A new combat" doesn't mean much if there is no ongoing combat (eg. you cannot play Siren's Lure twice).The bolded part of the quoted text is what implies the equivalence.
Given this context, we return to the sentence of the ruling, to the question of why "(a new)" is in brackets. If (a new) means a mandatory condition, then it shouldn't be in brackets. We have two interpretations, as the ruling is currently written:
1) If the [RTR 20020501] is meant to cover only effects that schedule a new combat (Psyche, Blissful Agony, Marie-Pierre, Fast Reaction, etc) and their interactions with each other, removing brackets would remove the confusion.
It doesn't, so moot.2) If the [RTR 20020501] covers all similar effects, including Relentless Reaper and Telepathic Tracking, I'd suggest adding an unambiguous addition to the ruling.
Perhaps rewording it into "Neither an effect which would cause a new combat, nor extend the existing combat can be used if there is already a pending combat queued." would work?
It is no longer correct. Psyche! and Telepathic Tracking now have different windows. You cannot play Telepathic Tracking once the "would end" window is closed. Psyche! is played in the "about to end" window, which occurs after.There is no ruling in General Rulings or Card Rulings for Psyche, Blissful Agony, Telepathic Tracking nor Relentless Reaper that clarifies this case.
But, if you're Relentless enough, you can find a forum post by Pascal Bertrand, when Psyche's window of opportunity was changed:
www.vekn.net/forum/rules-questions/16788#16794
This is in 2011, and there are no rulings mentioning this, nor does the post reference any rulings itself (meaning that according to the tournament rulebook it has no bearing on the rules of the game until it becomes an official ruling - as per 2.1. of Tournament Rules) :
A new round of combat will happen (TT's "combat does not end"). Psyche!'s "start a new combat after this round" effect is lost (as much as Rotschreck's "send that vampire to torpor after combat has ended" is lost)>what happens if the acting minion plays a Psyche, then the reacting plays Telepathic Tracking?
Is this 2011 post correct?
I'll update that topic for easier reference.
Moot.That would mean that since Telepathic Tracking can void a scheduled combat by Psyche, it should also be able to void a scheduled combat by Blissful Agony, same with Relentless Reaper.
Moot.Since the 2011 post talks about "as much as Rotschreck's", we can see that the Rötschreck ruling is in the very same email from LSJ - [RTR 20020501] (linked above) . There, it specifically is said:
How can Psyche be beaten by Telepathic Tracking "as much as Rotschreck's" when there's no direct equivalence? Psyche is not an effect that ends combat and does something else after combat. Psyche resolves as it is played, and a new combat is scheduled (caused). Why can TT be played? Is it not covered by the original [RTR 20020501], about causing new combats?Effects that end combat and then do something else after combat (all in the
single resolution of the effect) will fizzle if combat doesn't end or if a
new combat is started.
Moot.If Pascal's post is an active ruling, then general ruling [RTR 20020501] should be updated to not have brackets, as to leave room for Telepathic Tracking and Relentless Reaper (and other future cards with the same effect) to trump over already scheduled combats.
Also, Pascal's ruling of TT trumping Psyche should be included in the general rulings, allowing all combat continuation effects to trump over all new combat scheduling effects. Current rulings on Rötschreck and Psyche do not cover this exact case, unless by huge leaps of logic.
Moot (this is wrong, you can "extend" the combat).If Pascal's 2011 post is not a ruling, but rather a misleading interpretation, then please consider rewording the general ruling about combat [RTR 20020501] to lose the ambiguity.
I have suggested "Neither an effect which would cause a new combat, nor extend the existing combat can be used if there is already a pending combat queued." but I am not a native speaker, and it might be put more eloquently without the ambiguity.
Correct.Still, Blissful Agony is an effect that ends combat and then does something else after combat. Remember that LSJ email? That's the bit that didn't get written into any general rulings, but if it applies, Blissful Agony surely is covered by such a definition.
So... Can you play a Relentless Reaper after Blissful Agony?
Seems like yes, if the whole LSJ email applies in 2018, even while only parts of it are used for rulings.
You cannot, it's too late.Or no, if the part about scheduled combats applies to RR.
Bonus: Can you play a Relentless Reaper after Psyche?
I would say no, but Pascal's post disagrees. Not yet an official ruling. Eager to find out the truth, and hopefully at least get a glimpse to the reasoning and the rulings that support it.
Relentless Reaper vs Blissful Agony and scheduled combat rulings ambiguity
Category: Rules Questions
Dunno man, seems excessive and not solving any problems of balance or clarity.
Relentless Reaper vs Blissful Agony and scheduled combat rulings ambiguity
Category: Rules Questions
You can play Relentless Reaper. The Relentless Reaper continuation of the current combat prevents the new combat from ever happening.Main question (happened two days ago in a casual game) :
After a minion schedules a combat by striking Blissful Agony at superior VAL, can the opposing player play Relentless Reaper at superior THN (assuming there's blood to burn to make use of the effect) to make the scheduled combat void?
Bonus: Can you play a Relentless Reaper after Psyche?
You cannot play Relentless Reaper in response to Psyche! since the window for playing Psyche! is after the window for playing Relentless Reaper. "is about to end" is later than "would end".
Relentless Reaper vs Blissful Agony and scheduled combat rulings ambiguity
Category: Rules Questions
After a minion schedules a combat by striking Blissful Agony at superior VAL, can the opposing player play Relentless Reaper at superior THN (assuming there's blood to burn to make use of the effect) to make the scheduled combat void?
Bonus: Can you play a Relentless Reaper after Psyche?
Were I judging a case like this in a tournament, I would rule that you can't play Relentless Reaper, because of the existing general ruling (combat section) [RTR 20020501], but that seems to be an incomplete answer.
I will explain what I mean by incomplete in a jiffy:
Here is the general ruling from 2002, combat section:
An effect which would cause (a new) combat cannot be used if there is already a pending combat queued. [RTR 20020501]
Links to groups-beta.google.com/groups?selm=3CD0043D.410398C1%40white-wolf.com
What about that (a new) part? Is it reminder text? It it a clarification? Does causing combat include both Relentless Reaper and Telepathic Tracking, which technically extend an already existing combat, but could be said to cause more combat?
If you read the linked email from LSJ, the line preceding the quoted sentence at the ruling is about interrupting scheduled effects, and it gives equivalence to effects that extend combat (ie RR or TT) and those that shedule a new one (psyche, blissful agony, etc):
If an effect resolves and sets up an effect to be resolved later (e.g.,
Undead Persistence's torpor effect or Siren's Lure's combat), then the
effect will not be canceled by "interruptions" (extending combat/starting
combat/etc.).
The bolded part of the quoted text is what implies the equivalence.
Given this context, we return to the sentence of the ruling, to the question of why "(a new)" is in brackets. If (a new) means a mandatory condition, then it shouldn't be in brackets. We have two interpretations, as the ruling is currently written:
1) If the [RTR 20020501] is meant to cover only effects that schedule a new combat (Psyche, Blissful Agony, Marie-Pierre, Fast Reaction, etc) and their interactions with each other, removing brackets would remove the confusion.
2) If the [RTR 20020501] covers all similar effects, including Relentless Reaper and Telepathic Tracking, I'd suggest adding an unambiguous addition to the ruling.
Perhaps rewording it into "Neither an effect which would cause a new combat, nor extend the existing combat can be used if there is already a pending combat queued." would work?
There is no ruling in General Rulings or Card Rulings for Psyche, Blissful Agony, Telepathic Tracking nor Relentless Reaper that clarifies this case.
But, if you're Relentless enough, you can find a forum post by Pascal Bertrand, when Psyche's window of opportunity was changed:
www.vekn.net/forum/rules-questions/16788#16794
This is in 2011, and there are no rulings mentioning this, nor does the post reference any rulings itself (meaning that according to the tournament rulebook it has no bearing on the rules of the game until it becomes an official ruling - as per 2.1. of Tournament Rules) :
A new round of combat will happen (TT's "combat does not end"). Psyche!'s "start a new combat after this round" effect is lost (as much as Rotschreck's "send that vampire to torpor after combat has ended" is lost)>what happens if the acting minion plays a Psyche, then the reacting plays Telepathic Tracking?
Is this 2011 post correct?
That would mean that since Telepathic Tracking can void a scheduled combat by Psyche, it should also be able to void a scheduled combat by Blissful Agony, same with Relentless Reaper.
Since the 2011 post talks about "as much as Rotschreck's", we can see that the Rötschreck ruling is in the very same email from LSJ - [RTR 20020501] (linked above) . There, it specifically is said:
How can Psyche be beaten by Telepathic Tracking "as much as Rotschreck's" when there's no direct equivalence? Psyche is not an effect that ends combat and does something else after combat. Psyche resolves as it is played, and a new combat is scheduled (caused). Why can TT be played? Is it not covered by the original [RTR 20020501], about causing new combats?Effects that end combat and then do something else after combat (all in the
single resolution of the effect) will fizzle if combat doesn't end or if a
new combat is started.
If Pascal's post is an active ruling, then general ruling [RTR 20020501] should be updated to not have brackets, as to leave room for Telepathic Tracking and Relentless Reaper (and other future cards with the same effect) to trump over already scheduled combats.
Also, Pascal's ruling of TT trumping Psyche should be included in the general rulings, allowing all combat continuation effects to trump over all new combat scheduling effects. Current rulings on Rötschreck and Psyche do not cover this exact case, unless by huge leaps of logic.
If Pascal's 2011 post is not a ruling, but rather a misleading interpretation, then please consider rewording the general ruling about combat [RTR 20020501] to lose the ambiguity.
I have suggested "Neither an effect which would cause a new combat, nor extend the existing combat can be used if there is already a pending combat queued." but I am not a native speaker, and it might be put more eloquently without the ambiguity.
Still, Blissful Agony is an effect that ends combat and then does something else after combat. Remember that LSJ email? That's the bit that didn't get written into any general rulings, but if it applies, Blissful Agony surely is covered by such a definition.
So... Can you play a Relentless Reaper after Blissful Agony?
Seems like yes, if the whole LSJ email applies in 2018, even while only parts of it are used for rulings. Or no, if the part about scheduled combats applies to RR.
Bonus: Can you play a Relentless Reaper after Psyche?
I would say no, but Pascal's post disagrees. Not yet an official ruling. Eager to find out the truth, and hopefully at least get a glimpse to the reasoning and the rulings that support it.
++++
CARD TEXTS
++++
Blissful Agony
Cardtype: Combat
Cost: 1 blood
Discipline: Valeren/Animalism
[ani] Strike: hand strike at +1 damage.
[val] Only usable at close range before strikes are chosen. Opposing minion takes 1 unpreventable damage during strike resolution each round this combat when the range is close. A vampire may play only one Blissful Agony at [val] each combat.
[VAL] Strike: combat ends. Choose a minion controlled by a Methuselah other than the opposing vampire's controller. The opposing vampire enters combat with that minion.
Relentless Reaper
Cardtype: Combat
Discipline: Thanatosis/Fortitude
[for] Prevent 1 damage.
[thn] Press.
[THN] Only usable if both combatants are still ready and combat would end. Instead, burn 1 blood to start a new round.
Identical wording as Relentress Reaper, so same ruling would apply.
Telepathic Tracking
Cardtype: Combat
Cost: 1 blood
Discipline: Auspex
[aus] Press, only usable to continue combat. If another round of combat occurs, this vampire gets 1 optional maneuver that round.
[AUS] Only usable {if} both combatants are still ready and combat would end. {Instead,} start a new round{}.
Mentioned as an effect that shedules a combat
Marie-Pierre
Name:
[LK:2]
Cardtype: Vampire
Clan: Samedi
Group: 6
Capacity: 4
Discipline: for nec THN
Independent: Marie-Pierre can lock after a combat involving another Samedi you control to enter combat with the opposing minion. She cannot block older vampires.
Mentioned as an effect that schedules combat
Fast Reaction
Cardtype: Reaction
Discipline: Auspex
Only usable after a combat between a blocking minion you control other than this vampire and the acting minion.
[aus] Lock this vampire. This vampire enters combat with the acting minion. The first round of this new combat, the acting minion cannot strike.
[AUS] As above, with an optional press.
Mentioned in a relevant ruling:
Rötschreck
Cardtype: Master
Master: out-of-turn. Frenzy.
Put this card on a vampire when an opposing minion attempts to inflict aggravated damage on him or her, whether the damage would be successfully inflicted or not. Combat ends. This vampire is locked and sent to torpor. This vampire does not unlock as normal. During this vampire's next unlock phase, burn this card.
A combat card that schedules a combat:
Psyche!
Cardtype: Combat
Discipline: Celerity
[cel] Press.
[CEL] Only usable at the end of a round when both combatants are still ready and combat is about to end. After this round, begin another combat with the opposing minion.
Two Vampires BOTH play Blissful Agony
Category: Rules Questions
My guess is that the second Blissful cannot be played since a combat is already queued.
Until they resolve, neither is queuing anything, so both can be played. (Coordinate Attacks and Psyche! resolve when played.)
Saulot gets blocked by Nahum Enosh. Both play Blissful Agony. Both name a 3rd player's vampire Conrad Adoula. How does this resolve?
[FZD 20120225]
Acting Methuselah decides which combat starts first. The other combat is lost in time and space.
Two Vampires BOTH play Blissful Agony
Category: Rules Questions
www.vekn.net/forum/rules-questions/12838-coordinate-attacks-vs-psyche
Two Vampires BOTH play Blissful Agony
Category: Rules Questions
True Faith vs Infernals - allowed strikes?
Category: Rules Questions
What does it mean that Infernal minions "cannot strike this minion" - couldn't find a ruling about it yet (looked the rulings list and searched these forums).
1) Does the prohibition cover all strikes?
(if YES, all further questions are answered as NO and can be left unanswered)
Assume the infernal minion is in combat with a vampire or ally with True Faith. Can the infernal minion's controller play/use these strikes:
2) Can the infernal minion strike to dodge?
3) Can the infernal minion strike to end combat?
4.0.) If 3 is yes, can the infernal minion strike to end combat AND inflict some effect at the minion with True Faith master?
4.1.) eg. Morphean Blow** at val or VAL - it puts the card on the opposing minion - can this be done?
4.2.) eg Blissful Agony*** at VAL (provided the True Faith minion is a vampire and is a valid target). Can it be played?
4.3.1) eg. Catatonic Fear**** at PRE at close range, a combat end that inflicts damage after combat. Can Catatonic Fear be played at close range?
4.3.1) eg. Catatonic Fear at PRE, but at long range (so no damage would be dealt to the True Faith minion). Can Catatonic Fear be played at long range?
5) Can strikes targeting retainers be played?
6) Can strikes stealing equipment be played?
Thanks in advance.
Card Texts:
*
Name: True Faith
[BL:R2]
Cardtype: Master
Cost: 1 pool
Unique master.
Put this card on a non-infernal mortal ally you control, or pay 2 pool to put this card on any non-infernal minion you control. Actions requiring Dominate [dom] or Presence [pre] cannot be directed at this minion. In combat, any damage this minion inflicts on an infernal minion is aggravated. [b]Infernal minions cannot[/b] block or [b]strike this minion[/b]. Burn this card if this minion becomes infernal.
Artist: Talon Dunning
**
Name: Morphean Blow
[HttB:C/B2]
Cardtype: Combat
Cost: 1 blood
Discipline: Valeren/Celerity
Only usable at close range.
[cel] Strike: combat ends.
[val] Strike: combat ends, and put this card on the opposing minion. The attached minion cannot act or block. Burn this card at the end of the turn.
[VAL] As [val] above, and if this vampire was blocked while performing a non-bleed action, the action continues as if unblocked.
Artist: Michael Gaydos
***
Name: Blissful Agony
[BL:R1, LoB:R, HttB:PSal]
Cardtype: Combat
Cost: 1 blood
Discipline: Valeren/Animalism
[ani] Strike: hand strike at +1 damage.
[val] Only usable at close range before strikes are chosen. Opposing minion takes 1 unpreventable damage during strike resolution each round this combat when the range is close. A vampire may play only one Blissful Agony at [val] each combat.
[VAL] Strike: combat ends. Choose a minion controlled by a Methuselah other than the opposing vampire's controller. The opposing vampire enters combat with that minion.
Artist: Becky Cloonan
****
Name: Catatonic Fear
[Sabbat:U, SW:U, FN:PS, CE:PTo, LoB:PI2, Third:U]
Cardtype: Combat
Cost: 1 blood
Discipline: Presence
[pre] Strike: combat ends.
[PRE] As above, and inflict 1 damage to the opposing minion once combat ends if the range is close.
Artist: Clint Langley
Marthe Dizier clarificatiion
Category: Rules Questions
Name: Psyche!
Cardtype: Combat
Discipline: Celerity
[cel] Press.
[CEL] Only usable at the end of a round when both combatants are still ready and combat is about to end. After this round, begin another combat with the opposing minion.
This has nothing to do with _when_ Psyche! is played. It merely clarifies the interaction of Psyche! and continue action effect.The superior will cancel any "continue action" effect produced during the preceding combat (e.g. Form of Mist) [RTR 19950509]
This ruling has been obviated by text change; it should probably be removed at this point.The superior is played after combat ends, even though the card is a combat card. [RTR 19980928]
Original text: Only usable at the end of a combat where both combatants are still ready. Combat starts again. This is considered an entirely new combat, so weapons can contribute their maneuvers for a second time, and so forth.
This meant combat had to end to play the card, so it was a combat card played outside of combat. Later versions of the card use the new text (above), which clearly specifies when the card can be play (at the end of a round of combat), which is during the combat before it ends.
This ruling is not about when to play the card only when Action Modifiers may be played when combats are queued. The may be played after the queued combat resolves (if another combat is queue, you must continue to wait).Is played before superior Freak Drive or inferior Cats' Guidance can be played to untap one of the combatants. (The combatants will have to wait until after the next combat ends to play those cards.) [LSJ 19981216]
This is not a ruling about when Psyche! can be played. It is a clarification of block effects. There is no "new block" when Psyche! occurs, so those effects are not applied a second time.No new cost need be paid for the block (Archon, Aching Beauty, Donal, etc.) [TOM 19960303]
This is no longer true due to text updates; it should probably be removed at this point.The superior can be played before or after replacing any "Do Not Replace Until After Combat" cards. [LSJ 19990322]
Psyche! is now played during combat and "Do Not Replace Until After Combat" cards cannot be replaced before it is played.
This is the general rule that only one combat may be queued at any given time.Superior cannot be played if there is already a combat queued (with, for example, Blissful Agony) [RTR 20020501]
It is part of the combat that ended.So is the psyche used at superior still part of the combat that ended thus allowing Marthe to use her ability or part of the 2nd new combat?
Also, here's the LSJ ruling about the ability. I believe this was made even during the period of time where Psyche! was played after combat, but works because of ordering.
I haven't found a newer ruling and, if anything, because of the text change to Psyche! it's more clear now than before.
Would be great if Ankha could confirm that the outdated nature of those rulings (and possibly archive/remove them).
Marthe Dizier clarificatiion
Category: Rules Questions
Psyche!:
The superior will cancel any "continue action" effect produced during the preceding combat (e.g. Form of Mist) [RTR 19950509]
The superior is played after combat ends, even though the card is a combat card. [RTR 19980928]
Is played before superior Freak Drive or inferior Cats' Guidance can be played to untap one of the combatants. (The combatants will have to wait until after the next combat ends to play those cards.) [LSJ 19981216]
No new cost need be paid for the block (Archon, Aching Beauty, Donal, etc.) [TOM 19960303]
The superior can be played before or after replacing any "Do Not Replace Until After Combat" cards. [LSJ 19990322]
Superior cannot be played if there is already a combat queued (with, for example, Blissful Agony) [RTR 20020501]
So is the psyche used at superior still part of the combat that ended thus allowing Marthe to use her ability or part of the 2nd new combat?
Questions about Marie-Pierre
Category: Rules Questions
She works the same way as a combat created by Blissful Agony for instance.I have some questions about this new vampire and couldn't find anything about her when I searched the site so here are my questions.
As LSJ said (groups.google.com/d/msg/rec.games.trading-cards.jyhad/YHFQQjVJvms/dU-iNDIggpIJ) :Question 1: Who is the acting minion when Marie-Pierre uses her ability? I have been playing as if she is the acting minion, but I'm pretty sure she isn't acting (and can't play action modifiers), she is just using her ability.
Neither is acting (for effects that refer to "acting minion"), but
standard sequencing rules apply (i.e., acting player, then blocking/
target player, then clockwise from the acting player).
groups.google.com/group/rec.games.trading-cards.jyhad/msg/fdb5cf79f87e36b8
She enters combat before the acting minion can play Freak Drive. The acting minion can play Freak Drive at the end of the action, as usual.Question 2: What is the timing of her ability with respect to action modifiers (specifically freak drive)?
groups.google.com/d/msg/rec.games.trading-cards.jyhad/TUDO_4FwdyY/DWOwgQL850gJ
Correct.I'm pretty sure that Marie-Pierre is never acting when she uses her ability, so she can't play freak drive after the combat she entered with her ability.
Same window as Freak Drive.What if the acting Samedi successfully rushed and has Perfectionist? When do they gain the blood (not that it matters much, but just curious)?
Not Obedience because Obedience works only against acting vampire (and Marie-Pierre isn't acting in that case).Question 3: What about the timing of reaction cards? If Marie-Pierre isn't acting when she uses her ability, can the opposing minion play a reaction card like Obedience?
If the opposing minion is not the acting minion, he could play reaction cards that apply.
Psyche! is played during combat, way before Marie-Pierre's ability can be used.Question 4: What about cards like Psyche or Telepathic Tracking? If my other Samedi was acting and combat ended with both combatants still ready, can I use Marie-Pierre's ability before the opposing minion can play Superior Psyche? I think not, but I'd appreciate a ruling.
I may come up with other questions, but that's all I can think of for now. Marie-Pierre is lots of fun and I think she's a lovely vampire, but also kinda makes my head hurt. Thanks![/quote]
New round structure - OPTION B - we'd like your feedback!
Category: Rules Questions
There are other cards played after range is determined, but before strikes are chosen, including
Thin Blood
Blood of Acid
Superior King of the Mountain
inf Blissful Agony
Just for thoroughness:
Death of my conscience
Sanguinary wind
Shame