file Limit master cards?

31 May 2012 06:48 #31483 by Ohlmann
Replied by Ohlmann on topic Re: Limit master cards?

If nobody changes the way he plays, then the problem will stay forever, as well as the complaints. :dry:


You don't understand. Rushing someone throught its combat defence cross table may sometime be possible. But it need more than light combat, and with heavy combat you already need to remove the fang of your predator and maybe even kill your prey.

So, if you are cross table, you may have to sacrifice yourself then and now, or let the MMPA install itself. Especially if you are grand predator, since your effort against your prey will be directly effort for the survival of the MMPA.

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31 May 2012 07:21 #31488 by Reyda
Replied by Reyda on topic Re: Limit master cards?
Isn't it the same for *every* menacing deck ?

Imagination is our only weapon in the war against reality -Jules de Gaultier

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31 May 2012 08:07 #31489 by Juggernaut1981
The problem is card-intensity.

Combat defence usually requires 1 or maybe 2 cards.
Combat offence usually requires 3+ cards. (Most strong short-chain combats are 2 or 3 cards but the devastating minion-destroying ones are usually 4+)


Trying to say that we should try eliminate the Nana/Cybele/Anson decks by using combat is kind of pointless advice. These decks are currently reigning supreme because there are few in-game counters to them without basically turning around and either completely sacrificing your ousting efficiency by loading up with Wash/SR to counter almost every vital card.

So we should encourage the designers to basically create in-game counters (that are not horrid silver-bullets like Scourge of the Enochians, but more like Aranthebes) so that other strategies get lifted.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418
The following user(s) said Thank You: Ashur

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31 May 2012 08:17 #31491 by Reyda
Replied by Reyda on topic Re: Limit master cards?
It has already been said that playing a lot of wash or sudden has minimal effect.
Come on, why don't everybody try combat, cards that are still existing, instead of waiting for a card that does not exist ?
And combat is not 3 or 4 cards. It's a whole deck.
If you prefer playing lazy ass with a vote deck and some stealth waiting to voter cap and hoping for someone to do the job of hampering the MMPA deck for you, you're doing it wrong.

yeah, I'm trolling. So what ?

Imagination is our only weapon in the war against reality -Jules de Gaultier

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31 May 2012 08:24 #31494 by jamesatzephyr

If we are going to punish the MMPA decks, lets do it by creating new Minions that can interfere with people's master card plays. I'm not saying every second vampire needs to be printed with Rewind Time grafted on... but we should start trying to be CREATIVE not PUNITIVE. Expand the options, rather than limit options.


Assuming that such options are warranted...

Going only for new minions with new specials means that Groups 1-2, 2-3, and 3-4 are more or less hung out to dry. A new vampire in 5 might be useful to a group 4 deck, so 4 isn't totally screwed, but 1-3 are. Or you end up going for an Anarch Convert type vampire in all groups, which is liable to be much more hoser-y i.e. you only play it for that negative effect and the space in the box doesn't allow for much positive use, whereas Bobby the Proper Vampire is probably playable for his own sake in your MEL/CHI/PRO deck.

So, I'd be wary of going down the crypt only route. (Maybe minion is okay if minion means "Library-based ally" too, here.)

But I'd also be concerned about how to cost the special on Bobby the Proper Vampire. A permanent ability to screw reasonably bluntly with master phase actions/master cards/something relevant could well be reasonably expensive, even when it's relatively corner-case. So you'd need quite delicate design to make it worth it, without letting it screw other people too hard, and without making Bobby the Proper Vampire horrible to pay for when MMPA doesn't show.

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31 May 2012 08:32 - 31 May 2012 08:34 #31496 by Reyda
Replied by Reyda on topic Re: Limit master cards?
Wait ! there's a card that makes them pay one pool whenever they play a master card !
It's called Walks-with-might !
You just have to convince them to include it in their MMPA decks :troll:


or... maybe... slightly change the card text ? like

"Unique werewolf with 4 life. 0 bleed, 3 strength.
Master cards cost you an additional pool. Walks-With-Might gets +1 intercept against Followers of Set. Each strike or damaging effect made against him inflicts 1 less damage on him."

and voilà, you've got a very good card ! :silly:

Imagination is our only weapon in the war against reality -Jules de Gaultier
Last edit: 31 May 2012 08:34 by Reyda.

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