Stealing life from Tunnel Runner
18 Jun 2018 14:13 #88251
by skimflux
A stack means that you have a last-in-first-out (LIFO) logic - this is not the case here (I think you'd have a much stronger case arguing for the existence of stacks in VtES when discussing Sudden Reversal/Direct Intervention).
There is a 'memory register' for this effect, yes, but this is neither a stack nor at all strange in VtES - all action cards work on the same principle, where you play the card to have an effect at a later point in the play sequence and this effect can be modified between those two points.
Replied by skimflux on topic Stealing life from Tunnel Runner
The issue is when does the Total Strength of the Minion counts for the damage.
It is not really clear for new players. Between strike declaration and damage resolution the Horde looses strength. (if it dies, that's a whole different point).
But that's ok, 'cause the strike's original strength is previously saved in a 'you might call it a stack or paralymbus or Azoressaurus or anything else'.
A stack means that you have a last-in-first-out (LIFO) logic - this is not the case here (I think you'd have a much stronger case arguing for the existence of stacks in VtES when discussing Sudden Reversal/Direct Intervention).
There is a 'memory register' for this effect, yes, but this is neither a stack nor at all strange in VtES - all action cards work on the same principle, where you play the card to have an effect at a later point in the play sequence and this effect can be modified between those two points.
Please Log in or Create an account to join the conversation.
18 Jun 2018 15:17 - 18 Jun 2018 15:18 #88253
by Brum
A Stack in card games can be LIFO and FIFO, depending on the game.
Stacks in VtES are running jokes between some folks.
Ever since Bundi (my big contention with LSJ) even the words 'and' and 'or' have different definitions than in Math or IT.
I've had 2 hours of real life conversation with people who know much more than me of the topics of card game design and VtES, about this particular case (theft vs SH).
It led nowhere because the game rules are broken (we enumerated some of the things that make it broken in a consensus).
And that's the whole point here. The life total of the SH changes between strike declaration and strike resolution.
Vincent's use of the word 'sequence' in the Tunnel Runner example is correct.
First you move the blood or life and then the minion is dealt 2+1 damage.
BTW guys, even if the SH would die as a result of the Theft of Vitae, it would STILL deal its 2 hand damage.
The only counter intuitive thing here is if the minion playing superior Theft had no blood.
There's 'memory' of what the strike was. But there's no stack.
Replied by Brum on topic Stealing life from Tunnel Runner
The issue is when does the Total Strength of the Minion counts for the damage.
It is not really clear for new players. Between strike declaration and damage resolution the Horde looses strength. (if it dies, that's a whole different point).
But that's ok, 'cause the strike's original strength is previously saved in a 'you might call it a stack or paralymbus or Azoressaurus or anything else'.
A stack means that you have a last-in-first-out (LIFO) logic - this is not the case here (I think you'd have a much stronger case arguing for the existence of stacks in VtES when discussing Sudden Reversal/Direct Intervention).
There is a 'memory register' for this effect, yes, but this is neither a stack nor at all strange in VtES - all action cards work on the same principle, where you play the card to have an effect at a later point in the play sequence and this effect can be modified between those two points.
A Stack in card games can be LIFO and FIFO, depending on the game.
Stacks in VtES are running jokes between some folks.
Ever since Bundi (my big contention with LSJ) even the words 'and' and 'or' have different definitions than in Math or IT.
I've had 2 hours of real life conversation with people who know much more than me of the topics of card game design and VtES, about this particular case (theft vs SH).
It led nowhere because the game rules are broken (we enumerated some of the things that make it broken in a consensus).
And that's the whole point here. The life total of the SH changes between strike declaration and strike resolution.
Vincent's use of the word 'sequence' in the Tunnel Runner example is correct.
First you move the blood or life and then the minion is dealt 2+1 damage.
BTW guys, even if the SH would die as a result of the Theft of Vitae, it would STILL deal its 2 hand damage.
The only counter intuitive thing here is if the minion playing superior Theft had no blood.
There's 'memory' of what the strike was. But there's no stack.

Last edit: 18 Jun 2018 15:18 by Brum. Reason: Spelling
Please Log in or Create an account to join the conversation.
18 Jun 2018 15:27 - 18 Jun 2018 15:28 #88254
by Ankha
I appreciate the effort, but the purpose of this thread is to answer the original question in which there is no prevention involved (otherwise, I would say that you are missing the DI window on the Blood to Water
), not to exhaust all possible scenarios for the sake of completeness
Replied by Ankha on topic Stealing life from Tunnel Runner
However you are missing the window 'before strike resolution' in your example, so I would clarify it like this:
<snip detailed description>
I appreciate the effort, but the purpose of this thread is to answer the original question in which there is no prevention involved (otherwise, I would say that you are missing the DI window on the Blood to Water


Last edit: 18 Jun 2018 15:28 by Ankha.
Please Log in or Create an account to join the conversation.
18 Jun 2018 15:43 - 18 Jun 2018 15:49 #88255
by Ankha
Replied by Ankha on topic Stealing life from Tunnel Runner
Good catch. I'm well aware of the strike resolution being simultaneous, but is the damage from the Tunnel's Runner special ability added to the batch of damage of the hand strike, or not? That is the question. For instance, damage inflicted by Blood of Acid isn't (although it's a consequence of the strike). I think it should be added (making the 3 damage preventable with a single Soak), but I have to think about other scenarios (including the infamous: "what if the blood is stolen before range is determined, and the Tunnel Runner somehow manages to play an Outside the Hourglass at superior?")
Thank you, but why are you saying the sequence is not correct?
Upon strike resolution:
The vampire steals 2 blood and takes 2 damage.
Then the vampire takes 1 damage from the Tunnel Runner's strike. The vampire ends up with 0 blood.
While the end result is the same, this sequence is wrong and a frequent cause of confusion.
(...)
Because you wrote 'Then the vampire takes 1 damage(...)', implying a sequence.
The "then" is ambiguous because both sources of damage would be inflicted at the same time.Vincent's use of the word 'sequence' in the Tunnel Runner example is correct.
First you move the blood or life and then the minion is dealt 2+1 damage.
Last edit: 18 Jun 2018 15:49 by Ankha.
Please Log in or Create an account to join the conversation.
18 Jun 2018 16:18 #88257
by skimflux
Of course, I forgot about DI! Which opens up a window for Sudden Reversal, which is then countered by Wash...
Given the complexity of some scenarios, I find it is sometimes necessary to explore them quite extensively in order to be clear on why a certain result is achieved.
No need to bring up Blood to Water here though, I'll give you that.
Replied by skimflux on topic Stealing life from Tunnel Runner
However you are missing the window 'before strike resolution' in your example, so I would clarify it like this:
<snip detailed description>
I appreciate the effort, but the purpose of this thread is to answer the original question in which there is no prevention involved (otherwise, I would say that you are missing the DI window on the Blood to Water),
Of course, I forgot about DI! Which opens up a window for Sudden Reversal, which is then countered by Wash...

not to exhaust all possible scenarios for the sake of completeness
Given the complexity of some scenarios, I find it is sometimes necessary to explore them quite extensively in order to be clear on why a certain result is achieved.
No need to bring up Blood to Water here though, I'll give you that.

Please Log in or Create an account to join the conversation.
18 Jun 2018 17:14 #88258
by Bloodartist
That VTES rules are 'broken' we can agree on..
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Replied by Bloodartist on topic Stealing life from Tunnel Runner
Can you give an example of a fifo stack in a card game? I am not aware of such. As far as I know, the concept of "stack" as a LIFO data type is relatively universal.A Stack in card games can be LIFO and FIFO, depending on the game.
Ever since Bundi (my big contention with LSJ) even the words 'and' and 'or' have different definitions than in Math or IT.
It led nowhere because the game rules are broken (we enumerated some of the things that make it broken in a consensus).
That VTES rules are 'broken' we can agree on..
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Please Log in or Create an account to join the conversation.
- Bloodartist
-
- Offline
- Antediluvian
-
Less
More
- Posts: 968
- Thank you received: 166
Time to create page: 0.105 seconds
- You are here:
-
Home
-
Forum
-
V:TES Discussion
-
Rules Questions
- Stealing life from Tunnel Runner