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Bloodlines: BLOOD BROTHERS

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Disciplines: icondisfortitude icondispotence icondissanguinus
Sect: Sabbat
Nickname: Frankensteins
  Background  
Conceived and created in crumbling Old World castles and chantries by the Tremere antitribu and a few twisted Tzimisce sorcerers, the Blood Brothers are an artificially engineered bloodline of shock troops and servitors.
Blood Brothers commonly form exclusive packs, in which they undergo Tzimisce fleshcrafting to make themselves look exactly alike.

icondissanguinus Sanguinus is the Discipline granted to the Blood Brothers by the Tzimisce who created them. A curious relative of Vicissitude, Sanguinus allows vampires who practice it to combine parts of their bodies, loan them out to others and coordinate their minds and appendages. Even low levels of it are unsettling (at best) to watch.

-- Guide to the Sabbat
  V:TES Notes  
Of all the clans found in the Bloodlines set, the Blood Brothers are the most suited for single-clan play and are strongest when played single-clan. They are very good at combat but not very strong at much else. They can be mixed effectively into potence-based combat decks featuring other clans.
All Blood Brothers are marked sterile (See Ahrimanes Preview), which means that the question of "What circle is my progeny?" (see new rule at right) won't come up unless someone Clan Impersonates a Blood Brother.
paperscrolltop

New Rule:
Circle

 Each Blood Brother is identified with a particular circle. This has no other effect on game play except as card text indicates (as in most minion cards that require Sanguinus). A Blood Brother without a circle designation is his own circle - a circle of one.

Q: What happens when, say, Ian Forestal plays a Sanguinus card or when a Blood Brother creates an Embrace?
A: A vampire without a circle designation is assumed to be the only member of his circle - a circle of one. As such, most Sanguinus cards will have little benefit to him.

paperscrollbot
  Card Preview  
cardbloctopod
Octopod
Combat. Sanguinus. 1 blood
Requires a ready Blood Brother of the same circle as another one in combat. Can be used by a vampire even if he or she is not involved in the combat.
Sanguinus: Only usable before range is chosen. The Blood Brother in combat gets an additional strike each round this combat.
Superior Sanguinus: As above, but with two additional strikes each round.
Octopod allows a Blood Brother not in the combat to spend a blood and give the Blood Brother in combat additional strike(s), allowing the combatant to avoid spending his own blood for the effect (although this still counts as the combatants one source of additional strikes each round). The interloper need not be untapped, just ready.

Bloodlines: SAMEDI

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Disciplines: icondisfortitude icondisnecromancy icondisobfuscate icondisthanatosis
Sect: Independent
Nickname: Stiffs
  Background  
The Samedi may be an offshoot of the Nosferatu or a branch of the Giovanni. Neither clan will take the credit (or the blame?) for these Kindred. The Samedi are easily identified by the shreds of rotting flesh constantly falling from their bodies.
Nosferatu are ugly, but Samedi are corpselike, revealing a bit too much about the true nature of vampirism for other Kindred to be comfortable around them. For their own part, the Samedi enjoy keeping everyone else off-balance, as it makes their usual job of bodyguard that much easier.

icondisthanatosis The practitioners of Thanatosis are obsessed with the appearance of death. This Discipline is used to impart the appearance or the actual debilitating effects of death and decomposition.

-- Vampire Players Guide, Second Edition
-- Guide to the Camarilla
  V:TES Notes  
The Samedi cards mix well with the Giovanni and Harbingers of Skulls, and to a lesser extent, with the Ventrue. The Samedi can be played in a single-clan deck but, like most bloodlines, don't have the numbers to be as strong alone as when mixed with other clans.
  Card Preview  
cardblthebaron
The Baron
Samedi. 9 capacity. dom FOR NEC OBF THN
Independent: The Baron has two votes. During your untap phase, if The Baron is ready, you may look at the hand of each Methuselah who controls a ready Giovanni. +1 bleed.
The Baron is widely viewed as the patriarch of the clan. He is the oldest Samedi in the set and has the Disciplines and special abilities to match.
This card will also be featured in several magazines as a promotional card to mark the release of the Bloodlines set.

Bloodlines: TRUE BRUJAH

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Disciplines: icondispotence icondispresence icondistemporis
Sect: Independent
Nickname: Elois
  Background  
The Kindred calling themselves the True Brujah claim that the founder of the clan met his death at the hand of his childe, and that all of those who call themselves "Brujah" are, in truth, descendants of this diablerist.
Unlike the "false" Brujah, the True Brujah are emotionally detached. A bloodline of scholars, chroniclers and knowledge-seekers, the True Brujah view the world dispassionately.

icondistemporis Temporis, the Discipline of time-flow manipulation, is a taxing Discipline to use, as it channels the very mystic forces that suspend the vampire in eternal unlife to apply similar suspensions of linear time to the immediate environment.

-- Vampire Storytellers Handbook
  V:TES Notes  
The True Brujah cards mix well with the Brujah, Brujah antitribu, and the Followers of Set. Each of the True Brujah vampires is marked "scarce" (See Nagaraja Preview), so they aren't suited for single-clan play.
  Card Preview  
cardblrewindtime
Rewind Time
Reaction. Temporis/Presence. 2 blood.
Presence: Reduce a bleed against you by 1.
Temporis: Burn an action card as it is played. That card has no effect (the acting minion is not tapped).
Superior Temporis: Burn a non-out-of-turn master card as it is played (usable by a ready, untapped vampire even though there is no action). That card has no effect. The Methuselah who played it retrieves the pool cost of that card from the blood bank and gains another master phase action.
The archetypical Temporis effect, Rewind Time gives the ability to perform an effect similar to, but weaker than, Direct Intervention at normal and similar to, but weaker than, Sudden Reversal at superior. Despite the weaker effect, the ability to use this card without spending a master phase action (or pool) yourself can be invaluable.

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