file The Deck to Beat: Ani Combat

18 Nov 2011 21:03 #14939 by derjudge
ivory bow
police department
shepherd's innocence
earth meld
slow withering

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18 Nov 2011 21:05 #14940 by Izaak

I personally prefer Torn signpost/slam/grapple/taste route. After 1-2 of those treatmans, followed by a second tradition or two when they try to leave torpor quickly persuades them too look the other way


The problem here is that you're still fighting combat with combat and just end up killing eachother. In the meantime you're not ousting your prey and someone else is winning.
The following user(s) said Thank You: vragozakas

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18 Nov 2011 21:42 #14946 by brandonsantacruz
How about ranged strikes plus Target: Vitals?

Stickmen with zipguns would be a good example, just look out for Canine Hordes! FOR also has Hidden Strength and Indomitability.

I've been using S:CE pretty effectively, but I am usually sporting presence.

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

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19 Nov 2011 06:46 #14968 by elotar

I personally prefer Torn signpost/slam/grapple/taste route. After 1-2 of those treatmans, followed by a second tradition or two when they try to leave torpor quickly persuades them too look the other way


The problem here is that you're still fighting combat with combat and just end up killing eachother. In the meantime you're not ousting your prey and someone else is winning.


+1. Strength of this deck is not combat, it's also bleed and mmpa. You shurely can beet it in combat, but you will lose to other aspects.

Tau. Theft of vitae beets bats+crows. And you also can play dominate.

:splat: NC Russia
:DEM::san::nec::cap4:

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19 Nov 2011 11:30 #14999 by Shadowhunter
Animalism combat have no way to shut down combat end. I know I hate it when I'm playing my G3-4 Ahrimanes and my opponent drops a Majesty or Staredown.
You play 1 card, they've played 2-3 cards. You win in that exchange.

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19 Nov 2011 15:31 #15031 by Dorrinal

I personally prefer Torn signpost/slam/grapple/taste route. After 1-2 of those treatmans, followed by a second tradition or two when they try to leave torpor quickly persuades them too look the other way


The problem here is that you're still fighting combat with combat and just end up killing eachother. In the meantime you're not ousting your prey and someone else is winning.


+1. Strength of this deck is not combat, it's also bleed and mmpa. You shurely can beet it in combat, but you will lose to other aspects.

Tau. Theft of vitae beets bats+crows. And you also can play dominate.

Trust me when I say that :tha: combat folds to :ani: - always has and always will. The best defense is to play a couple Walks of Flame to discourage them from pressing and/or drop all your Apportations for Movements of the Mind.

:trem:

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