file Saulot MultiRush

22 Apr 2011 09:07 - 22 Apr 2011 09:14 #3668 by Boris The Blade
Your combat module does not look convincing.

Vengeance of Samiel is not a good card. There are not that many Dodge around, and you already have Immortal Grapple/Telepathic Tracking to deal with them. You could play Slam instead.

Unflinching Persistence is not a bad card, but you have access to much better prevent since you pay them 1 less. Armor of Vitality, Apparition,... You can get the maneuvers from Slam.

Anesthesic Touch has nothing to do in this deck. You are supposed to be the fighting one and you have access to a lot of good prevent. Why would you end combat?

With 3 Strength, :CHI:, :AUS: and cheaper combat cards, you could just go with Trapparition combat. You get free Apparitions and free Telepathic Tracking to keep the Trap going on, that's all you need against any opponent. Maybe just add a few Conflagration/Flames of the netherworld against Ponticulus and the likes.

It's an Archone range )

Enkil Cog allows you to bleed on your Prey's turn, then he cannot play AI.
Last edit: 22 Apr 2011 09:14 by Boris The Blade.

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22 Apr 2011 09:29 - 22 Apr 2011 09:30 #3670 by Exposer
Replied by Exposer on topic Re: Saulot MultiRush
Nice advices.
I will definitly try this combat module. But I think with some corrections.
About your comparison Slam - Vengeance of Samuel. For my combat I choosed cards, which can be played without EoH, with a little exception of IG and Disarms.
The same idea about Apparition. I can use some Armor of Caine`s Fury. I think I should combine them.

NC Belarus
Last edit: 22 Apr 2011 09:30 by Exposer.

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22 Apr 2011 09:45 #3672 by Klaital
Replied by Klaital on topic Re: Saulot MultiRush
Switch those Vengeance of Samiel to Blood Fury instead. Bypassing fortitude prevent is lot more useful than avoiding dodges when you are using IG anyway.

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22 Apr 2011 10:06 - 22 Apr 2011 10:08 #3673 by Exposer
Replied by Exposer on topic Re: Saulot MultiRush
You're right. I just almost forgot about this card. Saulot may use wide variety of combat cards )
Maybe a couple Vitae Block for high caps will be nice.

NC Belarus
Last edit: 22 Apr 2011 10:08 by Exposer.

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22 Apr 2011 12:05 #3675 by Dr.Mafrune
Replied by Dr.Mafrune on topic Re: Saulot MultiRush
If Saulot gets pentexed your game is over, therefore you have to include at least 2 Pentex Subversion and 2 Wash/sudden would also do good.
I would also rise the quantity of freak drives to twelve, because it´s very important to gear up as fast as possible and begin to rush.

:TEM::AUS::DEM:

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22 Apr 2011 22:06 #3692 by hodgestar
Replied by hodgestar on topic Re: Saulot MultiRush
I've successfully played a Saulot deck in a combat heavy environment. It's combat was based on the premise that the best combat defense is combat offensive and my advise would be:

* Keep the Anesthetic Touches, they're awesome. With the EoH they're a hit for 3 and you generally don't have to worry about the opposing minion's strike.

* Up Saulot's strength (e.g. Depravity, Biothaum). Biothaum is also nice for the maneuvre but takes an action.

* Play as many Vitae Blocks as you own. Vitae Block + Anesthetic Touch + Telepathic + Vitae Block is going to put down most minions. Even if they Majesty they're still seven blood down when you do your next rush.

* Consider one or two copies of Eye of Unforgiving Heaven for when your opponent thinks they have your combat package figured out.

* Consider a Bowl of Convergence so you have a little blocking potential.

* Consider a Camera Phone, Laptop, bleed retainer or even a Pulse (if Archon is not a serious threat in your metagame) in order to oust more quickly once your prey's minions are down.

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