file Bleed them at dawn

28 May 2011 14:32 #4740 by Hakuron
Replied by Hakuron on topic Re: Bleed them at dawn
... because it is "a deck under construction" ... :)

National Coordinator Germany
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29 May 2011 14:40 #4756 by Oskar
Replied by Oskar on topic Re: Bleed them at dawn

How adding Majesty is a way to deal with getting your bleeds deflected eludes me... I would certainly remove Dawn Operations as 10 is way too many, but I would under no circumstances add Majesties to this deck.


I was thinking untap and call a vote instead with some more vote cards added.

What you need to do with this deck, is put stuff like Art's Traumatic Essence, Blessed Audience and Mind Numbs in. Add Villein's (or Blood Dolls or whatever poolgain cards you own) and Concert Tour's and then go hyper-aggressive bleed backed by Siren's Lure and Phantom Speaker to get stuff done (and get into combat as a bonus).

Think of a turn like this:

Play Mind Numb
Freak Drive
Bleed for 3. Get blocked. Get a walking stick, punch for 2, prevent (Hidden Strength), press, punch for 2.
Freak Drive
Play Concert Tour

*That* is a proper and pseudo-competitive DoC Bruise/Bleed deck. You can mix some Death of the Drum and Unflinching Persistance in if you want. Consider more Enchant Kindred as another action to do. And an Archon Investigation or 2.


Thanks, will definitely take a closer look at going in that direction, depending on what my card collection allows. This is as I said a deck under construction, I think the concept is interesting and was playing around with it to see what would come out. But as many have mentioned it needs a lot more work.

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29 May 2011 17:04 #4757 by brandonsantacruz

Thanks, will definitely take a closer look at going in that direction, depending on what my card collection allows. This is as I said a deck under construction, I think the concept is interesting and was playing around with it to see what would come out. But as many have mentioned it needs a lot more work.


If you are looking at a limited card supply, I would suggest something more along the lines of tap & bleed instead of bruise-bleed. Tap and bleed has a far better payload:combat card ratio. Daughters could team up with Toreadors, !Toreadors, Ventrue and others with PRE and a splash of dominate for some bounce. The expensive cards would be a couple copies of Pentex Subversion and Anarch Troublemaker. The rest of your deck can be cheap presence bleed stuff, mind numb, Mel cards (which can often be used at the outferior level) majesties, plus some wake and bounce/delaying tactics.

Daughters can't really block so if your opponents decide to not block you, you are hosed. There's not much worse than having a handful of combat cards with no way to block/be blocked.

Be careful when you fight the monsters, lest you become one.
-Friedrich Nietzsche

brandonsantacruz.blogspot.com/

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