file Bleed them at dawn

28 May 2011 04:39 - 28 May 2011 04:41 #4721 by Oskar
Replied by Oskar on topic Re: Bleed them at dawn
Thanks for the input. If my prey stop blocking after having the first vampire sent to torpor I think would be ideal, I should have enough bleed power to oust in that scenario. The thing I am concerned about is getting my bleeds deflected. Removing some daring for a few more majesty might be good for that.

Dealing with card flow is the most difficult part of building a deck without possibility to playtest. But cards like the darings I can cycle on any action I do, the freak drives are also easy to cycle. That is why I don't mind having many of them. Adding some more masters, votes and voter caps could be nice and would work well together with more majesty.

Klaital - do you have any idea what kind of a card cycling mechanism would work for this deck? I don't own any Ashur Tablets.
Last edit: 28 May 2011 04:41 by Oskar.

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28 May 2011 05:45 - 28 May 2011 05:49 #4722 by Joscha
Replied by Joscha on topic Re: Bleed them at dawn
I don't have a good feeling reading the deck.

If I get it right this is a kind of a bleed/bruise-deck. Although the bruisepart is too fragile if you compare it to protean/dom or pot/dom (or pre instead of dom). You don't get around S:CE. You have difficulties with ranged combat although your added presses and Death of the Drum. And as you already mentioned your agg. damage works only on actions, not defensive.
Your bleeding power is impressive. Wouldn't it be a nice idea to do it unblockable with Daring the Dawn? Of course you have to do many rescues then. But that happens at 1 stealth and you could even add cards which make rescuing easier (Humanitas, Catacombs).

Baron of Frankfurt
Last edit: 28 May 2011 05:49 by Joscha.

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28 May 2011 06:28 #4723 by Suoli
Replied by Suoli on topic Re: Bleed them at dawn

This is a deck under construction. Have never played anything like it so I would appreciate some criticism and thoughts on if it would be playable at all.


I'm sorry to say this but Bruise & Bleed just doesn't work very well. You're multiplying the amount of pieces you use for each action in order to give your prey the option between s:ce and bounce.

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28 May 2011 06:44 #4724 by Klaital
Replied by Klaital on topic Re: Bleed them at dawn
Dreams of the Sphinx is good in any deck, pretty much every deck is better with 2-3 of those, barrens and heart of nizchetus are also solid choices.

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28 May 2011 08:59 #4735 by Izaak
Replied by Izaak on topic Re: Bleed them at dawn

The thing I am concerned about is getting my bleeds deflected. Removing some daring for a few more majesty might be good for that.


How adding Majesty is a way to deal with getting your bleeds deflected eludes me... I would certainly remove Dawn Operations as 10 is way too many, but I would under no circumstances add Majesties to this deck.

Klaital - do you have any idea what kind of a card cycling mechanism would work for this deck? I don't own any Ashur Tablets.


Ashur Tablets are not even remotely card cycling tech.

Card cycling tech is anything that let's you draw and -more importantly- discard cards. Dreams of the Sphinx, the Barrens, Fragment of the Book of Nod, Heart of Nizchetus. Heck, even Learjet qualifies. Yseult's special is card cycling tech.

I'm sorry to say this but Bruise & Bleed just doesn't work very well.


Nah, it can work just fine. I mean, no, I don't see this iteration of this deck doing any good, but bruise/bleed is certainly possible with Daughters. They're comparable to the oh-so-popular and very succesfull for/dom grinder type decks. Instead of dominate you get presence (which is, admittedly not as good), and for Auspex you get Melpominee, which is more offensive.

What you need to do with this deck, is put stuff like Art's Traumatic Essence, Blessed Audience and Mind Numbs in. Add Villein's (or Blood Dolls or whatever poolgain cards you own) and Concert Tour's and then go hyper-aggressive bleed backed by Siren's Lure and Phantom Speaker to get stuff done (and get into combat as a bonus).

Think of a turn like this:

Play Mind Numb
Freak Drive
Bleed for 3. Get blocked. Get a walking stick, punch for 2, prevent (Hidden Strength), press, punch for 2.
Freak Drive
Play Concert Tour

*That* is a proper and pseudo-competitive DoC Bruise/Bleed deck. You can mix some Death of the Drum and Unflinching Persistance in if you want. Consider more Enchant Kindred as another action to do. And an Archon Investigation or 2.

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28 May 2011 14:16 #4739 by bakija
Replied by bakija on topic Re: Bleed them at dawn

Crypt: (10 cards, Min: 20, Max: 29, Avg: 6.1)


Why only 10 vampires?

Master (3 cards)


Why only 3 master cards?

I mean, yeah, if a deck cycles a lot, having too many masters is problematic, but 3? With a 70 card deck, you could easily survive, like, 7-8 masters. If not more.

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