Capuchin and Gerald - Masks and Hoods
02 May 2015 05:00 #70833
by alek
Capuchin and Gerald - Masks and Hoods was created by alek
Multiacting toolbox based on lovely Capuchin and old star Gerald. With magic for the smith for Erebus Mask there are two minions with DOM AUS FOR THA and build-in stealth ready to do some heavy stuff for you.
Table control with Mind Rapes and Talbot Chainsaw/ Ponticulus
Defense with Intercept/ Obedience/ Ponticulus/ Sniper Rifle
Deck Name: Capuchin and Gerald - Masks and Hoods
Created By: Aleksander Idziak
Description:
Crypt: (12 cards, Min: 22, Max: 44, Avg: 8,5)
4 Capuchin THN THA NEC FOR DOM AUS11 Harbingers of Skulls
1 Claus Wegener aus for tha DOM5 Tremere
4 Gerald Windham AUS DOM FOR THA9 Tremere
1 Jefferson Foster for tha AUS DOM6 Ventrue Antitribu
1 Keith Moody DOM 3 Tremere Antitribu
1 Polly Kay Fisher for pot AUS DOM THA8 Ventrue Antitribu
Library: (90 cards)
Master (15 cards)
1 Giant`s Blood
3 Heidelberg Castle, Germany
2 Jake Washington (Hunter)
2 Pentex(TM) Subversion
1 Powerbase: Montreal
4 Villein
2 Wider View
Action (20 cards)
7 Govern the Unaligned
6 Magic of the Smith
7 Mind Rape
Action Modifier (30 cards)
3 Call of the Hungry Dead
3 Conditioning
2 Enkil Cog
1 Foreshadowing Destruction
13 Freak Drive
6 Mirror Walk
2 Seduction
Reaction (15 cards)
4 Deflection
3 Eyes of Argus
5 Obedience
2 On the Qui Vive
1 Telepathic Misdirection
Ally (3 cards)
1 Carlton Van Wyk (Hunter)
2 Ponticulus
Equipment (7 cards)
1 Ankara Citadel, Turkey, The
1 Bowl of Convergence
1 Erebus Mask
1 Heart of Nizchetus
1 Sargon Fragment, The
1 Sniper Rifle
1 Talbot`s Chainsaw
Table control with Mind Rapes and Talbot Chainsaw/ Ponticulus
Defense with Intercept/ Obedience/ Ponticulus/ Sniper Rifle
Deck Name: Capuchin and Gerald - Masks and Hoods
Created By: Aleksander Idziak
Description:
Crypt: (12 cards, Min: 22, Max: 44, Avg: 8,5)
4 Capuchin THN THA NEC FOR DOM AUS11 Harbingers of Skulls
1 Claus Wegener aus for tha DOM5 Tremere
4 Gerald Windham AUS DOM FOR THA9 Tremere
1 Jefferson Foster for tha AUS DOM6 Ventrue Antitribu
1 Keith Moody DOM 3 Tremere Antitribu
1 Polly Kay Fisher for pot AUS DOM THA8 Ventrue Antitribu
Library: (90 cards)
Master (15 cards)
1 Giant`s Blood
3 Heidelberg Castle, Germany
2 Jake Washington (Hunter)
2 Pentex(TM) Subversion
1 Powerbase: Montreal
4 Villein
2 Wider View
Action (20 cards)
7 Govern the Unaligned
6 Magic of the Smith
7 Mind Rape
Action Modifier (30 cards)
3 Call of the Hungry Dead
3 Conditioning
2 Enkil Cog
1 Foreshadowing Destruction
13 Freak Drive
6 Mirror Walk
2 Seduction
Reaction (15 cards)
4 Deflection
3 Eyes of Argus
5 Obedience
2 On the Qui Vive
1 Telepathic Misdirection
Ally (3 cards)
1 Carlton Van Wyk (Hunter)
2 Ponticulus
Equipment (7 cards)
1 Ankara Citadel, Turkey, The
1 Bowl of Convergence
1 Erebus Mask
1 Heart of Nizchetus
1 Sargon Fragment, The
1 Sniper Rifle
1 Talbot`s Chainsaw
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02 May 2015 19:30 #70857
by Hakuron
National Coordinator Germany
nc [dot] germany [at] magenta [dot] de
Replied by Hakuron on topic Re: Capuchin and Gerald - Masks and Hoods
Nice deck!
Do you really need the Jakes? I miss Dreams of the Sphinx in a 90 cards deck of that kind.
And I would try to squeeze in 2x Daring the Dawn, because it can be terribly helpful: For your two star vampires, but of course also for targets of Mind Rape.
Do you really need the Jakes? I miss Dreams of the Sphinx in a 90 cards deck of that kind.
And I would try to squeeze in 2x Daring the Dawn, because it can be terribly helpful: For your two star vampires, but of course also for targets of Mind Rape.
National Coordinator Germany
nc [dot] germany [at] magenta [dot] de
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03 May 2015 04:39 #70864
by alek
Dreams would be nice but I think they are not that important with Capuchin's +2 hand size
Replied by alek on topic Re: Capuchin and Gerald - Masks and Hoods
Don't know yet. I didn't have a chance to play it for now. Jake is supposed to serve as early defence and blood gain.Do you really need the Jakes? I miss Dreams of the Sphinx in a 90 cards deck of that kind.
Dreams would be nice but I think they are not that important with Capuchin's +2 hand size
Damn good idea! I just can't decide what to drop.And I would try to squeeze in 2x Daring the Dawn, because it can be terribly helpful: For your two star vampires, but of course also for targets of Mind Rape.
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03 May 2015 06:46 - 03 May 2015 06:46 #70869
by extrala
Replied by extrala on topic Re: Capuchin and Gerald - Masks and Hoods
Ponticulus can't have or use equipment (as per cardtext), so Talbot's Chainsaw is out of question. I had a similar idea (and the same misconception) with Ponticulus teaming up with Tye Cooper and Ambrosius, but I guess I have to stick with the Giovanni allies.
Last edit: 03 May 2015 06:46 by extrala.
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03 May 2015 07:22 - 03 May 2015 07:25 #70870
by hardyrange
All the vampires in the crypt can use the Chainsaw - even exchanging it with Heidelberg Castle, if you need to rush two victims in one turn.
Only Ponticulus cannot have or use it, but would offer himself as willing target for the damage the saw causes each untap phase.
Am I missing something?
"It was a perfect plan - until it had contact with reality"
---
Hardy Range
Playgroup Tradition Compliance Manager
Replied by hardyrange on topic Re: Capuchin and Gerald - Masks and Hoods
Why?Ponticulus can't have or use equipment (as per cardtext), so Talbot's Chainsaw is out of question.
All the vampires in the crypt can use the Chainsaw - even exchanging it with Heidelberg Castle, if you need to rush two victims in one turn.
Only Ponticulus cannot have or use it, but would offer himself as willing target for the damage the saw causes each untap phase.
Am I missing something?
"It was a perfect plan - until it had contact with reality"
---
Hardy Range
Playgroup Tradition Compliance Manager
Last edit: 03 May 2015 07:25 by hardyrange.
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03 May 2015 09:07 #70875
by extrala
Replied by extrala on topic Re: Capuchin and Gerald - Masks and Hoods
Technically you are correct, but I think it is usually the best idea to give the chainsaw to the ally which is immune to regular damage. And with the chainsaw on the ally you need to inflict at least two aggravated damage in a given combat to kill the ally.
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