file Anti weenie/ally tech?

25 Apr 2013 13:28 #47701 by Jeff Kuta
Tension in the Ranks is good against Nocturns and Tupdogs.

When you are anvil, be patient; when a hammer, strike.
:CEL::DOM::OBF::POT::QUI:
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25 Apr 2013 13:49 #47702 by Mael
Replied by Mael on topic Re: Anti weenie/ally tech?
Libertas is very good against allies, and useful against presence or dominate decks.
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25 Apr 2013 16:42 #47705 by Kiddo
Replied by Kiddo on topic Re: Anti weenie/ally tech?

T
I´ve recently considered adding Sacre Cour Cathedral, France to decks with Magic of the Smith or similar fetching-tech ("Allies cannot block the vampire with this location.)

+1

I've actually noticed Sacre Cour in several recent TWDA Decks and had to look that card up...

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25 Apr 2013 16:55 #47707 by ReverendRevolver
Atonement, if it fits the deck, maybe with a sniper rifle.

Aranthebes.

I have an infinafe earthmeld satyrs taylor deck that hates stealthbleed.

The unmasking hates black hand ritual and foutlrth cycle.

Anti ally tech is entrancement, blood of sandman, prison of the mind or any other burn or steal tech( blodd to water)

Weenies hate tension and dragonbound, and perpetual care.

Serpentis has the card that lets you burn a weenie or ally to get an animal for yourself, and form of corruption is quick on weenies.

Just ideas.

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25 Apr 2013 17:31 #47709 by Ohlmann
Replied by Ohlmann on topic Re: Anti weenie/ally tech?
Set's curse - and other card that burn an ally outright - tend to be my prefered way to deal with troublesome ally, because all too often stealing an ally result in someone else stealing it again.

Pursuit and a .44 also tend to work very well, since ally deck tend to have reserves, but not enough to lose an ally at every block, and few ally have real solution against gun combat (well, SCS certainly do, but few of the other)

Anything that work against Maris Streck is good too, since she is the best solution to catch action at +2 stealth or more with ally.

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25 Apr 2013 18:37 #47713 by prunesquallor
Nightmares Upon Nightmares, Event, Gehenna.
Do not replace until your next discard phase.

For each minion a Methuselah controls during his or her untap phase, the Methuselah must burn a card from his or her hand or tap that minion. Cards burned in this way are not replaced until the master phase. Vampires with capacity greater than the number of Gehenna cards in play and mortal allies are not affected by this card.

Good against a horde of Embraces, or Nephandus or Garou; they'll need to dump lots of cards each turn just to use their minions. Not useful against Imbued, because they are mortal allies.

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