Combat as a strategy
04 Sep 2019 12:12 - 04 Sep 2019 12:14 #96785
by Kraus
These days I won't even bother making a bleed deck unless I have an answer to bounce. That's something the meta evolves and has evolved into.
Enkil Cog + DI for bounce is common place. Touch of Clarity is finally available to everyone. Narrow Minds and Libertas kills Deflection. Auspex is cancelled by, like 5 cards ranging Obfuscate, Chimestry and Daimonion. A simple Misdirection can mean you take an oust in any bleed deck.
It's not corner case. Saying it is is over simplifying things. I find it odd you refuse to see the similarity.
Whenever I make a deck, I will look at the options to counter my counters: bounce denial when bleeding, Delaying denying (see Approximation of Loyalty) and vote push in political, and getting past S:CE in combat. The options are there for all strategies.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Replied by Kraus on topic Combat as a strategy
Deflection is such a common strategy that when you bleed and don't have something to counter that is just silly. As silly as playing combat without taking S:CE into consideration.When I play deflection usual scenario will be that my prey will be "ded", some obscure corner case scenario, which I see coming from at least turn before, will be not so good.
These days I won't even bother making a bleed deck unless I have an answer to bounce. That's something the meta evolves and has evolved into.
Enkil Cog + DI for bounce is common place. Touch of Clarity is finally available to everyone. Narrow Minds and Libertas kills Deflection. Auspex is cancelled by, like 5 cards ranging Obfuscate, Chimestry and Daimonion. A simple Misdirection can mean you take an oust in any bleed deck.
It's not corner case. Saying it is is over simplifying things. I find it odd you refuse to see the similarity.
Whenever I make a deck, I will look at the options to counter my counters: bounce denial when bleeding, Delaying denying (see Approximation of Loyalty) and vote push in political, and getting past S:CE in combat. The options are there for all strategies.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Last edit: 04 Sep 2019 12:14 by Kraus.
Please Log in or Create an account to join the conversation.
04 Sep 2019 12:12 #96786
by Timo
Replied by Timo on topic Combat as a strategy
Is there a bug in this forum that make the vast majority of my posts disappear from Elotar computer ?
I otherwise can't understand how Elotar NEVER answers to my querries because, well, he said that he addresses the points which are made with some arguments.
I otherwise can't understand how Elotar NEVER answers to my querries because, well, he said that he addresses the points which are made with some arguments.
Please Log in or Create an account to join the conversation.
04 Sep 2019 12:25 #96787
by Boris The Blade
Replied by Boris The Blade on topic Combat as a strategy
There would be some minor impact on the As Announced window and effects that require another card from your hand (e.g. Concealed Weapon,) but nothing unworkable. One must simply rule that if the main card gets DIed, then all the other cards played / shown as part of the announcement go the to the ash heap with it.Honestly, I think a simple solution to the DI and timewindows issue would be for black chantry to simply alter the rules so that DI is played after the played card is replaced. I mean, its gonna be replaced ANYWAY, why not replace it in a way that doesn't cause million gameplay issues. And I mean changing it this way, NOTHING WOULD CHANGE gameplay wise. Its just ???? why not do it. This way, people could just play their cards and there would be no huge issue if you needed to backtrack.
Please Log in or Create an account to join the conversation.
- Boris The Blade
- Offline
- Antediluvian
Less
More
- Posts: 1221
- Thank you received: 256
04 Sep 2019 12:27 - 04 Sep 2019 12:28 #96788
by elotar
The way to counter deflection is an understanding when you should bleed for 6 (and when not), not plaguing the deck with bullshit silver bullets. It's a second problem of degenerating play environment - players forget how to play the game properly and begin to just bruteforce problems.
NC Russia
Replied by elotar on topic Combat as a strategy
Deflection is such a common strategy that when you bleed and don't have something to counter that is just silly.
The way to counter deflection is an understanding when you should bleed for 6 (and when not), not plaguing the deck with bullshit silver bullets. It's a second problem of degenerating play environment - players forget how to play the game properly and begin to just bruteforce problems.
NC Russia
Last edit: 04 Sep 2019 12:28 by elotar.
Please Log in or Create an account to join the conversation.
04 Sep 2019 12:31 #96789
by TwoRazorReign
Two opinions here that I would disagree with:
(1) Playing Majesty without it being countered by a combat deck is a "rare lucky scenario": I think you're inflating things a bit. With combat being very card intensive, It's actually quite common for a combat deck to not draw the cards needed to foil Majesty at the exact time one may play Majesty. Drawing the needed counter is more of a 50/50 proposition rather than a 90/10. In other words, half the time, your Majesty will likely not be countered. Even though it may seem like 1 or 2 times out of 10, it's not really that rare or lucky to have a Majesty played without being countered.
(2): That losing 1 blood and the opposing minion losing nothing being a less than ideal outcome: I think you may not realize how incredibly disruptive a non-countered Majesty is to a combat deck? If your Majesty is not countered, the combat deck's hand is likely jammed with unusable combat cards and has no way to flush them out. This is a much more advantageous position for the Majesty player than you're giving credit for.
Replied by TwoRazorReign on topic Combat as a strategy
...rare lucky scenario that I will lose 1 blood against opponent loosing nothing.
Two opinions here that I would disagree with:
(1) Playing Majesty without it being countered by a combat deck is a "rare lucky scenario": I think you're inflating things a bit. With combat being very card intensive, It's actually quite common for a combat deck to not draw the cards needed to foil Majesty at the exact time one may play Majesty. Drawing the needed counter is more of a 50/50 proposition rather than a 90/10. In other words, half the time, your Majesty will likely not be countered. Even though it may seem like 1 or 2 times out of 10, it's not really that rare or lucky to have a Majesty played without being countered.
(2): That losing 1 blood and the opposing minion losing nothing being a less than ideal outcome: I think you may not realize how incredibly disruptive a non-countered Majesty is to a combat deck? If your Majesty is not countered, the combat deck's hand is likely jammed with unusable combat cards and has no way to flush them out. This is a much more advantageous position for the Majesty player than you're giving credit for.
Please Log in or Create an account to join the conversation.
- TwoRazorReign
- Offline
- Antediluvian
Less
More
- Posts: 739
- Thank you received: 170
04 Sep 2019 12:32 - 04 Sep 2019 12:32 #96790
by Kraus
Then again, are there really any real drawbacks to just saying 'DI!' just after the player replaced? Other than etiquette. Personally I see the 'before replace' window as a nice theoretical window for players to call out for when it (as is bound to happen) passes every now and then. No harm done if replaces happen, but a clear window to backtrack to.
It would probably help the small BCP crew if you guys help them map as many card interactions that would require attention if that change is proposed.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Replied by Kraus on topic Combat as a strategy
A major nerf to Concealed Weapon, as there are other 'cancel combat card' effects as well (Death Seeker etc.), but very doable.
There would be some minor impact on the As Announced window and effects that require another card from your hand (e.g. Concealed Weapon,) but nothing unworkable. One must simply rule that if the main card gets DIed, then all the other cards played / shown as part of the announcement go the to the ash heap with it.Honestly, I think a simple solution to the DI and timewindows issue would be for black chantry to simply alter the rules so that DI is played after the played card is replaced. I mean, its gonna be replaced ANYWAY, why not replace it in a way that doesn't cause million gameplay issues. And I mean changing it this way, NOTHING WOULD CHANGE gameplay wise. Its just ???? why not do it. This way, people could just play their cards and there would be no huge issue if you needed to backtrack.
Then again, are there really any real drawbacks to just saying 'DI!' just after the player replaced? Other than etiquette. Personally I see the 'before replace' window as a nice theoretical window for players to call out for when it (as is bound to happen) passes every now and then. No harm done if replaces happen, but a clear window to backtrack to.
It would probably help the small BCP crew if you guys help them map as many card interactions that would require attention if that change is proposed.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Last edit: 04 Sep 2019 12:32 by Kraus.
Please Log in or Create an account to join the conversation.
Time to create page: 0.145 seconds
- You are here:
- Home
- Forum
- V:TES Discussion
- Card Balance & Strategy Discussion
- Combat as a strategy