Archetype Deck1: Anarch Combat+
28 Nov 2018 13:40 - 28 Nov 2018 13:43 #92091
by Bloodartist
While anarch revolt is a strong wincon, especially in a rush combat deck, it can also gather lot of table hate from decks that cannot go anarch. Maybe include couple just to show that the card exists, but not a ton.
There was a meta recently that had a deck run parthenon and spam tons of anarch revolts (like 15+ in a deck) along with animalism rush combat to remove preys anarchs. I think this is best left out of our generic beginner-friendly decks.
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Replied by Bloodartist on topic Archetype Deck1: Anarch Combat+
I am on the fence with Anarch Revolt. The concept is great but I have seen AR often kills off your grand prey or empowers your grand predator. I always have to be mindful about rush backwards too hard. Anarch Revolt is a bit of a risky card, especially if your prey happens to be an Anarch deck.
While anarch revolt is a strong wincon, especially in a rush combat deck, it can also gather lot of table hate from decks that cannot go anarch. Maybe include couple just to show that the card exists, but not a ton.
There was a meta recently that had a deck run parthenon and spam tons of anarch revolts (like 15+ in a deck) along with animalism rush combat to remove preys anarchs. I think this is best left out of our generic beginner-friendly decks.
A heretic is a man who sees with his own eyes.
—Gotthold Ephraim Lessing
Last edit: 28 Nov 2018 13:43 by Bloodartist.
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28 Nov 2018 13:44 #92092
by jblacey
1) Hackerspace + Guns + Diversions is much safer, so I think that is completely valid.
2) I don't feel like I have enough bleed.
3) I have so much unlock in the current version. Probably too much.
Replied by jblacey on topic Archetype Deck1: Anarch Combat+
I used Target Vitals because I have been going back and forth on the idea of guns. In the current incarnation then Dust Up is probably better. More Tastes would be better. Yeah, Protection Racket is golden.
To keep things simple I might go for just hackerspace, guns and diversions module. Plus the bleed/rush actions. Diversion is super good.
1) Hackerspace + Guns + Diversions is much safer, so I think that is completely valid.
2) I don't feel like I have enough bleed.
3) I have so much unlock in the current version. Probably too much.
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28 Nov 2018 17:20 #92104
by LivesByProxy
I don't disagree with you, but I want to ask jblacey: should these be thought of as beginner-friendly? Or easy-to-pilot intermediate-level decks?
Gangrel. Noddist. Camarilla. Once each turn, LivesByProxy may burn 1 blood to lose Protean
until the end of the turn and gain your choice of superior Auspex
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, or Potence
for the current action.
Replied by LivesByProxy on topic Archetype Deck1: Anarch Combat+
I think this is best left out of our generic beginner-friendly decks.
I don't disagree with you, but I want to ask jblacey: should these be thought of as beginner-friendly? Or easy-to-pilot intermediate-level decks?









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28 Nov 2018 18:17 #92107
by Kraus
This important decision in deck building is still a bit blurry to me.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
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Replied by Kraus on topic Archetype Deck1: Anarch Combat+
This is basically the question. Do you want to make a demo-level experience, balance 5 decks together in a vacuum, or cater them to a tournament environment?
I think this is best left out of our generic beginner-friendly decks.
I don't disagree with you, but I want to ask jblacey: should these be thought of as beginner-friendly? Or easy-to-pilot intermediate-level decks?
This important decision in deck building is still a bit blurry to me.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
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28 Nov 2018 18:20 - 28 Nov 2018 18:31 #92108
by Kraus
This important decision in deck building is still a bit blurry to me here.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Replied by Kraus on topic Archetype Deck1: Anarch Combat+
This is basically the question. Do you want to make a demo-level experience, balance 5 decks together in a vacuum, or cater them to a tournament environment?
I think this is best left out of our generic beginner-friendly decks.
I don't disagree with you, but I want to ask jblacey: should these be thought of as beginner-friendly? Or easy-to-pilot intermediate-level decks?
This important decision in deck building is still a bit blurry to me here.
"Oh, to the Hades with the manners! He's a complete bastard, and calling him that insults bastards everywhere!"
-Nalia De-Arnise
garourimgazette.wordpress.com/
www.vekn.net/forum-guidelines
Last edit: 28 Nov 2018 18:31 by Kraus.
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28 Nov 2018 19:14 - 28 Nov 2018 19:15 #92109
by jblacey
My original hope was to be able to do both. That said, if we have super basic decks for demos then maybe these should be stepping stone decks into tournaments. I am not worried about them being balanced against each other... because realistically they are very unlikely to ever be at the same table. What I am worried about is players being in a tournament and feeling hopelessly out-matched.
Replied by jblacey on topic Archetype Deck1: Anarch Combat+
This is basically the question. Do you want to make a demo-level experience, balance 5 decks together in a vacuum, or cater them to a tournament environment?
I think this is best left out of our generic beginner-friendly decks.
I don't disagree with you, but I want to ask jblacey: should these be thought of as beginner-friendly? Or easy-to-pilot intermediate-level decks?
This important decision in deck building is still a bit blurry to me.
My original hope was to be able to do both. That said, if we have super basic decks for demos then maybe these should be stepping stone decks into tournaments. I am not worried about them being balanced against each other... because realistically they are very unlikely to ever be at the same table. What I am worried about is players being in a tournament and feeling hopelessly out-matched.
Last edit: 28 Nov 2018 19:15 by jblacey.
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