Card Idea: Send a message
Reminder: one of the biggest hurdles for a combat deck is to be able to reliably win combats and still have enough cards to survive and/or oust. The proposed card has a good theme but would take valuable deck space without helping win combats, survive a strong predator, or oust a weak prey. It would be great for kindling.
If that's the case, the card would have to be stronger in order to be playable according to you. I'm not sure that's a direction you want to go with this particular card idea

Maybe if it were a Temporis card, with a couple of other effects it would provide the versatility and fit the theme of the card. (yo, i hit that kindred so hard his SIRE felt it!)




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Send a Message
Combat
2 blood

Only playable after a combat when a minion opposing a ready vampire you control is no longer ready.
Put this card on the vamprie you control. The Methuselah that controlled the opposing minion must burn 1 blood to attempt






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- Juggernaut1981
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- Antediluvian
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Combat
1 blood
Only usable when the opposing vampire would burn or go torpor. Not usable by a vampire going to torpor. The opposing minion does not go to burn or go torpor. Combat ends. Put this card on the opposing vampire. A vampire may have only 1 Send a Message. If the vampire with this card goes to torpor, the methuselah controlling that vampire burns 2 pool.
$0.02
I suggest a new strategy...let the Wookie win.
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Prey, please lose 3 pool to Fame, 2 from Send a Message or you don't play Masters... that's nuts.
Because.... playing Govern + Conditioning is hard, right?
"As many times per combat", 1 blood card. I'm sorry but I'd be packing a SHEDLOAD of these into a deck just for that one time where I can catch a TGB deck with a Grapple and then dump 4 into play.
And then the TGB deck simply doesn't play a master, you wasted 4 cards, 4 blood and a "shedload" cardslots making your deck ineffective, unfocused and unable to oust.
Combat needs more reliable ways of ousting preys in general, Many MPA decks should just be another victim under the Combat bus.
No thanks. I don't think an archtype that mostly just makes people unable to play the game needs better ways to oust. If rush decks want to be able to oust effectively, they need to start packing less stuff that kills vampires and more stuff that kills pool.
What they *need* is a way to not get ousted OTHER than going upstream 70% of the time (and making someone unable to play the game in the process).
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Alright, of course, there should be an "Only one Send a massage can be played each combat." on it also. Happy now?Ashur, that card is insane. I'm sorry but seeing that will make me play Beast & Theo Must Smash almost exclusively!
Prey, please lose 3 pool to Fame, 2 from Send a Message or you don't play Masters... that's nuts. Especially for a disciplineless, "As many times per combat", 1 blood card. I'm sorry but I'd be packing a SHEDLOAD of these into a deck just for that one time where I can catch a TGB deck with a Grapple and then dump 4 into play.
I don´t see how anyone can add shedloads of a card like this - you still need lots of other cards for actually torporing the vamp.
Vtes needs more ousting power.
"My strategy? Luck is my strategy, of course."
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Vtes needs more ousting power that's not bleed
Fixed it for you

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