file Dominate Redux

31 Aug 2012 21:01 #35701 by kpram
Replied by kpram on topic Re: Dominate Redux
You're not pulling that **** on me again
Action modifier

Only usable on a bleed action when a reacting minion changes the bleed target.

Enter combat with the reacting minion. The action ends unsuccessfully.

Enter combat with the reacting minion. If the reacting minion is not ready at the end of combat, the action may continue at the original target.


I like this idea, but I think it might be a little strong. Maybe make it work the next time out?

Lets Try That Again
Action modifier
Usable in response to a card that changes the target of a bleed.
Place this card on the acting minion.

<pot> Only usable on a bleed action when a reacting minion changes the bleed target. Burn this card to enter combat with the reacting minion. The action ends unsuccessfully.
<POT> Only usable on a bleed action when a reacting minion changes the bleed target. Burn this card to enter combat with the reacting minion. If the reacting minion is not ready at the end of combat, the action may continue at the original target.

So it stops the NEXT deflection.

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01 Sep 2012 01:12 #35702 by Reyda
Replied by Reyda on topic Re: Dominate Redux
Just a simple suggestion that I have not seen proposed yet :
Deflection costs X where X is the current bleed amount.
So now you don't easily bounce bleeds for three if you have bad blood management. But regular bleeds for one are unchanged. this way it also reflects the resources( blood) you need to divert the train of threats to someone else's platform.
I'd like to hear your Opinion on this :)

Imagination is our only weapon in the war against reality -Jules de Gaultier

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01 Sep 2012 07:59 #35715 by Kiddo
Replied by Kiddo on topic Re: Dominate Redux

Just a simple suggestion that I have not seen proposed yet :
Deflection costs X where X is the current bleed amount.
So now you don't easily bounce bleeds for three if you have bad blood management. But regular bleeds for one are unchanged. this way it also reflects the resources( blood) you need to divert the train of threats to someone else's platform.
I'd like to hear your Opinion on this :)

How about your suggestion for inf DOM, and, for example, (amount of bleed)-2 for sup DOM?

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01 Sep 2012 08:01 #35716 by Ohlmann
Replied by Ohlmann on topic Re: Dominate Redux
It has the (important) advantage of simplicity, and the problem that the best way to counter bleed redirection is Conditionning.

I'd better have the cost of Deflection (and redirection, and telepathic misdirection) scale with the number of use, but I can't see how to do it in a suitably simple fashion.

In a pure design sense, having the deflection cost 5 - bleed amount (or 4 - amount) also seem better, because I'd better advantage the slow and steady deck than the powerbleed, and make deflection good against quick oust than against slow grind ; after all, there is already good bloat solution against slow grind, while two bleed for seven have only blocking and redirection as viable solution.

Of course, it is debatable which one need help :)

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01 Sep 2012 08:26 #35717 by Juggernaut1981
Replied by Juggernaut1981 on topic Re: Dominate Redux
Make Deflection always tap the minion. Easy. The usual problem with a dominate flicker is not that they can flick one bleed, it is that they can flick 3 bleeds in a row and block the 4th.

:bruj::CEL::POT::PRE::tha: Baron of Sydney, Australia, 418

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01 Sep 2012 10:08 #35721 by Kiddo
Replied by Kiddo on topic Re: Dominate Redux

Make Deflection always tap the minion. Easy. The usual problem with a dominate flicker is not that they can flick one bleed, it is that they can flick 3 bleeds in a row and block the 4th.

So, basically, ban Deflection so that people should rely only on Redirections/Murmurs? Well, not a bad idea...

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