Bewitching Gaze (or Dread Oration?)
19 Sep 2012 11:30 #37285
by Azel
Replied by Azel on topic Re: Bewitching Gaze (or Dread Oration?)
There is a reason Dread Gaze sees less play than Bewitching Oration. Deck defense is constructed upon your assumptions of your metagame threats. Deck offense is constructed upon your deck's "raison d'etre" to win. One is far more predictable and controllable than the other.
The reason why Deflection is such a no-brainer is because bleed and votes are the two oh-so-dominant ways to oust your prey, and that big bleed is the most available, obvious, and threatening of those threats. That and Deflection is such a menial exchange for defense while providing you additional offense.
Delaying Tactics is prime vote defense because it's a blanket response that reads "stop this referendum, don't face it from this player for the rest of the turn." Voting down a referendum doesn't save you from additional same referenda later that turn. That's one hell of a clause to best.
That's why I think mixing up the utility of a reaction card is better, while retaining focus of an act mod is fine. One's more guesswork due to metagame dependency. Therefore reliable and/or blanket responses tend to be favored (what's better than a silver bullet? why a golden bullet, of course!
).
Letting them swing as both act mod and react causes design issues because now you have to keep an eye on act mod power as it hones in on focused effects. And any singular focus in react starts to lower its flexible utility. In the face of the game's power trumps that just means "cornercase to wallpaper."
Further, no more presence vote cards. Let the other disciplines play already. It's almost as bad as dominate overbearing the realm of bleeds and responses to bleeds. Seriously tedious design by now.
The reason why Deflection is such a no-brainer is because bleed and votes are the two oh-so-dominant ways to oust your prey, and that big bleed is the most available, obvious, and threatening of those threats. That and Deflection is such a menial exchange for defense while providing you additional offense.
Delaying Tactics is prime vote defense because it's a blanket response that reads "stop this referendum, don't face it from this player for the rest of the turn." Voting down a referendum doesn't save you from additional same referenda later that turn. That's one hell of a clause to best.
That's why I think mixing up the utility of a reaction card is better, while retaining focus of an act mod is fine. One's more guesswork due to metagame dependency. Therefore reliable and/or blanket responses tend to be favored (what's better than a silver bullet? why a golden bullet, of course!

Letting them swing as both act mod and react causes design issues because now you have to keep an eye on act mod power as it hones in on focused effects. And any singular focus in react starts to lower its flexible utility. In the face of the game's power trumps that just means "cornercase to wallpaper."
Further, no more presence vote cards. Let the other disciplines play already. It's almost as bad as dominate overbearing the realm of bleeds and responses to bleeds. Seriously tedious design by now.
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19 Sep 2012 12:11 #37289
by ReverendRevolver
Replied by ReverendRevolver on topic Re: Bewitching Gaze (or Dread Oration?)
A card with no blood cost that was just a mod or reaction with pre: gain two votes And PRE:gain 3 or 4 seems more flowing.
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19 Sep 2012 12:23 - 19 Sep 2012 12:26 #37292
by Boris The Blade


1
Strike: hand or melee weapon strike at +2 damage.
Only usable during a referendum. Gain 4 votes.
Replied by Boris The Blade on topic Re: Bewitching Gaze (or Dread Oration?)
FINNISH POLITICSFurther, no more presence vote cards. Let the other disciplines play already. It's almost as bad as dominate overbearing the realm of bleeds and responses to bleeds. Seriously tedious design by now.



1





Last edit: 19 Sep 2012 12:26 by Boris The Blade.
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19 Sep 2012 13:04 #37295
by wesile
Replied by wesile on topic Re: Bewitching Gaze (or Dread Oration?)
Anarchy rules
Master-out-of-turn
1:pool:
Requires a ready anarch and no titled vampires
Send a titled vampire calling a political action to torpor.
Master-out-of-turn
1:pool:
Requires a ready anarch and no titled vampires
Send a titled vampire calling a political action to torpor.
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20 Sep 2012 02:36 - 20 Sep 2012 10:31 #37335
by direwolf
One of the things I was addressing was the fact that Dread Gaze is not played. I agree with a lot of comments that the cards I presented were kinda powerful. But we live in a word of "Deep Song" and "Eyes of Argus" now.
I totally think there is a place for a combo card that utilizes +votes as a reaction. However, what should the other effect be? Should we see the
+votes at basic level or superior?
I'll start the round with a couple of other suggestions:
"Dread Aire"

1
Only usable during a referendum. Usable by a tapped vampire. This vampire gains 2 votes.
+2 bleed. EDIT: You cannot play another action modifier to increase this bleed amount.
"Charming Gaze"

1
Only usable during a referendum. Usable by a tapped vampire. This vampire gains 2 votes.
Add 2 blood to a younger vampire in your uncontrolled region. If the target vampire does not enter the ready region during your next influence phase, untap this acting vampire.
"Stymie the Soul"

1
Put this card on any untapped vampire. Tap that vampire; he or she does not untap as normal during his or her controller's untap phase. Burn this card during your next untap phase.
Only usable during a referendum. Usable by a tapped vampire. This vampire gains 4 votes.
Independent Futurist. Contrarian (titled, X votes where X is the number of votes as the acting minion.) Target Vitals is always the better combat card.
Replied by direwolf on topic Re: Bewitching Gaze (or Dread Oration?)
There is a reason Dread Gaze sees less play than Bewitching Oration. Deck defense is constructed upon your assumptions of your metagame threats. Deck offense is constructed upon your deck's "raison d'etre" to win. One is far more predictable and controllable than the other.
One of the things I was addressing was the fact that Dread Gaze is not played. I agree with a lot of comments that the cards I presented were kinda powerful. But we live in a word of "Deep Song" and "Eyes of Argus" now.
I totally think there is a place for a combo card that utilizes +votes as a reaction. However, what should the other effect be? Should we see the

I'll start the round with a couple of other suggestions:
"Dread Aire"


1





"Charming Gaze"


1





"Stymie the Soul"


1









Last edit: 20 Sep 2012 10:31 by direwolf.
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20 Sep 2012 06:05 #37351
by Amenophobis
I think that increasing the cost by 1 blood and making tapped vampires able to play the card is a wash, at best. You did address the opportunity cost, but made the card more expensive = less attractive to play.
Keep the card without a cost and allow tapped vampires to play it at normal to gaint 2 votes, I guess it would have *some* utility then, as most vote decks tend to take actions and don't pack a lot of wakes and stuff. Such a card could find it's way into a couple of decks, though it would still be a seldom played card.
Give the superior +1 bleed and things might look a little bit different, because the added flexibility makes it worth some cardslots.
Replied by Amenophobis on topic Re: Bewitching Gaze (or Dread Oration?)
One of the things I was addressing was the fact that Dread Gaze is not played. I agree with a lot of comments that the cards I presented were kinda powerful. But we live in a word of "Deep Song" and "Eyes of Argus" now.
I totally think there is a place for a combo card that utilizes +votes as a reaction. However, what should the other effect be? Should we see the+votes at basic level or superior?
I'll start the round with a couple of other suggestions:
"Dread Aire"
![]()
1
![]()
Only usable during a referendum. Usable by a tapped vampire. This vampire gains 2 votes.
![]()
+2 bleed.
I think that increasing the cost by 1 blood and making tapped vampires able to play the card is a wash, at best. You did address the opportunity cost, but made the card more expensive = less attractive to play.
Keep the card without a cost and allow tapped vampires to play it at normal to gaint 2 votes, I guess it would have *some* utility then, as most vote decks tend to take actions and don't pack a lot of wakes and stuff. Such a card could find it's way into a couple of decks, though it would still be a seldom played card.
Give the superior +1 bleed and things might look a little bit different, because the added flexibility makes it worth some cardslots.
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