file Maneuver

18 Apr 2013 21:59 #47200 by delangen
Replied by delangen on topic Re: Maneuver
I agree that certain effects should remain in the domain of their respective disciplines, there should be some sort of penalty or limit to additional strike use through a master... maybe not untaping as normal next untap...some use of counters... stealability by other minions?

:aus: :dom: :tha: :for: :trem:

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18 Apr 2013 23:27 #47203 by TorranceCircle
Replied by TorranceCircle on topic Re: Maneuver

Battle Frenzy
Master
Osebo

Master: out-of-turn. Frenzy.
Choose an Osebo in combat. That Osebo gets an additional strike each round this combat. This does not count against his or her additional strike limit. During the press step each round this combat, that Osebo burns 1 blood.


Ishtarri have this master for a permanent maneuver.

Ishtarri Warlord
Master
Ishtarri
cost: 1 :pool:
Master.
Put this card on an Ishtarri you control. This Ishtarri gets an optional maneuver or press each combat. A minion can have only one Ishtarri Warlord.


I've always thought this card had possibilties for an Ishatarri celerity/gun type deck, but haven't got around to building one.

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19 Apr 2013 02:27 #47210 by ReverendRevolver
Replied by ReverendRevolver on topic Re: Maneuver
Its more thematically likely a manipulating methuselah would give a minion knowledgexof a discipline (skill card) or at least temporary access to such abilities (agent of power).

Depravity is about as solely combat centered as i think masters need to be without clan requirements. Revel worksfr gangrel, and the aforementioned laibon brujah and torrie equivelents have tbose cards.

Do you think there needs to be some sort of "methuselah radar assistance" card that allows you to choose a minion to get +1 intercept, a presz and a manuever when dealing with? Its not contradictory to fluff, but its less than optimal, since there are a bazillion( thats a real number, turst me ;) ) ways to press and manuever witb combat cards and probably like 20-30 ways to get permanant ones as actions.

Manuevers can be negatex with master cards. Use agg, rotshreck, and if you need it for the aflgg to work, disengage.

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19 Apr 2013 03:28 #47217 by delangen
Replied by delangen on topic Re: Maneuver
A good Methuselah should be able to offer her minions any and all opurtunities to better serve her. I'm sure a lot of minions would appreciate some way to fake out a little more reliably

:aus: :dom: :tha: :for: :trem:

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19 Apr 2013 04:09 #47220 by Ohlmann
Replied by Ohlmann on topic Re: Maneuver

A good Methuselah should be able to offer her minions any and all opurtunities to better serve her. I'm sure a lot of minions would appreciate some way to fake out a little more reliably


Yes, but the methuselah won't go in the combat and thrust his minion forward or backward.

Methuselah can already give celerity and provide weapons. Hard to go deeper than that if you do not go directly bash the skull of the opponent.

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19 Apr 2013 04:19 #47222 by Ankha
Replied by Ankha on topic Re: Maneuver
Permanent maneuvers are pretty strong since it's quite efficient defensively. Like giving a permanent "dodge once per combat" (which is even stronger).
I don't think it would be a good thing to have a master card that give such an ability, except maybe to a restricted set of minions (such as minions with flight etc.)

Prince of Paris, France
Ratings Coordinator, Rules Director

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