file [Submission] Wheel of Fortune (vote reveals hands and discard master cards)

14 Aug 2013 13:35 #53178 by Ohlmann
You should not find that fallacious, because there is a limited number of political action you can cram in a deck. (or action at all for that matter). For example, I would better play a Govern than Thank for the donation on the idea that even when Thank For the Donation is useful (say, when someone contest my Eze), the action will be better spent killing my target. It's a bit of the same here, since the effect is pretty minor.

If the idea is to hope your target will not play any master, it will not work well against decks with a lot of master ; Anthelios alone kind of defeat it in MPA deck (less so with other, since you still gain one turn at the very least).

Against deck with few master but important one this may fare a bit better, but then the odds of doing nothing are a lot bigger too.

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14 Aug 2013 14:53 - 14 Aug 2013 14:55 #53219 by AaronC
On it's face, this card is very, very powerful, and would be an auto-include in any vote deck.

I think its power level is very close to some of the most powerful votes in the game. Masters tend to be the most powerful cards, and people base their strategy on what masters they are going to play. If you think you're getting out Villein/Blood Doll/Pentex/Haven Uncovered/whatever next round, and then you're probably not, it's a huge swing in play. It's like sitting next to the Dementation bleed deck that packs 12 Suddens/Washes.

The pool damage is almost incidental, since the other effects are so powerful. Maybe 1 pool damage per every 2 masters discarded, rounded up?

A vote to look at someone's hand has never been done, but could be a decent vote unto itself.

It is a nice punishment for MMPA decks that is useful against non-MMPA decks.

It should be unique once in play.

I like the idea of changing the fluff so that it has to do with rebelling against the Methuselahs. That is what you are doing very literally - revealing the Methuselah's plan and taking away his ability to act. The idea of making it Sabbat only is very interesting, but I'm not sure I'm in favor. Technically the Sabbat is against the antediluvians, not the methuselahs (I think).
Last edit: 14 Aug 2013 14:55 by AaronC.
The following user(s) said Thank You: Ankha

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15 Aug 2013 04:34 #53236 by Joscha
I like the idea of the vote. As I saw the subject I imagined a vote to look at other Meth's hands and thought "wow, a good new idea and also powerful". Getting rid of a.o.'s Master cards is even more powerful. Letting that effect cost also pool is over the top IMHO.

Master cards are a very important resource in VtES. An effect to look on one's hand AND discard them should be enough.

Baron of Frankfurt

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15 Aug 2013 05:07 #53239 by the1andonlime
I love the card! I would include one or two copies of this into most of my vote decks (if not all of them). The ability to look at a player's hand with the addition of disrupting their plans is certainly a very strong ability.

I am not too sure about the pool loss effect, since that might be a bit too much, but only playtest will tell if it is indeed so.

Seconding Aaron's suggestion to make it unique, maybe even a way to get rid of it once it is in play (either via a vote or (d) action).


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15 Aug 2013 06:07 - 15 Aug 2013 06:08 #53240 by Joscha


Seconding Aaron's suggestion to make it unique, maybe even a way to get rid of it once it is in play (either via a vote or (d) action).

There should definitely be a way to remove it. I falsely thought the effect triggers once. If it stays in game a removal should get +1 stealth and I'd prefer a d-action. Hard enough to pass an eventual Second Tradition, a card most often played in combination with vote-decks.

Baron of Frankfurt
Last edit: 15 Aug 2013 06:08 by Joscha. Reason: correction of definitely

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15 Aug 2013 06:47 #53242 by Timo


Seconding Aaron's suggestion to make it unique, maybe even a way to get rid of it once it is in play (either via a vote or (d) action).

There should definitely be a way to remove it. I falsely thought the effect triggers once. If it stays in game a removal should get +1 stealth and I'd prefer a d-action. Hard enough to pass an eventual Second Tradition, a card most often played in combination with vote-decks.


iT DOES trigger only once.

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