thoughts on the usage of keywords in Vtes.
21 Sep 2012 11:07 #37455
by Ankha
Cock Robin isn't the best exemple, but consider Josef von Bauren.
It can get worse with longer card texts.
Replied by Ankha on topic Re: thoughts on the usage of keywords in Vtes.
You're planning to introduce carriage return in the crypt card text. Crypt card text blocks are very small and you'd lose lots of space, require maybe an extra line which would reduce more the font size.Care to elaborate?
Cock Robin isn't the best exemple, but consider Josef von Bauren.
It can get worse with longer card texts.
It is not always possible, or desired (if the card text becomes to subtle).If the text is too long, the solution is shorten it, not to cram as many characters in the card as possible.
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21 Sep 2012 23:01 #37485
by self biased
not always. I'm sure there are other great examples like Josef von Bauren where the typesetting problems run amok with pants on their heads when you add the extra return. But that's why there are graphic design people to solve that problem and dick around with the spacing an kearning.
Replied by self biased on topic Re: thoughts on the usage of keywords in Vtes.
Adding a carriage return leads to catastrophic results on the printed card
not always. I'm sure there are other great examples like Josef von Bauren where the typesetting problems run amok with pants on their heads when you add the extra return. But that's why there are graphic design people to solve that problem and dick around with the spacing an kearning.
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22 Sep 2012 08:21 - 22 Sep 2012 08:21 #37501
by Lönkka
Replied by Lönkka on topic Re: thoughts on the usage of keywords in Vtes.
In most cases the carriage return would lead into clearer and easier to read/play cards. Which IMO would be good and beneficial.
With more text heavy cards the current format could always be used. No need to turn down an improvemet for some few problamatic cases that can still remain as they currently are.
With more text heavy cards the current format could always be used. No need to turn down an improvemet for some few problamatic cases that can still remain as they currently are.
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Last edit: 22 Sep 2012 08:21 by Lönkka.
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22 Sep 2012 09:49 #37503
by Juggernaut1981




Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: thoughts on the usage of keywords in Vtes.
I also suspect that you could trim down that ability as well.
"Use a discard phase action to make your predator or prey randomly discard 1 card."
"Use a discard phase action to make your predator or prey randomly discard 1 card."





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22 Sep 2012 18:30 #37538
by Ankha
Trust me, I've done *a lot* of testing and it's a bad idea to add new lines on crypt cards.
Replied by Ankha on topic Re: thoughts on the usage of keywords in Vtes.
No, you can't rely on manual design (too much work and worry for a result that will please 50% people anyway). And it will break the overall look and feel.
Adding a carriage return leads to catastrophic results on the printed card
not always. I'm sure there are other great examples like Josef von Bauren where the typesetting problems run amok with pants on their heads when you add the extra return. But that's why there are graphic design people to solve that problem and dick around with the spacing an kearning.
Wrong. In the worst case, it will introduce a new line, which leads to lost space, smaller characters. It the best case (such as Cock Robin), you won't notice any difference since the text on the next line will naturally be on the next line because the previous line is full.In most cases the carriage return would lead into clearer and easier to read/play cards. Which IMO would be good and beneficial.
Trust me, I've done *a lot* of testing and it's a bad idea to add new lines on crypt cards.
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23 Sep 2012 08:39 #37561
by Lönkka
Never trust a Frenchie...
Replied by Lönkka on topic Re: thoughts on the usage of keywords in Vtes.
Wrong.Trust me, I've done *a lot* of testing and it's a bad idea to add new lines on crypt cards.
Never trust a Frenchie...

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