Mask of a Thousand Faces
14 Feb 2012 09:03 #22990
by henrik
My mistake. AI is played before resolution (but after declining to block).
groups.google.com/group/rec.games.trading-cards.jyhad/msg/61545d458e93561c
Discussing bleed modifiers (non-)effects on a non-bleed action is, indeed, entirely irrelevant.
You're still just repeating. I know it has been ruled that way, I'm just asking what the inherent difference is between stealth and bleed modifiers. And seeing as I asked for a rulebook reference or ruling about bleeds being applied during action resolution and not when they're played/announced I'm not sure what you wish to accomplish here.
I understand how the card works. I understand that +1 stealth is considered an effect that can't be masked, I understand that +1 bleed isn't considered an effect that can't be masked. I do not see the logic in there though, and arguments that aren't based on logic and/or rules doesn't help me understanding the difference.
a) Stealth and bleed are applied during different timing windows of the action. Stealth is applied when announced/played, bleed is applied during the resolution of the action.
b) Stealth and bleed are applied when announced/played.
You and Ankha advocates option a. It might very well be true, but I can't find anything in the rules to support it. If option A is true, I think it should be written in to the rulebook, complete rules reference or at least be recognized in a ruling.
Option A also seems to bring with it that Archon Investigation can't be played (at least not on vampires with +3 bleed card text who doesn't get +bleed from actions/modifier cards).
I'm also curious to whether all bleed modifications are kept on hold until resolution, or if this is unique for vampire card texts.
If Keith Moody bleeds with Govern the Unaligned, what's the bleed amount when announcing the action?
If Arika bleeds with cardless action, what's the bleed amount when announcing the action?
If Cybele bleeds with her card text action, what's the bleed amount when announcing the action?
I advocate option b. I find this to be the most intuitive way to handle modifiers, since that's the way cards/effects are generally handled in VtES. You play a card (or use card text from cards in play) and resolve it's effect, as per step II.C.3 of the complete rules reference .
Replied by henrik on topic Re: Mask of a Thousand Faces
It's not though. The wording on it is "Only usable when a minion is attempting to bleed you ....". So you can play it before declaring blockers if the conditions are met and should it get canceled you can still block as normal (unlike deflection etc).Archon Investigation is played during the resolution though, just like Spying Mission and Strix (might be more as well).
Was there a ruling on A.I. that confirms that it is played during resolution?
My mistake. AI is played before resolution (but after declining to block).
groups.google.com/group/rec.games.trading-cards.jyhad/msg/61545d458e93561c
@Henrik:
Yes, but think of an action such as... Bum's Rush. It is entirely irrelevant that a minion has +1 bleed when taking the action Bum's Rush. But +1 stealth is not.
So it has been ruled that:
+stealth (which is gained AND HAS EFFECT immediately) does prevent the use of MoaTF
+bleed (which can be gained BUT NOT ALWAYS have immediate effect) does not prevent the use of MoaTF
Discussing bleed modifiers (non-)effects on a non-bleed action is, indeed, entirely irrelevant.
You're still just repeating. I know it has been ruled that way, I'm just asking what the inherent difference is between stealth and bleed modifiers. And seeing as I asked for a rulebook reference or ruling about bleeds being applied during action resolution and not when they're played/announced I'm not sure what you wish to accomplish here.
I understand how the card works. I understand that +1 stealth is considered an effect that can't be masked, I understand that +1 bleed isn't considered an effect that can't be masked. I do not see the logic in there though, and arguments that aren't based on logic and/or rules doesn't help me understanding the difference.
a) Stealth and bleed are applied during different timing windows of the action. Stealth is applied when announced/played, bleed is applied during the resolution of the action.
b) Stealth and bleed are applied when announced/played.
You and Ankha advocates option a. It might very well be true, but I can't find anything in the rules to support it. If option A is true, I think it should be written in to the rulebook, complete rules reference or at least be recognized in a ruling.
Option A also seems to bring with it that Archon Investigation can't be played (at least not on vampires with +3 bleed card text who doesn't get +bleed from actions/modifier cards).
I'm also curious to whether all bleed modifications are kept on hold until resolution, or if this is unique for vampire card texts.
If Keith Moody bleeds with Govern the Unaligned, what's the bleed amount when announcing the action?
If Arika bleeds with cardless action, what's the bleed amount when announcing the action?
If Cybele bleeds with her card text action, what's the bleed amount when announcing the action?
I advocate option b. I find this to be the most intuitive way to handle modifiers, since that's the way cards/effects are generally handled in VtES. You play a card (or use card text from cards in play) and resolve it's effect, as per step II.C.3 of the complete rules reference .
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14 Feb 2012 10:25 #22995
by Juggernaut1981
Baron of Sydney, Australia, 418
Replied by Juggernaut1981 on topic Re: Mask of a Thousand Faces
Adding additional bleed does not change the 'current' situation.
Vamp A (owned by Meth 1) has +1 bleed is bleeding. Vamp Z (owned by Meth 2) is blocking.
Vamp B (owned by Meth 1) plays MoaTF (no +bleed). Vamp Z is still blocking.
The change in bleed amount does not affect the current, immediate situation. Result: MoaTF is legal to play.
Vamp A (owned by Meth 1) is bleeding. Vamp Z (owned by Meth 2) is blocking.
Vamp B (owned by Meth 1) has built-in +1 stealth and attempts to play MoaTF.
This would immediately change the ability of Vamp Z to block (and not because of the MoaTF). So therefore Vamp B is gaining an effect not availble to Vamp A. Therefore, Vamp B cannot play MoaTF.
Vamp A (owned by Meth 1) has +1 bleed is bleeding. Vamp Z (owned by Meth 2) is blocking.
Vamp B (owned by Meth 1) plays MoaTF (no +bleed). Vamp Z is still blocking.
The change in bleed amount does not affect the current, immediate situation. Result: MoaTF is legal to play.
Vamp A (owned by Meth 1) is bleeding. Vamp Z (owned by Meth 2) is blocking.
Vamp B (owned by Meth 1) has built-in +1 stealth and attempts to play MoaTF.
This would immediately change the ability of Vamp Z to block (and not because of the MoaTF). So therefore Vamp B is gaining an effect not availble to Vamp A. Therefore, Vamp B cannot play MoaTF.
Baron of Sydney, Australia, 418
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14 Feb 2012 10:31 #22996
by Ankha
Replied by Ankha on topic Re: Mask of a Thousand Faces
There's still a big difference between +bleed and +stealth.
Player 1 controls Jost Werner and Nepata (basic obfuscate).
Jost Werner (+1 stealth) attempts to bleed. Minion B attempts to block and fails (no intercept). The action can't be masked afterwards by Nepata because it would mean that the action would have been blocked by B's attempt.
If you're considering the same scenario where B wouldn't attempt to block, you would be able to play Mo1KF if the rulings didn't say that the action is tainted by Jost +1 stealth.
Since there's no card that create some impossible retroactive effects such as the one described above that would be due to the current bleed amount, stealth and bleed behave differently.
Player 1 controls Jost Werner and Nepata (basic obfuscate).
Jost Werner (+1 stealth) attempts to bleed. Minion B attempts to block and fails (no intercept). The action can't be masked afterwards by Nepata because it would mean that the action would have been blocked by B's attempt.
If you're considering the same scenario where B wouldn't attempt to block, you would be able to play Mo1KF if the rulings didn't say that the action is tainted by Jost +1 stealth.
Since there's no card that create some impossible retroactive effects such as the one described above that would be due to the current bleed amount, stealth and bleed behave differently.
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14 Feb 2012 12:27 #22998
by Pascal Bertrand
That is the statement that is under review. If a card should read "John Doe has +1 intercept when attempting block vampires bleeding you for 3 or more", then I'll change it. But since such texts don't exist, I'm keeping it as it is.
Replied by Pascal Bertrand on topic Re: Mask of a Thousand Faces
The value of the bleed is nothing but a number until the action is resolved.I understand how the card works. I understand that +1 stealth is considered an effect that can't be masked, I understand that +1 bleed isn't considered an effect that can't be masked. I do not see the logic in there though, and arguments that aren't based on logic and/or rules doesn't help me understanding the difference.
That is the statement that is under review. If a card should read "John Doe has +1 intercept when attempting block vampires bleeding you for 3 or more", then I'll change it. But since such texts don't exist, I'm keeping it as it is.
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14 Feb 2012 14:30 #23003
by henrik
My point is that the +1 bleed is still "used" in some way when announcing the action. If it's not used/applied/in effect than why is it announced? What does it mean to announce a bleed for 2? (Questions more for the rules team review than one needing an answer right away.)
Vampire X (+1 bleed) is bleeding.
Vampire Y (no +bleed) plays Mask of a Thousand Faces.
The original bleed here is a bleed for 2 (1 base and the +1 from card text). The +1 bleed is (in my opinion) an effect that "could not have been played/used if the Masking vampire were the acting minion".
Going even further, one could even argue that the card text on Mask of a Thousand Faces should deny vampire Y to continue the action.
I do agree that as long as your "John Doe" or any other similar card doesn't exist there's no game breaking consequences of keeping the current ruling.
Something to consider though:
Without the existence of The Slow Withering (and any cards messing with superior vs inferior disciplines, can't remember any others), would a vampire with inferior presence be allowed to use Mask of a Thousand Faces to take over an Intimidation played on superior and thus change the announced action (the only change would be that the bleed amount was reduced by 1)? Of course, making up weird cards that contradicts rules and rulings could probably be done for a lot of cases and it's not really useful to try to have rules that cover every imaginable card that could possibly be created. Rules and rulings should (in my opinion) be made as generic, consistent and universally appliable as possible. I don't think the current ones for Mask of a Thousand Faces is.
I think that Mask of a Thousand Faces would become even less playable if the rulings got changed. Not sure if that would be bad though, the card is weird and usually brings more confusion than usefulness to a table. Either way, I'll await the rules team before crashing this thread again. Just thought I'd give some arguments for changing the current ruling.
Thanks <3
Replied by henrik on topic Re: Mask of a Thousand Faces
The same could be said for stealth until a block attempt is being made. It's nothing but a number until then.The value of the bleed is nothing but a number until the action is resolved.
That is the statement that is under review. If a card should read "John Doe has +1 intercept when attempting block vampires bleeding you for 3 or more", then I'll change it. But since such texts don't exist, I'm keeping it as it is.
My point is that the +1 bleed is still "used" in some way when announcing the action. If it's not used/applied/in effect than why is it announced? What does it mean to announce a bleed for 2? (Questions more for the rules team review than one needing an answer right away.)
Vampire X (+1 bleed) is bleeding.
Vampire Y (no +bleed) plays Mask of a Thousand Faces.
The original bleed here is a bleed for 2 (1 base and the +1 from card text). The +1 bleed is (in my opinion) an effect that "could not have been played/used if the Masking vampire were the acting minion".
Going even further, one could even argue that the card text on Mask of a Thousand Faces should deny vampire Y to continue the action.
Is vampire Y capable of performing a bleed for 2 (without the use of any cards or other effects)?Only usable by a ready, untapped vampire other than the acting minion who is capable of performing the action.
I do agree that as long as your "John Doe" or any other similar card doesn't exist there's no game breaking consequences of keeping the current ruling.
Something to consider though:
Without the existence of The Slow Withering (and any cards messing with superior vs inferior disciplines, can't remember any others), would a vampire with inferior presence be allowed to use Mask of a Thousand Faces to take over an Intimidation played on superior and thus change the announced action (the only change would be that the bleed amount was reduced by 1)? Of course, making up weird cards that contradicts rules and rulings could probably be done for a lot of cases and it's not really useful to try to have rules that cover every imaginable card that could possibly be created. Rules and rulings should (in my opinion) be made as generic, consistent and universally appliable as possible. I don't think the current ones for Mask of a Thousand Faces is.
I think that Mask of a Thousand Faces would become even less playable if the rulings got changed. Not sure if that would be bad though, the card is weird and usually brings more confusion than usefulness to a table. Either way, I'll await the rules team before crashing this thread again. Just thought I'd give some arguments for changing the current ruling.
Thanks <3
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14 Feb 2012 14:47 #23004
by Wedge
My mistake. AI is played before resolution (but after declining to block).
groups.google.com/group/rec.games.trading-cards.jyhad/msg/61545d458e93561c
Thanks, for the link Henrik.
Replied by Wedge on topic Re: Mask of a Thousand Faces
Was there a ruling on A.I. that confirms that it is played during resolution?
My mistake. AI is played before resolution (but after declining to block).
groups.google.com/group/rec.games.trading-cards.jyhad/msg/61545d458e93561c
Thanks, for the link Henrik.
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