file "As Played" Window Ruling Contradictions?

01 Aug 2012 15:15 #34096 by jamesatzephyr

I can see you see no evidence, i've motivated enough which points are in for me:
2 rulebook sentences leading to potential misunderstandings(one sentence about immediate replacement, the other delaying the replacement just in front of a special cancel case when card is played/announced)


The exception is explained before the general rule, and it's just that, an exception. Many rules have minor exceptions to facilitate something. This is no different.

If players can't cope with simple concepts like "It works like this... with this small exception", V:TES is really going to be beyond them. There are literally thousands of cards that interact. Two sentences that are right next to each other is really trivial.

, the other with somewhat contradicting rulings (one allows the playing of some reaction cards between the cancelation of a card and the canceler, the other forbidding the use of instant effect such as the barrens in the same window - to me either all should be allowed or none should in the given window; special cases should be avoided whenever possible as they lead to unnecessary convolutions)


The rulebook explains how wakes work with cancellation, and that they (and the card cancellers) are the only exception to the rule. This is not a ruling - it's right there in the rulebook.

With that rule in the rulebook, the "You can't tap The Barrens" ruling is actually unnecessary - it's right there:

These effects (and effects that grant the ability to play them, like Forced Awakening) are the only effects allowed during the "as played" time period of another card.


There's nothing contradictory between being able to play a Wake and Rewind Time and not being able to use the Barrens - the rule is right there, in very small words. Card cancellers and Wakes are the only effects allowed.

The Barrens is not either of those, so it's not allowed. By the text in the rulebook, which is in no way contradicted by an explicit, earlier ruling.


Honestly, you are using the word "contradict" without knowing what it means. The rulebook text (not a ruling) and the Barrens ruling are completely in line with each other. They in no way contradict. Nothing about them is contradictory.

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01 Aug 2012 15:35 #34097 by Izaak

How do you quantify the difficulty to understand the rules? I know people who don't know the proper sequencing rule in a combat. Should we simplify combat, and how?


Oh that's actually really simple.

When a certain card or effect finds a significant (and relevant) hole in the ruleset, you make a ruling for that specific card instead of rewriting the rules entirely and complicating them in the process.

What you don't do is make up new and more rules to try and fix all the mess and then end up making rulings for other cards because you couldn't really fix the mess. The whole Pocket out of Time dungpile is a good example of rules lawyering gone wrong. If pocket out of time was ruled as environmental damage (which would, ya know, make sense) we wouldn't have needed to rewrite 3 (4? 5?) other cards and change the combat rules in the process.

If the rules said you need the cancel-card IN YOUR HAND when the to be cancelled card is played, we wouldn't have needed this silly inbetween window (and a bazillion misplays as a result).

Another good example is the utter mess that surrounds the Combat Ends and do something harmful line of cards in relation with Dodges, opposing combat ends and new-combat starting cards. Everything may be crystal clear to you, Pascal, James and probably LSJ but that pretty much sums it up.

If people come up with obscure, never to be seen weird card interactions, you don't need extra combat phases or "after played but before announced but after replaced" windows. You make up a ruling, document it somewhere and nobody will ever read it because it was a made-up example. Who cares what happens when a clan-impersonated Great Beast plays Reality Mirror on a DI'd Pocket out of Time when the range has been set to long in the third round and the opposing minion has less than 7 blood.

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01 Aug 2012 15:37 #34098 by Dorrinal
Here is my summary (added to the OP for the TL;DR crowd):

The two rulings do not contradict each other. The ruling from 2004 makes it explicit that only cards-in-hand can be used to cancel a card as it is played. It does not say which cards-in-hand can or can not be played, just that they have to be in hand. Therefore it does not contradict the 2001 ruling, which only identifies the exception to the rule, namely that wakes can be played to enable a "cancel as played" card.
  • 2001: You can play a wake to cancel a card as played...
  • 2004: but the cards must be in your hand.

:trem:

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01 Aug 2012 16:29 - 01 Aug 2012 16:29 #34101 by er-principe

Here is my summary (added to the OP for the TL;DR crowd):

The two rulings do not contradict each other. The ruling from 2004 makes it explicit that only cards-in-hand can be used to cancel a card as it is played. It does not say which cards-in-hand can or can not be played, just that they have to be in hand. Therefore it does not contradict the 2001 ruling, which only identifies the exception to the rule, namely that wakes can be played to enable a "cancel as played" card.
  • 2001: You can play a wake to cancel a card as played...
  • 2004: but the cards must be in your hand.


It's contradicting as one kind of instant (eg play wake use its effect) is allowed and some other kind (use barrens's effect) it is not, in the same window
Which to me is unnecessary complication
Simpler ruling: no reactions or effect can be played/used in the "as announced" window unless card text says otherwise (golden rule)
Simpler rulebook text: no cards are replaced until the "as announced" phase
is done (avoiding potential misleading sentences for handling special card cases from a pharagraph to the next one)

just my 2 cents

Emiliano
vekn.net administrators staff
Last edit: 01 Aug 2012 16:29 by er-principe.

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01 Aug 2012 18:37 #34106 by Megabaja

No. There's only one "stack": the one induced by the "as announced/played window" effects. You can fit any number of cards in it, it won't create more stacks.


But no, it's not one stack. It a stack for every "as played" card that can be cancelled. NC Italy explained it. Every wake type card in response to "as played" card creates new stack. Because I can play a wake to cancel someone else's wake. It goes spinning.

Ignorance is bliss.
Cypher, Matrix

:trub:

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01 Aug 2012 19:13 - 01 Aug 2012 19:14 #34108 by Ankha

No. There's only one "stack": the one induced by the "as announced/played window" effects. You can fit any number of cards in it, it won't create more stacks.


But no, it's not one stack. It a stack for every "as played" card that can be cancelled. NC Italy explained it. Every wake type card in response to "as played" card creates new stack. Because I can play a wake to cancel someone else's wake. It goes spinning.

Compare:
A plays Govern. B plays Rewind Time to cancel it (stack level: 1). C plays DI on Rewind Time (stack level: 2).
and
A plays Govern. B plays Forced Awakening (stack level: 1). C plays DI on Forced Awakening (stack level: 2).
It's exactly the same. Let's say now that C doesn't DI the Forced Awakening.

A plays Govern. B plays Forced Awakening (stack level: 1). Nobody cancels it. Now B plays Rewind Time (still stack level:1). C plays DI on Rewind Time (stack level: 2).

You may play more cards, but the stack "depth" doesn't change (you can't have two parallel stacks, one for the Forced Awakening, one for the Rewind Time, at the same time).

And unless you're playing with goldfishes, I do hope everyone is capable of handling such a "complicated" situation. I mean, three or four cards played...

Prince of Paris, France
Ratings Coordinator, Rules Director
Last edit: 01 Aug 2012 19:14 by Ankha.

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